Resist Energy (Alchemist Extract)
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- Level: Alchemist 2
- School: Abjuration
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (A small dab of specially prepared unguent, worth 1 gp.)
Effect
- Range: Self
- Target or Area: you
- Duration: Until the end of your next full night's rest
- Saving Throw: Harmless (Fortitude negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- The extract glows with a slight, varying luminescence, cycling between orange, blue, green, and other colors. Imbibing this improbably delicate and delicious confection grants you limited protection from damage of one Common (Acid, Cold, Fire, Lightning, Sonic) Energy Type chosen by the alchemist at the time the Spark is imparted to it.
- The subject gains ER equal to the Alchemist's Int Mod plus their Alchemist level against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the creature's hit points. The elixir protects the recipient's equipment as well, although it is not effective against siege damage, even if it is elemental in nature.
- Resist Energy lays a charge on recipients, but that charge specifically overlaps (and stacks with) Protection from Energy. If a character is warded by Protection from Energy and Resist Energy, both extracts share the same charge and the Protection from Energy extract absorbs damage before Resist Energy is even affected, until the power of Protection from Energy is exhausted.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |