Greater Multitarget (Feat)

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Your spells affect more targets.

Prerequisites: Caster Level 21, Multitarget (Feat), Improved Multitarget (Feat)

Related: Perfect Multitarget (Feat)

Benefit: You can alter spells that affect one target or more (including rays) to affect up to three more such creatures. This may be used on attack spells, buffs, or heals, so long as all targets are within range of the spell when cast. This feat has no effect on Area of Effect Spells, which have an unlimited number of targets already. Touch spells (such as Greater Multitarget Cure Serious Wounds) might require all affected creatures to be adjacent to the caster's space. (Note that Reach Spell is a powerful companion for this feat.)

Special: This metamagic feat raises the spell slot required by four, and adds three additional creatures, rays, or effects to the spells casting each time it is applied. In addition, if the spells effect (such as a Ray, or a melee touch attack) requires a to-hit roll, this feat adds a +3 circumstance bonus to those to-hit rolls, which stacks with all similar bonuses such as from Weapon Focus and similar feats, implement bonuses, etc.

Special: If, at the time of casting, this feat (combined with any other target-adding effects) causes the spell to have more creatures-worth of damaging effects than there are enemies in the current combat, then the caster may, if they wish, choose one enemy creature in the current combat and attack it twice with a single casting of the spell. Resolve each of these attacks or effects separately. The GM adjudicates any unusual circumstances.

Level Increase: +4 (A Greater Multitarget spell uses up a spell slot four levels higher than the spell's actual level.)