Mad Hallucination (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 9
School: Illusion

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: Will partial
Save DC: 10 + caster stat modifier + 1/2 character level
Spell Resistance: Yes

Description

This spell is spoken as a weird, broken jumble of half-formed phrases and sentences, describing maddening visions in a dozen languages or more. When the spell culminates, choose one target creature within range. This target must use a visual or sound-based sense, or they are immune to the effects of this spell.
This spell creates a tiny illusion, no larger than the pupil or ear canal of its target, one illusion for each sensory channel the creature possesses. This has the effect of 'locking in' the senses of the creature while leaving their body completely visible and unaffected.
The victim must make a saving throw as above or suffer the fogged condition, as the information their eyes and ears are giving them are wildly wrong compared to all their other senses. In addition, the wretched mystical mis-match between their mind and body inflicts (Circle 3 damage): 1d6 points of damage per character level (max 10d6 at character level 10) of fictive (energy, uncommon) damage, as their mind reels and staggers. If they make the saving throw, they suffer the burned condition as fictive damage, as they strain each round to discern the real from the unreal.
If a victim is suffering the dazzled condition (from any source) when they are afflicted with this spells effects, they suffer a -3 penalty on their saving throw to resist the fogged condition.
Synergy If a victim is fogged or burned by this spell and another condition that is not fogged or burned is laid upon them, the caster of this spell may choose as an immediate action to discharge this spell as (Circle 7 damage): 1d6+2 points of damage per character level (max 20d6+40 at character level 20) of fictive (energy, uncommon).
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30