Intrepid Tier (6-10) Feats
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Feat Name | Prerequisites | Description |
---|---|---|
Adept Champion (Feat) | Paladin 6, Smite Enemy class feature | Trade smite enemy damage for bonus on Maneuver Offense for one round |
Adroit Defender (Feat) | <BAB +6, OR, Monk 6>, <Weapon Focus (Feat), OR, Unarmed Strike, Improved (Feat)>, Combat Expertise (Feat) | Grant adjacent allies +2 dodge bonus to AC but you take -2 penalty to your AC |
Advanced Ranger Trap (Feat) | Ranger 6, Trapper class feature | Add +2 to the Disable Device and Perception check DCs for your ranger traps. |
Aquatic Summons (Feat) | Level 6 | Summoned creatures gain the ability to see and move easily through a liquid-based environment of the caster's choice. |
Arc Slinger (Feat) | Level 6, Weapon Focus (Feat), <proficient with sling OR slingstaff> | Reduce ranged attack penalties due to range by 2, throw sling ammo around cover, and ricochet ammo into secondary targets. |
Arcane Armor Training (Feat) | Level 6, Armor Proficiency, Light (Feat) | Reduce your arcane spell failure chance by 10% as a swift action |
Arcane Vendetta (Feat) | Level 6, <Divinity 6 ranks, -OR- Naturalism 6 ranks, -OR- Spellcraft 6 ranks> | +1 bonus base weapon damage vs. spellcasters |
Axe Guardian (Feat) | Level 6, Proficient with a defensive weapon | Gain +2 to AC and Reflex saves from a defensive quality weapon |
Babble-Peddler (Feat) | Level 6, Barter 6 ranks, Bluff 6 ranks | Trick creatures into exchanging valuables for junk, or for Steal and Dirty Trick attempts. |
Back to Back (Feat) | Level 6, Perception 6 ranks | You can't be flanked when adjacent to your partner |
Bestow Hope (Feat) | Level 6, Channel Divinity class feature, Channel, Improved (Feat) | When you heal a creature by channeling divinity, you also relieve its fear. |
Blind-Fight (Feat) | Level 6, Perception 6 ranks | Ignore partial or total concealment penalties with your melee attacks |
Brutality, Greater (Feat) | Level 6, Brutality, Improved (Feat), proficiency with a Brutal weapon | Gain a +3 untyped bonus to each base weapon die, which can't be used to exceed the die's max value |
Bullseye Shot (Feat) | Level 6, Weapon Focus (Feat), Precise Shot (Feat) | Spend a move action to gain +4 to-hit, and +1 crit range and +1 crit damage range until you act again. |
Burning Spell (Feat) | Caster Level 6 | Spell inflicts Burned. |
Charging Hurler, Improved (Feat) | Level 6, Charging Hurler (Feat), Weapon Focus (Feat) | Your attack does much more damage, and your target may be at any range when using Charging Hurler (Feat) |
Circular Parry (Feat) | Level 6, Exotic Weapon Proficiency (Feat) with <Needlesword OR Flickerspike> | Weapon gains the defensive quality |
Close-Quarters Thrower (Feat) | Level 6, Dodge (Feat), Weapon Focus (Feat) with selected thrown weapon | Attacks with selected throwing weapons do not provoke attacks of opportunity |
Combat Medic (Feat) | Level 6, Heal 5 ranks | May take 10 and not provoke attacks of opportunity when using Heal Skill |
Consummate Loner (Feat) | Prowler 6 | Prowlers with this feat can also gain their Loner bonus with flanks. |
Critical, Improved (Feat) | BAB +6, Proficient with chosen weapon | Increase the threat range of one weapon |
Crusader's Fist (Feat) | BAB +6, Lay on Hands class feature | May use lay on hands upon successful unarmed strike or melee touch attack |
Cumbersome But Manageable (Feat) | Level 6, Proficient with a cumbersome weapon | Cumbersome penalty is reduced to -2 or lower |
Cypher Magic (Feat) | <Level 11 OR Caster Level 6>, Creator (Feat) | Gain bonuses to caster level when using scrolls. |
Darting Viper (Feat) | BAB +6, proficiency with an Adaptive Reach weapon | Gain a +2 bonus to your next attack when shifting to or from reach. |
Death or Glory (Feat) | BAB +6, Power Attack (Feat) | Gain bonuses to attack and damage in exchange for taking attacks in return. |
Divine Summoning (Feat) | Level 6 | Summoned creatures gain the ability to smite foes in opposition to your ethos or goals. |
Dorn-Dergar Master (Feat) | BAB +6, Two-Weapon Fighting (Feat), proficient with dorn-dergar | Learn to use the dorn-dergar with one hand. |
Double Slice (Feat) | Level 6, Two-Weapon Fighting (Feat) | Add your Str bonus to off-hand damage rolls |
Eclectic (Feat) | Level 6, at least two character classes | Gain the favored class feature of a second character class you possess |
Element Spell (Feat) | Caster Level 6 | You can alter the damage type of a spell to one common energy damage type. |
Empower Spell (Feat) | Caster Level 6 | An empowered spell ignores spell resistance. |
Enhance Spell (Feat) | Caster level 6 | Increase a spell's damage by +1 per die rolled. |
Expert Formations (Feat) | Warlord 6 | Add half your warlord level to the value of your Formation dice. |
Fast Crawl (Feat) | Level 6 | Move at half speed or make 5-foot steps while Prone. |
Fast Healer (Feat) | Level 6, Diehard (Feat), Endurance (Feat) | Add half CON modifier to any healing applied to you. |
Feint Partner (Feat) | Level 6 | If your partner successfully feints, opponent is also flat-footed against your next attack |
Field Repair (Feat) | Level 6, Profession 6 ranks | You can repair broken items |
Fire Music (Feat) | Bard Level 6, Spellcraft 6 ranks, ability to cast bard spells | Replace bard spell damage with fire damage. |
Flexible Activation (Feat) | Ranger 6, Quarry class feature | Learn an additional quarry activation ability from the Quarry Activations list. |
Focused Inspiration (Feat) | Warlord 6, Inspiration class ability | Use inspiration on a single target, maximizing dice results |
Focused Shot (Feat) | Level 6, Weapon Focus (Feat), Precise Shot (Feat) | Add Int modifier on damage rolls with bows or crossbows |
Gang Up (Feat) | Level 6, Combat Expertise | Flank an opponent if at least two allies are adjacent to it |
Glorious Heat (Feat) | Divine Caster Level 6 | Heal an ally when you cast a divine spell with the fire descriptor. |
Grant Initiative (Feat) | Level 6, Controlled Onrush class feature | When you trade initiatives with an ally, the lowest initiative gets a bonus. |
Grasping Whip (Feat) | BAB +6, Weapon Focus (Feat): any whip weapon | Snatch unattended small or tiny objects with your whip |
Guardian Summoning (Feat) | Level 6 | Summoned creatures have considerably more hit points than normal, and are much harder to kill. |
Improvised Weapon Mastery (Feat) | BAB +6, <Catch Off-Guard (Feat) -OR- Throw Anything (Feat)> | Bonus base weapon damage and improved crit range with improvised weapons. |
Jacked Attack (Feat) | Level 6, Proficiency in Special Weapon (see below) | If you wield an unusual weapon, you have learned to make unusual, and deadly, attacks. |
Jawbreaker (Feat) | BAB 6+, Unarmed Strike, Improved (Feat), Rattling Fist (Feat), Heal 6 ranks | With successful Rattling Fist, you may cripple opponent's mouth |
Leadership (Feat) | Level 6, unable to cast spells, create extracts, or make poultices. | You begin to attract followers. |
Let Them Come (Feat) | Level 6, Weapon Focus (Feat): selected weapon | Make opportunity attacks on approaching foes, and treat melee weapons as having the Brace quality. |
Light On Your Feet (Feat) | Level 6, Runner (Feat) | You take no movement penalties when wearing medium armor |
Long Reach Mastery (Feat) | Level 6, <Cavalry Whip Mastery (Feat), -OR- Long Whip Mastery (Feat)> | Reduces the unwieldy quality to the Cumbersome quality |
Lunge (Feat) | BAB +6 | Take a -2 penalty to your AC to attack with +5 feet of reach |
Mercurial Waltz (Feat) | Prowler 6 | While under the effects of Haste, gain an additional 5-foot step |
Missile Shield (Feat) | Level 6, Shield Focus (Feat) | Deflect one ranged attack per round with shield |
Modesty (Feat) | Barbarian 6 | Gain Armor Proficiency, Light (Feat) and the ability to use your Barbarian class features while wearing it. |
Notched Shield (Feat) | Level 6, Shield Focus (Feat), proficient in both weapon and shield | Use a two-handed polearm with one hand while wielding a notched shield in your off-hand |
Parting Shot (Feat) | BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat) | Make a ranged attack when withdrawing |
Penetrating Strike (Feat) | <Fighter 6 -OR- level 16>, Weapon Focus (Feat) | Your attacks ignore a scaling amount of damage reduction |
Point-Blank Master (Feat) | Level 6, Weapon Focus (Feat), Weapon Specialization (Feat) with selected ranged weapon | Do not provoke attacks of opportunity while firing one ranged projectile weapon |
Powerful Jolt (Feat) | Level 6, Imperiling Jolt class feature | +1 to the save DC of your Imperiling Jolt |
Prone Slinger (Feat) | Level 6 | May use a sling while Prone |
Rapid Reload (Feat) | Level 6, Weapon Focus (Feat): any crossbow | Reload your weapon quickly |
Rattling Fist (Feat) | <BAB +6 -OR- Monk 2>, Unarmed Strike, Improved (Feat) | Rattle an opponent with an attack |
Reactive Reach (Feat) | Level 6, Proficiency with an adaptive reach weapon | Change your adaptive reach as an immediate reaction |
Reverse-Feint (Feat) | BAB +6, Toughness (Feat) | Leave your defenses open to provoke an attack, but immediately retaliate with a bonus attack of your own |
Riddle of Steel (Feat) | BAB +6, <Exotic Weapon Proficiency (Feat): Bastard Sword -OR- Exotic Weapon Proficiency (Feat): Two-Bladed Sword>, Power Attack (Feat) | Wielding a Two-Bladed Sword two-handed or a Bastard Sword one-handed grants you 1.5x STR mod when Power Attack (Feat) is used. |
Rod Whisperer (Feat) | Level 6, Use Magic Device 6 ranks | Increase the effective Creator Level (CL) of any rod you wield |
Scorpion Style (Feat) | Level 6, Unarmed Strike, Improved (Feat) | Cause your next unarmed strike to slow your target |
Second Chance (Feat) | BAB +6, Combat Expertise (Feat) | Reroll a missed attack or failed combat maneuver |
Shatter Resolve (Feat) | Level 6, Channel Divinity class feature | Whenever a creature is damaged by your channel negative energy, and fails its Will save, it also becomes Shaken |
Shield Focus, Greater (Feat) | <Fighter 6 -OR- level 16>, Shield Focus (Feat) | Gain a +1 bonus to your AC when using a shield |
Shot on the Run (Feat) | Level 6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat) | Make ranged attack at any point during movement |
Silent Spell (Feat) | Caster Level 6 | Cast spell with verbal components without making any sound |
Skeleton Summoner (Feat) | Level 6 | Summon skeletons instead of living creatures with summon spells. |
Spell Penetration (Feat) | Caster Level 6 | +1 circumstance bonus on caster checks |
Spell Resistance, Improved (Feat) | Level 6, Spell Resistance from any permanent source | Your Spell Resistance increases by +1 |
Spider Step (Feat) | Monk 6, Acrobatics 6 ranks, Movement 6 ranks | Walk on walls or ceilings for half your slow fall distance |
Stalwart (Feat) | BAB +6, Diehard (Feat), Endurance (Feat) | Forgo dodge AC bonus for equivalent DR |
Step Up (Feat) | Level 6 | Take a 5-foot step toward a retreating foe as an immediate action |
Still Spell (Feat) | Caster Level 6 | Cast spell with somatic components without having to move or provoking. |
True Blood (Feat) | Level 6 | You may select an additional minor racial trait from your race's list of available traits. |
Two-Weapon Defense (Feat) | Level 6, Two-Weapon Fighting (Feat) | Gain +1 dodge bonus when fighting with two weapons |
Two-Weapon Fighting, Improved (Feat) | Level 6, Two-Weapon Fighting (Feat) | Gain an additional off-hand attack during a full attack action |
Underfoot (Feat) | Level 6, Dodge (Feat), Mobility (Feat), Small size or smaller | +1 feat bonus to Acrobatics to move past larger foes, and +2 dodge bonus to AC while doing so |
Urban Forager (Feat) | Level 6, Knowledge (Local) 4 ranks, Survival 4 ranks. | You may use the Survival skill to forage and track in urban locations |
Vice Grip (Feat) | BAB +6 | All penalties assessed on the Relative Weapon Sizes table are reduced by 2. |
Vicious Stomp (Feat) | Level 6, Combat Reflexes (Feat), Unarmed Strike, Improved (Feat) | When opponent falls prone adjacent to you, it provokes an unarmed attack of opportunity from you |
Volley Fire (Feat) | Level 6, Weapon Focus (Feat) | Gain a bonus to-hit with ranged or thrown attacks if your partner made a ranged or thrown attack this round. |
Weapon Focus, Greater (Feat) | <Fighter 6 -OR- Level 11>, Weapon Focus (Feat) with chosen weapon | Improves the to-hit bonus of Weapon Focus with your chosen weapons to +2 (instead of +1). |
Weapon Specialization, Greater (Feat) | <Fighter 6 -OR- level 16>, Weapon Focus (Feat) and Weapon Focus, Greater (Feat) and Weapon Specialization (Feat) with chosen weapon | +1 base weapon damage with two chosen weapons |
Weapon Specialization (Feat) | <Fighter 1 -OR- level 6>, Weapon Focus (Feat) with selected weapon | +1 base weapon damage with two chosen weapons |
Wide Stance (Feat) | Level 6, Proficiency with a massive weapon | Your massive weapon uses 2x STR mod for damage instead of 1.5x |