Template:Secondary-Dmg
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Outputs the damage string of a secondary natural attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
{{Secondary-Dmg}}
Parameters (all are optional):
- (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
- n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
- op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
- d = modify the die size. Secondary damage is usually a natural claw-type attack, and uses a d6 by default. Values are: d=4, d=6, d=8, d=10, d=12.
- nohi = don't highlight the text. Values: Y, or exclude variable. By default, the text is highlighted in a pleasant orange color.
Examples:
- {{Secondary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
- {{Secondary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.