Statue (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 7
School: Transmutation

Casting

Casting Time: Ritual (Typically ten minutes.)
Components: V, S, M (A bit of lime, sand, and a drop of water, stirred by a runed iron spike worth 1 gp.)

Effect

Range: Touch
Target or Area: one target creature, creature touched
Duration: Until the end of your next full night's rest
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

A Statue spell turns the subject to solid stone, along with any garments and equipment worn or carried. In statue form, the subject may only be affected by Siege Damage. Creatures that inflict Siege Damage may target the Statue freely, but all other must make Sunders (rolled against its Maneuver Defense). The affected creature has a Durability equal to its level or CR.
The subject no longer has hit points while in stone form, but if it takes Sunders while stone, it suffers proportional hit point damage when it turns back to flesh. IE, if it has sixteen durability and suffers four sunders, it suffers 4/16th's of its hit points as immediate damage. If it had hit point damage when it turned to stone, that damage remains when it turns back to flesh. If it takes sunders that exceed its durability, it is instantly killed without changing back to flesh. The rubble that remains is sufficient for Raise Dead (Cleric Spell) or similar magic's, but Breath of Life (Cleric Spell) does not work.
While a statue, the subject can see, hear, and smell normally, but it does not need to eat or breathe, cannot move or expend actions, does not threaten, may not make skill checks (such as Perception rolls), etc. Feeling is limited to those sensations that can affect the granite-hard substance of the individual's body. The subject of a Statue spell can return to its normal state as a swift action, and change to the statue state as a free action, up to once per round each as long as the spell duration is in effect.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30