Silent Image (Sorcerer/Wizard Spell)
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- Level: Sorcerer/Wizard 1
- School: Illusion
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, F (A bit of fleece, woven into a fanciful shape, worth 1 gp.)
Effect
- Range: Long (200 ft. + 20 ft./lvl)
- Target or Area: One 10 foot cube (2x2 squares) per ten caster levels, minimum 1.
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: Will negates
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- This spell creates the visual Illusion of an object, creature, or force, as visualized by you, up to a 10-foot cube in size (a 2x2x2 square space) within range of the spell. The maximum size of the illusion increases by an additional 10-cubic-foot area per 10 caster levels of the caster (dropping fractions; i.e. two adjacent 10-cubic foot areas at level 10, three adjacent 10-cubic foot areas at level 20, etc.). The affected area of the spell must be contiguous, with a full flat side of each cube touching the full flat side of another cube, but can otherwise be any arrangement the caster wishes. The illusion does not create sounds, smells, textures, or changes in temperature.
- The caster may expend a move action to move the image within the confines of its maximum space, in order to make the image appear to move naturally, or even react to any nearby creatures, if they wish.
- The illusion cannot be used for cover or concealment of any sort. The illusion cannot be terrain, such as a hill or wall. It cannot make a filled room appear empty, nor can it be used to create the image of massed piles of smaller objects. It can only create the illusion of a single object, such as a monster, a treasure chest, a fountain, or even a window. If used to create the image of a window (or some similar image), it only looks out onto an illusion — it does not create a transparent effect that allows a viewer to see what is actually beyond the illusion.
- Interacting with the illusion directly allows a saving throw as detailed above to notice that the illusion isn't real, any time the interaction is performed with any sense other than a standard visual sense. Note that Darkvision and Low-Light Vision are also not able to penetrate the illusion, since they are just improved versions of normal vision, seeing in the normal spectrums of light and darkness. Anyone noticing the lack of sounds, smell, taste, textures, or changes to temperature (if a real version of the illusion would normally produce such things) can make a saving throw to disbelieve the illusion. Those who succeed on the saving throw can perceive the reality of their surroundings as well as the illusion, but they know the illusion for the fake that it is. Those who fail are duped into believing the illusion is real.
- Silent Image lays a charge on the caster while it is sustained, but that charge specifically overlaps (and stacks with) Ghost Sound (Sorcerer/Wizard Spell). If a caster already carrying a charge from one of these spells casts the other, the two charges blend and merge, sharing the same charge.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |