Outfit, Sturdy Hot-Weather Clothes
- Cost: 8 gp
- Weight: 3 lbs.
GMs using the Environmental Effects rules and running campaigns in which hot-weather is a near-constant element should permit players to have one outfit of sturdy hot-weather clothing for free, instead of the single outfit of sturdy clothing they would otherwise receive.
Hot-weather clothing provides 4 points of ER to the wearer, but only to resist the effects of environmental heat. Damaging effects caused by creatures, hazards, magic, or other phenomena completely ignore this resistance. In addition, the hot-weather clothing provides a +1 circumstance bonus to saving throws made to resist effects caused by environmental heat.
Wearing Cold Weather clothes in Hot Weather, or Hot Weather clothes in Cold Weather, makes the character Vulnerable to all environmental damage they would normally suffer. So don't do that.
Sturdy clothing looks normal for any characters moving about social circles of a Modest lifestyle or less. Attempting to socialize in wealthier circles while attired in sturdy clothing will incur a -2 penalty to Bluff, Diplomacy, Intimidate, and Sense Motive. In addition, many shopkeepers and merchants in these wealthier districts will not do business with poorly-dressed ruffians.
Note: Outfits that are actively being worn weigh nothing. The listed weight is only applicable when the outfit is being carried or stored. Characters may only wear one outfit at a time.- Crafting: Profession (Tailor) (DC 22)