Resistance (Druid Spell)
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- Level: Druid 0
- School: Abjuration
Casting
- Casting Time: Immediate Action
- Components: V, S
Effect
- Range: Touch
- Target or Area: Creature touched
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- You imbue the subject with magical energy that protects it from harm, granting it a +1 Divine Bonus on all saving throws for the duration of the spell.
- This spell lays a divine charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays a divine charge on you, the caster. Targets which already have a divine charge present must choose which to keep when the new spell is cast. Only one divine charge can ever be present on a target at a time.