Gift of the Rider (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 9
School: Illusion

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A small, poorly-made mirror, worth 1gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30) ally creatures, all of whom must be within 30 feet of each other
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

The cheerful, positive stanzas of this spell invoke the energizing powers of the universe to help your allies, no matter their demeanor. Upon pronunciation of the last syllable of this spell, the Rider is invoked upon your allies as described above, gifting them with eerie powers from beyond mundane reality.
The Rider is a truly mysterious entity from realms beyond all mortal ken, and It is happy to Gift Its benefits upon any who are properly invoked...which includes all recipients of this spell, regardless of their own demeanor. In other words, the Rider is tricked by an Illusory veil of the recipients nature, such that they receive the Boon of the Rider.
All allied creatures who fall within the strictures of this potent spell (see above) are immediately granted +20 speed with all movement types they possess, and once during the spell's duration may make a 20 foot move as a Greater Teleport as a swift action. In addition, once during the spells duration, allied creatures may expend a move action as though it is a standard action (i.e., instead of the standard "swift, move, and standard" actions that round, recipients get a "swift, standard, and standard" that round), and further, may use an Action Point as if it were the third round of combat or greater at any time.
Note that Gift of the Rider does not grant any native actions, nor does it grant any free Actions Points, it merely allows those affected to use such things much more quickly and easily.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30