Storm Step (Sorcerer/Wizard Spell)
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- Level: Sorcerer/Wizard 3
- School: Conjuration
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (A wool sock and a twig from a lightning-struck tree, worth 1 gp.)
Effect
- Range: Medium (100 ft. + 10 ft./lvl)
- Target or Area: all creatures in target area (friend or foe), plus Special (see below)
- Duration: Instantaneous
- Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- You present your demands to the feeble wellsprings of the so-called 'Natural World', stealing a march on the laws of Nature. The Green sends you lightning.
- You are able to harness the power of the storm to both damage your foes and transport yourself and allies a short distance.
- This spell functions exactly as Call Lightning (Druid Spell), with the restriction that it must always target at least one enemy creature, and with the added function that you and up to one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20) allied creatures may teleport to appear within the affected spaces. You and all allied creatures (you and one ally to level 20, you and two allies above level 20) must begin close to one another, such that you all fit into a space equal to the area of effect of the lighting bolt at the time of casting in order to be transported. (Namely, sharing a square of your space below 10th level, within a 2x2 space from 10th to level 19, or a 3x3 space at level 20, or a 4x4 space at level 30.) Unwilling allied creatures are allowed a save (defined above) to negate the teleport.
- You appear the very instant after the lightning bolt crashes home, so you take no damage from this transport, although you will find yourself in close proximity to presumably unhappy enemies. When you teleport via this spell, you may choose to arrive in any open, unoccupied, unblocked space in the target area of effect. This means that you must choose your affected area carefully. If you choose to have yourself or allies appear in unblocked, unoccupied, spaces that are above other creatures, if you cannot fly or otherwise legally occupy their space then you or your allies will fall into the target area, taking normal falling damage, and may wind up inside target creatures spaces, Squeezing or becoming subject to internal flanking, depending upon the relative sizes of you and your foes. The GM adjudicates all unusual circumstances.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |