Talk:Large-Scale Battles

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  • militia - no attack or defense, 2 hps. When they attack, they always hit, but suffer 1 damage themselves.
  • add a system for monster stats that allows for roles to adjust the monsters
  • likely adds hps, possibly adds attack, defense, and also (maybe) a special, in addition the unit's default special.
  • example: tank may ignore the first point of damage taken each round


  • siege weapons just use stats like normal units -- attack, defense, hps, special
  • specials can be terrain alteration, aoe damage, indirect fire (fire over front lines), etc.
  • settlements can upgrade troops and siege weapons, both in terms of unit type (e.g. cavalry, heavy infantry, etc.), as well as level (tied to experience tier of campaign/players, so max of 7 levels)