Red Right Hand of the Magus (Sorcerer/Wizard Spell)
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- Level: Sorcerer/Wizard 3
- School: Evocation
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (A red glove, worth 1 gp.)
Effect
- Range: Self, see below
- Target or Area: all creatures in target area (friend or foe), See Below
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- Upon pronouncing the dire phrases of this spell, you create a glowing red hand, faintly translucent and gently glowing, which manifests in your space. This hand may be of size Fine (6"), Diminutive (12"), or even Tiny (30"), meaning a hand from normal human size up to two and a half feet in length. This hand cannot be targeted by any attack except Dispel Magic (Sorcerer/Wizard Spell), Mage's Disjunction (Sorcerer/Wizard Spell), and the like. If ordered to enter an Antimagic Field, or ordered to move beyond the range of the spell, the effect immediately ends.
- When cast, this spell may be used in all respects as Hand of the Magus (Sorcerer/Wizard Spell), except that it may handle objects up to a weight equal to your medium load. You can expend move actions to order the hand to move to a new space within the range of the spell, at a speed of up to 50 feet per move action. The hand may only move through unblocked, unoccupied spaces.
- This spell is not able to perform actions with dexterity or finesse, and thus it may not be used to make skill checks or combat maneuvers or affect creatures in any significant way, save the following:
- As a Move action, the caster may command the Hand to explode in a fiery gout of roiling flame. This flame gushes forth from the space which the Hand occupies, projecting outward in a 15-foot cone (a 3x3 space, starting from any edge or corner of the Hand's space, but not including the Hand's space). You cannot be harmed by these flames even if you are within the area of effect (though your allies can). The Hand explodes for (Circle 3 damage): 1d6 points of damage per character level (max 10d6 at character level 10) as fire (energy, common). Affected creatures are allowed to make a REFL saving throw for half damage against a DC defined above. After the Hand has been ordered to explode, the Hand vanishes and the spell ends. Anything the Hand was carrying when it was ordered to explode is dropped in the square in which the Hand previously occupied.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |