Incendiary (Ranged Weapon Magic Property)
Incendiary (Ranged Weapon Magic Property)
The wielder of this weapon may activate this property with a swift action, causing the weapon to become sheathed in fire, dealing 3d6+9 points of bonus Fire (energy, common) damage on a successful hit. The fire does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.
As an additional swift action, if the wielder wishes, they may declare that all of the weapon's damage is dealt as fire damage. This effect persists for as long as the fire effect is active, or until another swift action is spent to return the weapon's damage back to normal.
The fire damage granted by this property is bonus damage, which is not increased by a critical hit. However, upon any successful hit, the wielder inflicts the Singed condition on the target, in addition to the weapon's normal damage. The damage inflicted by Singed is based on the character level of the wielder.
While the Incendiary effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Since this is a light source, it is not possible to use stealth while this property's effect is active.
- Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.