Talk:Hands Slot Magic Items

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  • Gloves, claws, gauntlets, Talons, mitt, gage, mitten, muff (spellcaster), gant dentelle, armatura, Brunu Cimd, clench, grips, holdfast, kidskins

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  • Weapon Base Prices - used as base price for all items unless price-nudge field is left blank


Banishing Spell (Feat) effect item
Distort Spell (Feat) effect item
cheating arcane gloves = grants the wearer the ability to cast spells, badly.  nine ranks, one spell per day of levels 1 to nine, and gloves are tied to schools, so, effectively 63 magic items. should stack with rogue talents and get extra boosts (like 2 spells per day per level) EXPENSIVE, like more costly than a weapon.
helping hand gloves = same as assisting gloves. what a cool mechanic. scaling can be using aid another as a faster action, at range, on others. does this step too much on the glowing glove? no. the glowing glove doesn't get this until Epic.
gloves of swimming and climbing = acts as monkey fish, maybe with better scaling if they are expensive.  could also add brachiation, to make them different
grasping gauntlets = as form-fixing, plus scale into applying status conditions such as hindered, slowed, or pinned at high levels with a melee touch attack, also grant bonus to climb checks and catching falling people checks
knuckle dusters = a number of times per day, does big damage with a fist attack. scales from 1 attack per encounter to all attacks at epic. think, monk/brawler lite.  see talons of leng for source item