Insanity (Sorcerer/Wizard Spell)
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- Level: Sorcerer/Wizard 7
- School: Enchantment
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M(Three nutshells, carved with runes, worth 1 gp.)
Effect
- Range: Medium (100 ft. + 10 ft./lvl)
- Target or Area: one target creature
- Duration: Until the end of your next full night's rest
- Saving Throw: No saving throw granted
Save DC: - - Spell Resistance: Yes
Description
- You snarl out a hopeless babble of vicious nonsense, the inchoate spite in the sounds a living, writhing thing of maddening power. You crush and grind three runed shells in your grasp, even as the magic consumes them in glows and fitful sparks. As the last shell dissolves, the final spark darts forth as a ray attack against a victim you choose. Line of effect is not required the baleful spark passing through windows and force effects without error.
- The affected creature suffers from a continuous confused effect, as the Confusion (Sorcerer/Wizard Spell).
- If you strike the target with a ranged touch attack, this spell causes confusion, making them unable to determine their actions. Roll on the following table at the start of each subject's turn each round to see what it does in that round.
d20 Result Behavior 1-5 Deal damage to yourself with an item in your hand, equal to your weakest or most commonly used melee attack. 6-10 Do nothing but babble incoherently. 11-15 Attack the nearest creature, friend or foe, with your most effective attack. If there is more than one, roll randomly. 16-20 Act normally.
- A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (because of its most recent action).
- Synergy: This spell lays a charge on its victim. If a different charge is laid, the chaotic magics rip free in a cataclysmic fashion, inflicting (Circle 8 damage): 1d6+3 points of damage per character level (max 21d6+63 at character level 21) of psychic (energy, uncommon) damage to creatures with a mind.
- Remove Curse (Sorcerer/Wizard Spell) does not remove Insanity. Restoration, Greater (Cleric Spell), Heal (Cleric Spell), Wish, Limited (Sorcerer/Wizard Spell), Miracle (Cleric Spell), or Wish (Sorcerer/Wizard Spell) can restore the creature.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |