Outfit, Formal Hot-Weather Clothes
- Cost: 35 gp
- Weight: 7 lbs.
Formal clothing designed for hot weather employs lighter fabrics, hosiery, poofy designs, strategically placed slits, and other tricks to allow the wearer to keep modestly cooler than their surroundings might otherwise allow. Practically speaking, the clothing provides 4 points of ER to the wearer, but only to resist the effects of environmental heat. Damaging effects caused by creatures, hazards, magic, or other phenomena completely ignore this resistance. In addition, the hot-weather clothing provides a +1 circumstance bonus to saving throws made to resist effects caused by environmental heat.
Wearing Cold Weather clothes in Hot Weather, or Hot Weather clothes in Cold Weather, makes the character Vulnerable to all environmental damage they would normally suffer. So don't do that.
Formal clothing offers no bonuses or penalties for interacting with anyone at any social strata. Those in the poorest neighborhoods may view your choice of clothing as a sign of a fat purse in need of lightening, while those at the highest social strata might sniff into their scented handkerchiefs when you pass nearby, to avoid breathing your air. However, in all cases, each will see you as a person who cannot be completely disregarded without cause.
Players are encouraged to describe their outfits. Formal clothes tend to make use of higher quality fabrics, lace, silks, embroideries, and embellishments. But they are still too common of origin to include the truly exotic dweomermetals or rare furs.
Note: Outfits that are actively being worn weigh nothing. The listed weight is only applicable when the outfit is being carried or stored. Characters may only wear one outfit at a time.- Crafting: Profession (Tailor) (DC 39)