Light (Druid Spell)
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Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V
Effect
- Range: Touch
- Target or Area: Object touched
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: No saving throw granted
Save DC: - - Spell Resistance: No
Description
- This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes bright light). In an area of bright light, this spell has no effect. The effect is immobile, but it can be cast on a movable object.
- You can only have one Light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled.