Overwhelming Presence (Sorcerer/Wizard Spell)
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- Level: Sorcerer/Wizard 9
- School: Enchantment
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (A gilded swan feather, worth 1gp.)
Effect
- Range: Medium (100 ft. + 10 ft./lvl)
- Target or Area: one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), all of whom must be within 20 feet of each other
- Duration: Instantaneous
- Saving Throw: Will partial
Save DC: 10 + caster stat modifier + 1/2 caster level - Spell Resistance: Yes
Description
- As you call forth the ringing, high-minded words of this spell, your form seems incredibly inspiring and your actions freighted with import. Upon completion of the spell, your presence inspires incredible awe in those nearby who oppose you. An enemy creature that fails a save against this spell falls to the ground and prostrates itself before you, believing it bows before a divine presence. A flying creature incapable of hovering must land immediately in order to prostrate itself.
- These creatures who fail their saving throw gain the Splayed condition, as they throw themselves at your feet. A creature that makes the initial save to resist this spell is merely Quelled instead. After the affected creatures clear their status condition, the charge they were afflicted with is cleared.
- Synergy: If the afflicted creatures are affected by another charge before they can clear their Splayed or Quelled condition, the caster of this spell may choose to inflict upon them (Circle 5 damage): 1d6+1 points of damage per character level (max 15d6+15 at character level 15) of psychic (energy, uncommon) damage, as their sudden rude awakening to the foolishness of their actions injures their minds directly.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |