Negating (Melee Weapon Magic Property)
Negating (Melee Weapon Magic Property)
A negating weapon suppresses all forms of a creature's damage reduction when it damages a creature. Whenever a negating weapon damages a foe with DR of any type, it reduces the value of that damage reduction by 1 point until the end of the encounter. On a confirmed critical hit, its DR is instead reduced by an amount equal to the weapon's critical multiplier. Multiple hits from a negating weapon stack. This penalty is not considered a condition, meaning it affects monsters with roles (such as heavies and threats) normally, nor is it canceled out by another condition, such as a debuff.
In addition, a negating weapon does +1d6 bonus damage of the same type as the base weapon damage on all successful hits. Note that this is bonus damage, not base damage.
For example, a +1 negating lance hitting a creature with DR 10/common reduces the creature's DR of all common physical damage types by 1 for each successful, damaging strike.
- Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.