Undaunted Tier (16-20) Feats
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Feat Name | Prerequisites | Description |
---|---|---|
Accuracy, Uncanny (Feat) | Level 16, Precise Shot, Improved (Feat), Perception 16 ranks | Ignore the minimum die result required by total concealment. |
Acrobatic Steps (Feat) | Level 16, Nimble Moves (Feat) | Ignore 20 feet or more of difficult terrain when you move |
Adroit Doom (Feat) | <BAB +16 OR Monk 16>, Adroit Diversion (Feat), Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> | Grant allies an attack of opportunity whenever you take damage from using Adroit Diversion (Feat) |
Agile Summons (Feat) | Level 16 | Summoned creatures can move up to 10 feet with a 5-foot step, and gain a bonus attack action once per encounter. |
Arcane Blast (Feat) | Arcane Caster Level 16 | Sacrifice a spell to make a ray attack |
Arcane Insight (Feat) | Arcane Caster Level 16, Arcane Shield (Feat) | Sacrifice one or more spells to gain a larger temporary dodge bonus to AC |
Armor Skin (Feat) | Level 16 | Increase your Natural Armor bonus by 1 |
Bestow Life (Feat) | Paladin 16 | You can restore an ally to life with 10 uses of Lay on Hands |
Brutality, Savage (Feat) | Level 16, Brutality, Greater (Feat), Brutality, Improved (Feat), proficient with a Brutal weapon | The base weapon damage dice of your brutal weapon always roll maximum results |
Channel Smite, Greater (Feat) | Paladin 16, Channel divinity class feature, Channel Smite (Feat) | Use channel divinity against a single creature to augment your damage multiple times |
Chivalric Summoning (Feat) | Level 16 | Summoned creature gains a pool of Coursing Dice each round, with which it may modify d20 rolls or improve its attack damage. |
Collateral Spell (Feat) | Caster Level 16, Burning Spell (Feat) | Causes Sunders against hapless foes, and even can break objects! |
Colossal Force (Feat) | BAB 16+, Proficient with a massive weapon | Massive weapon gains Sunder (Quality) |
Colossal Summoning (Feat) | Level 16 | Summoned creatures are larger than normal, and have increased reach. |
Compelling Performance, Improved (Feat) | Level 16, Compelling Performance (Feat), Harmony class feature | Victims of Compelling Performance become Fatigued or Exhausted |
Contingent Channeling (Feat) | Level 16, Channel Divinity class feature, Selective (Feat) | You can store the healing power of one of your channel divinity uses in ally who can use it to heal at a later time. |
Conviction (Feat) | Level 16, Divine class features | Enhance the power of your holy symbol once per encounter. |
Cursebreaker Rage (Feat) | Barbarian 16, Superstitious Mien | Gain Spell Resistance while raging. |
Cutting Spell (Feat) | Level 16 | A spell now inflicts ruptured damage equal to its modified spell level. |
Darkvision, Improved (Feat) | Level 16, Darkvision | Range of your darkvision doubles. |
Deadly Formations (Feat) | Warlord 16, Expert Formations (Feat) | Add your warlord level to the value of your Formation dice |
Dimensional Assault (Feat) | Level 16, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat) | Gain bonuses when you use a teleport speed, dimension door, inner gate, or uncanny step as part of a charge action |
Ebon Summoning (Feat) | Level 16 | All of the summoned creature's attacks become touch attacks, and they become immune to critical hits. |
Elemental Focus, Greater (Feat) | Caster Level 16, Elemental Focus (Feat) | +2 bonus on save DCs for one energy type |
Far Shot (Feat) | Level 16, Weapon Focus (Feat) | Decrease ranged penalties by half |
Fearsome Barricade (Feat) | Level 16, Intimidate 15 ranks | Intimidate those who attack your allies. |
Friendly Switch (Feat) | Level 16, Dodge (Feat), Mobility (Feat), Spring Attack (Feat) | Switch places with an ally as part of a 5-foot-step. |
Fundament Spell (Feat) | Caster Level 16, Element Spell, Rudiment Spell | You can alter the damage type of a spell to one rare energy damage type. |
Furious Finish (Feat) | Barbarian 16, Power Attack (Feat) | Deal maximum damage on an attack |
Furious Focus (Feat) | Level 16, Power Attack (Feat) | Do not take the Power Attack attack penalty |
Got Your Back (Feat) | Level 16 | Once per encounter, grant your partner a re-roll on a d20 check. |
Impact Critical Shot (Feat) | BAB +11, Weapon Focus (Feat) | You can bull rush or trip on a ranged critical hit |
Impaling Critical (Feat) | Level 16, Critical Focus (Feat), Weapon Specialization (Feat) with selected piercing melee weapon | May impale and deal extra damage to opponent with a critical hit |
In Harm's Way (Feat) | Level 16, Bodyguard (Feat) | Take the damage of a successful attack upon an adjacent ally |
Invisible Summons (Feat) | Level 16 | Summoned creatures begin the next encounter stealthed and under the effects of Greater Invisibility. |
Iron Grip (Feat) | BAB +16, Vice Grip (Feat) | All penalties assessed on the Relative Weapon Sizes table are reduced by 4. |
Jokers Strike (Feat) | Level 16, Proficiency in Special Weapon (see below), Jacked Attack (Feat) | If you wield an unusual weapon, you may look odd, but you are incredibly deadly. |
Kip Up, Improved (Feat) | Prowler 16, Kip Up class feature | Prowler can kip up automatically without provoking attacks of opportunity |
Knockout Artist (Feat) | Level 16, Unarmed Strike, Improved (Feat), <Sneak Attack class feature, -OR- Haymaker class feature, -OR- Rage class feature> | Gain +1 damage per damage die rolled when dealing unarmed damage |
Linked Spell (Feat) | Caster Level 16, Coaxing Spell (Feat) | Force one additional foe to fail their saves. |
Lone Wolf Pack (Feat) | Prowler 16 | When a Prowler attacks an enemy and has their Loner bonus, they deal extra damage depending on how many other enemies threaten them at the time. |
Messy Wounds (Feat) | Level 16, Proficient with a Saber | First attack each round inflicts a scaling Rupture condition |
Meta-Extract (Feat) | Alchemist 16 | Choose a metamagic feat to apply to your extracts. |
Metamagic, Improved (Feat) | Caster Level 16, any two Metamagic feats | Reduce level increase of Metamagic feats by 1. |
Near and Far (Feat) | Level 16, Weapon Focus, Snap Shot, Two-Weapon Fighting | Ranged attacks do not provoke attacks of opportunity |
Paired Opportunists (Feat) | Level 16 | +4 on attacks of opportunity against a foe you and your partner both threaten |
Penetrating Strike (Feat) | <Fighter 6 -OR- level 16>, Weapon Focus (Feat) | Your attacks ignore a scaling amount of damage reduction |
Perfect Strike (Feat) | <Brawler Level 16 -OR- Monk Level 16 -OR- Level 21> | Roll twice for certain attacks and take the better roll |
Pinpoint Targeting (Feat) | BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) | As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range. |
Planar Wild Shape (Feat) | Level 16, Wild Shape class feature, Knowledge (Planes) 5 ranks | May add the celestial or fiendish pattern to your animal form |
Ray Shield (Feat) | Level 16, Missile Shield (Feat), Shield Focus (Feat) | Deflect ranged attacks each round, including rays and gazes, with shield |
Second Chance, Improved (Feat) | BAB +11, Combat Expertise (Feat), Second Chance (Feat) | You may reroll up to three misses per encounter. |
Shield Focus, Greater (Feat) | <Fighter 6 -OR- level 16>, Shield Focus (Feat) | Gain a +1 bonus to your AC when using a shield |
Sidestep (Feat) | Level 16, Dodge (Feat), Mobility (Feat) | Make 5-foot step immediately after an opponent misses. |
Spear Dancer (Feat) | Level 21, Weapon Focus (Feat): any two-handed reach or adaptive reach weapon from either the Polearms or Spears weapon groups | Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus (Feat) in, the creature is Dazzled for 1 round. |
Spell Penetration, Greater (Feat) | Caster Level 16, Spell Penetration (Feat) | +1 circumstance bonus on caster checks |
Stalwart, Improved (Feat) | BAB +11, Diehard (Feat), Endurance (Feat), Stalwart (Feat) | Double DR gained from Stalwart |
Starlight Summons (Feat) | Level 16 | Summoned creatures ignore miss chance, gain a bonus on Perception and Stealth checks, and do stellar (energy, rare) damage. |
Step Up and Strike (Feat) | Level 16, Following Step (Feat), Step Up (Feat) | Follow adjacent creature and attack as an immediate action |
Stick Together (Feat) | Level 16 | Move as an immediate action when your partner moves. |
Storm of Throws (Feat) | Level 16, Quick Draw (Feat) | Make one attack against each surrounding foe with thrown weapons. |
Strike Back (Feat) | BAB +11, Combat Reflexes (Feat), Mobility (Feat) | Attack foes that strike you from outside your threatened area while using reach |
Swarm of Arrows (Feat) | Level 16, Weapon Focus (Feat) with selected weapon | Make one attack against each surrounding foe with projectile weapons. |
Sylvan Summoning (Feat) | Level 16 | Summoned creature gains the ability to teleport up to 60 feet as a free action once per encounter. |
Truemagic Scribe (Feat) | Ability to cast Level 10 or higher Spells, Caster Level 16. | You learn three, 10th level, True Dweomers. |
Truemagic Supplicant (Feat) | Ability to cast Level 10 or higher Spells, Caster Level 16, Truemagic Scribe (Feat) | You learn three, 10th or 11th level, True Dweomers. |
Two-Weapon Fighting, Greater (Feat) | Level 16, Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) | Gain a third off-hand attack |
Weapon Focus, Epic (Feat) | <Fighter 16 -OR- Level 21>, Weapon Focus (Feat) and Weapon Focus, Greater (Feat) in the chosen weapon | Improves the to-hit bonus of Weapon Focus with your chosen weapons to +4 (instead of +2). |
Weapon Specialization, Greater (Feat) | <Fighter 6 -OR- level 16>, Weapon Focus (Feat) and Weapon Focus, Greater (Feat) and Weapon Specialization (Feat) with chosen weapon | +1 base weapon damage with two chosen weapons |
Whirlwind Attack (Feat) | Level 16, Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) | Make one melee touch attack against all foes within reach as a full-attack action |
Wild Shape, Enlarged (Feat) | Level 16, ability to cast any Wild Shape spell | Wild shape into an animal of size Large, improving reach and movement speed |