Net (Weapon)
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Net | 2-Hand Thrown / Exotic | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
20 gp | - | - | - | - | 10 ft | 12 lbs | N/A | ||
Weapon Qualities: Non-Melee, Pinning, Slow Draw, Touch | |||||||||
A combat net is made of heavy jute, which is loosely knotted together to make the strands slip and slide across one another. This makes the net hard to maintain, but makes it very soft and able to conform to objects despite its very sturdy weave. The loose weave also means that it always takes a move action to draw a Net for use, even if you have Quick Draw (Feat). When a net is thrown it deals no damage. Attacking with a net requires both hands. When it is hurled by a skilled user it spreads in the air and wraps around a foe as long as they are within one size category larger or smaller than the wielder. Attacking with a net is a ranged touch attack, and upon a successful hit, the net inflicts the Pinned condition. To remove the pinned condition, the victim must expend a full round action to unwrap and throw off the net with an Escape Artist check versus the attacker's Maneuver Defense. This is the only action which the pinned creature can undertake while pinned by a net. If they make this roll by 5 or more, it takes only a move action to escape the net.
A net which has been thrown at a target must be gathered and carefully folded back into a throwable shape, requiring a full minute before it can be thrown again. Note that a net's ability to inflict the Pinned condition does NOT pierce the immunity to conditions conveyed by some monster roles (such as heavies and threats). The net belongs to the "Thrown" weapons group. |