Knock (Sorcerer/Wizard Spell)
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- Level: Sorcerer/Wizard 2
- School: Transmutation
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, M (A set of cheap, flimsy, tiny tools, worth 1gp.)
Effect
- Range: Medium (100 ft. + 10 ft./lvl)
- Target or Area: One door, box, or chest with an area of up to 2 x 2 squares.
- Duration: Instant; see text
- Saving Throw: none
Save DC: - Spell Resistance: Yes
Description
- You mutter distractedly, staring at the target of your workings. Knock opens stuck, barred, or locked doors, as well as those subject to Hold Portal (Sorcerer/Wizard Spell) or Arcane Lock (Sorcerer/Wizard Spell).
- When you complete the casting of this spell against a mechanical or magical lock, make a Caster Check against the DC of the lock, as described on the Disable Device page.
- If successful, Knock opens one means of closure. If a chest is locked and also glued shut, Knock will open one of those two strictures. If a door is locked, barred, and wedged, then it takes three castings of Knock to open it completely.
- This spell opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold something shut). If used to open an Arcane Locked (Sorcerer/Wizard Spell) door, the spell does not remove the Arcane Lock (Sorcerer/Wizard Spell) but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or become stuck again on its own.
- Knock does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. Refer to the Might skill for those sorts of troubles. The effect is limited by the area. Each casting can undo only one means of preventing access.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |