Tree Stride (Ranger Poultice)
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- Level: Ranger 4
- School: Conjuration
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (A small length of hangman's vine, worth 1 gp.)
Effect
- Range: Self
- Target or Area: You
- Duration: Until the end of your next full night's rest
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- This poultice is brewed of sticky, stimulant, grippy, tars and saps from coca leaves, tobacco plants, pines and spruces, and other herbs and botanicals. When the holder mixes this plaster with an unquiet length of animated plant, the poultice is applied to their hands and feet and fills them with uncanny strength and accuracy of movement, while vastly improving their grip. The holder gains the Brachiating movement ability as long as they are traveling within a forest, jungle, or other leafy canopy. While under the effects of this spell, the holders brachiating speed is equal to their walk speed plus 30 feet per 10 full character levels of the herbalist Ranger who brewed the poultice (dropping fractions; i.e. walk + 30 at 10th level, walk + 60 at 20th level, and walk + 90 at 30th level).
- While using the overland travel rules and under the effects of this poultice, and as long as the affected holder remains within qualifying terrain, they can move 50 miles per hour, plus an additional 15 miles per hour per 10 character levels of the herbalist Ranger who brewed the poultice (dropping fractions; i.e. 65 miles per hour at 10th, 80 mph at 20th, and 95 mph at 30th and above).
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.