Vanguard (Vehicle Class)
The vanguard-class of vehicles is the most durable and robust of the vehicle classes. In addition, it can provide shelter to nearby allies against attacking enemies, taking the damage upon itself and using its powerful defenses to shoulder that burden. It is slower and less maneuverable than any of the other vehicle classes, but is a true juggernaut when it comes to outlasting its opponents. The vanguard-class is frequently the vehicle class for motherships, making that juicy home-base target far less likely to be taken out in a guerrilla-style attack.
As with any vehicle class, vanguard-class vehicles come in all vehicle types (aerial, aethereal, ground, naval, subaquatic, or subterranean) and sizes.
Vanguard-Class General Attributes
Vehicle Attribute: | CON |
---|---|
Base Speed: | 3 squares (150 feet) |
Maneuverability: |
Air: poor Sub-surface: poor Land: poor Aquatic (surface): poor
Weapon Ranges: |
---|
Short: 1 - 2 Medium: 3 - 4 Long: 5 - 6
Available Actions: |
---|
Move: - Move
- Sudden Halt (costs 1 focus)
Swift: - Quick Attack
Standard: - Build Focus
- Damage Control
- Second Move
- Evasive Maneuvers
- Standard Attack
- Take Aim
Vanguard-Class Base Stats
Ship Level | Base Maneuver Offense | Siege Damage | Base Maneuver Defense | Base Durability | Base Vehicle DR | Base Crew DR | Vehicle Features |
---|---|---|---|---|---|---|---|
1 | 1 | 1d2 | 12 | 5 | - | 1 | Interdict 1 |
2 | 2 | 1d2 | 13 | 6 | - | 1 | Auto-Repair 1 |
3 | 3 | 1d3 | 14 | 6 | - | 1 | Narrow Profile 1 |
4 | 4 | 1d3 | 15 | 7 | - | 1 | - |
5 | 5 | 1d4 | 17 | 8 | - | 1 | Access Panels 1 |
6 | 6 | 1d4 | 17 | 9 | - | 1 | - |
7 | 7 | 1d6 | 19 | 9 | - | 1 | Ratcheted Steering 1 |
8 | 9 | 1d6 | 20 | 10 | - | 1 | - |
9 | 10 | 1d6+1 | 21 | 11 | - | 1 | Glancing Blow 1 |
10 | 11 | 1d6+2 | 22 | 11 | 1 | 1 | - |
11 | 12 | 2d6 | 24 | 12 | 1 | 2 | Interdict 2 |
12 | 13 | 2d6 | 24 | 15 | 1 | 2 | - |
13 | 14 | 2d6+1 | 26 | 17 | 2 | 2 | Narrow Profile 2 |
14 | 15 | 2d6+2 | 27 | 18 | 2 | 2 | - |
15 | 17 | 2d6+2 | 28 | 19 | 2 | 2 | Slicing Prow |
16 | 18 | 3d6 | 29 | 23 | 3 | 2 | - |
17 | 19 | 3d6+1 | 31 | 24 | 3 | 2 | Auto-Repair 2 |
18 | 20 | 3d6+2 | 31 | 25 | 3 | 2 | - |
19 | 21 | 4d6 | 33 | 26 | 4 | 2 | Access Panels 2 |
20 | 22 | 4d6+2 | 34 | 29 | 4 | 2 | Fog of War 1 |
21 | 23 | 5d6+1 | 35 | 31 | 4 | 2 | Interdict 3 |
22 | 25 | 6d6 | 36 | 32 | 5 | 3 | - |
23 | 26 | 6d6+2 | 38 | 40 | 5 | 3 | Narrow Profile 3 |
24 | 27 | 7d6+1 | 38 | 41 | 5 | 3 | - |
25 | 28 | 8d6 | 40 | 45 | 6 | 3 | Access Panels 3, Fog of War 2 |
26 | 29 | 9d6 | 41 | 47 | 6 | 3 | - |
27 | 30 | 9d6+2 | 42 | 48 | 6 | 3 | Auto-Repair 3 |
28 | 31 | 10d6+1 | 43 | 50 | 7 | 3 | - |
29 | 33 | 10d6+5 | 45 | 59 | 7 | 3 | Ratcheted Steering 2 |
30 | 34 | 10d6+9 | 45 | 61 | 7 | 3 | Fog of War 3 |
31 | 35 | 10d6+13 | 47 | 63 | 8 | 3 | Glancing Blow 2 |
32 | 36 | 10d6+17 | 48 | 64 | 8 | 3 | - |
33 | 37 | 10d6+21 | 49 | 69 | 8 | 3 | Access Panels 4 |
34 | 38 | 10d6+25 | 50 | 71 | 9 | 3 | - |
35 | 39 | 10d6+29 | 51 | 73 | 9 | 3 | Ratcheted Steering 3 |
Vanguard-Class Vehicle Features
Interdict
Beginning at level 1, as a free action, you can designate one ally vehicle within your close weapon range. Any enemies wishing to attack the designated ally must attack you instead, until the start of your next turn, even if the allied ship moves out of your close range. As with most free actions, this feature can only be activated during your turn, though it may be done during any part of your turn (including prior to your mandatory move action). Enemies which are unable to target you for any reason, such as being out of range, still cannot attack your interdicted ally. Attacks which hit your vehicle that were intended for your interdicted ally deal only half damage to you. In addition, you can spend 1 point of focus at any time, even outside of your turn, to apply Interdict to an additional ally within range. This can be done as an interrupt, prior to an enemy attack. You may have any number of allies affected by Interdict as you wish, as long as you have sufficient focus to do so.
Beginning at level 11, the range of Interdict improves to close or medium range. Otherwise, Interdict continues to operate as previously described.
Beginning at level 21, the range of Interdict improves to close, medium, or long range. Otherwise, Interdict continues to operate as previously described.
Auto-Repair
Beginning at level 2, you automatically repair 1 durability each round during the recovery phase. You cannot exceed your vehicle's maximum durability.
Beginning at level 17, you instead automatically repair 2 durability each round during the recovery phase. You cannot exceed your vehicle's maximum durability.
Beginning at level 27, you instead automatically repair 3 durability each round during the recovery phase. You cannot exceed your vehicle's maximum durability.
Narrow Profile
Beginning at level 3, once per encounter, you can perform the Evasive Maneuvers action as a swift action, instead of a standard action.
Beginning at level 13, the maneuver defense bonus granted any time you perform the Evasive Maneuvers action is +4 instead of +2.
Beginning at level 23, the maneuver defense bonus granted any time you perform the Evasive Maneuvers action is +6 instead of +2.
Access Panels
Beginning at level 5, once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action.
Beginning at level 19, when you perform the Damage Control action, if your piloting check equals or exceeds a Hard DC, you repair 3 durability instead of 2. (Normally, this would require an Impossible DC.).
Beginning at level 25, when you perform the Damage Control action, if your piloting check equals or exceeds a Average DC, you repair 2 durability instead of 1. (Normally, this would require a Challenging DC.)
Beginning at level 33, when you perform the Damage Control action, you repair 2 durability on any piloting check result that equals or exceeds an Easy DC.
Pilot Check DC Achieved Durability Repaired Normal Level 19 Level 25 Level 33 Easy 1 1 1 2 Average 1 1 2 2 Challenging 2 2 2 2 Hard 2 3 3 3 Impossible 3 3 3 3
Ratcheted Steering
Beginning at level 7, you gain 1 point of focus any time you perform a move action or a second move action in which you move directly forward (in the direction of your facing at the start of the move action or a second move action) a single square only.
Beginning at level 29, you gain 1 point of focus any time you perform a move action or a second move action in which you move directly forward (in the direction of your facing at the start of the move action or a second move action) 1 or 2 squares.
Beginning at level 35, you gain 1 point of focus any time you perform a move action or a second move action in which you move directly forward (in the direction of your facing at the start of the move action or a second move action) any number of squares up to your speed.
Glancing Blow
Beginning at level 9, once per encounter as a free action, you can spend 1 focus to reduce all damage you take before the start of your next turn by half (round down). This halving of damage occurs for each attack, and is done prior to reducing it with your vehicle's DR (if any).
Beginning at level 31, as a swift action, you cause the next attack made against you before the start of your next turn to deal only half damage (round down). This halving of damage is done prior to reducing it with your vehicle's DR (if any). If this is used in the same round in which the focus-based use of Glancing Blow (described above) is used, you take only 1/4th of the damage from the first attack made against you before the start of your next turn (dropping fractions). If you are not attacked before the start of your next turn, the swift action used to activate Glancing Blow is wasted.
Slicing Prow
Beginning at level 15, your vehicle is treated as 2 size categories larger for purposes of determining who retains control of a square, any time you are involved with ramming or a collision.
Fog of War
Beginning at level 20, up to once per round as a swift action, you may spend 1 focus to select one enemy and one ally. Until the start of your next turn, the selected enemy may not make attacks against the selected ally (though the ally may still make attacks against the enemy). You must be able to perceive both the enemy and ally in order to use this feature.
Beginning at level 25, activating Fog of War no longer requires you to spend 1 focus, though it may still only be activated no more than once per round.
Beginning at level 30, you may spend one focus as part of the swift action to activate Fog of War. If you do so, you may select either a second enemy or second ally you can perceive. If you choose a second enemy, neither enemy can make attacks against your selected ally until the start of your next turn. If you select a second ally, neither ally can be attacked by the selected enemy until the start of your next turn.
Vanguard-Class Cost By Size
The prices below are the gold piece cost for a Vanguard-class vehicle at the listed level, by size of the ship. You must first purchase the base vehicle (whether it be a aerial, aethereal, ground, naval, subaquatic, or subterranean vehicle), then choose the vehicle class, vehicle size and vehicle level. The total purchase price is the sum of the base vehicle chosen plus the level cost listed below for the desired vehicle size. This table reflects the cost to purchase a Vanguard-class vehicle. The cost for other vehicle classes varies.
The cost to increase an existing ship's level (without changing its size) is calculated by subtracting the current level's cost from the next level's cost. Note that you cannot skip levels when increasing a ship's level; you must level up the ship one level at a time, paying the cost each time.
Changing the size of a vehicle requires purchasing an entirely new vehicle. An existing vehicle cannot have its size increased.
Refer to the Vehicle Size page for details on required number of crew, information on how large the various ship sizes are, as well as information on sizing a vehicle for crew (and pilots) who are smaller or larger than traditional player characters (i.e. sized-small or sized-medium).
Ship Level | Tiny | Small | Medium | Large | Huge | Gargantuan | Colossal | Titanic |
---|---|---|---|---|---|---|---|---|
1 | 600 | 800 | 1,100 | 1,600 | 2,100 | 3,500 | 5,000 | 7,000 |
2 | 1,400 | 1,800 | 2,500 | 3,600 | 4,700 | 7,900 | 11,300 | 15,800 |
3 | 2,300 | 3,000 | 4,100 | 6,000 | 7,900 | 13,100 | 18,800 | 26,300 |
4 | 3,300 | 4,400 | 6,100 | 8,800 | 11,600 | 19,300 | 27,500 | 38,500 |
5 | 4,500 | 6,000 | 8,300 | 12,000 | 15,800 | 26,300 | 37,500 | 52,500 |
6 | 6,000 | 8,000 | 11,000 | 16,000 | 21,000 | 35,000 | 50,000 | 70,000 |
7 | 7,500 | 10,000 | 13,800 | 20,000 | 26,300 | 43,800 | 62,500 | 87,500 |
8 | 9,600 | 12,800 | 17,600 | 25,600 | 33,600 | 56,000 | 80,000 | 112,000 |
9 | 12,000 | 16,000 | 22,000 | 32,000 | 42,000 | 70,000 | 100,000 | 140,000 |
10 | 15,000 | 20,000 | 27,500 | 40,000 | 52,500 | 87,500 | 125,000 | 175,000 |
11 | 18,600 | 24,800 | 34,100 | 49,600 | 65,100 | 108,500 | 155,000 | 217,000 |
12 | 22,500 | 30,000 | 41,300 | 60,000 | 78,800 | 131,300 | 187,500 | 262,500 |
13 | 27,300 | 36,400 | 50,100 | 72,800 | 95,600 | 159,300 | 227,500 | 318,500 |
14 | 33,600 | 44,800 | 61,600 | 89,600 | 117,600 | 196,000 | 280,000 | 392,000 |
15 | 42,600 | 56,800 | 78,100 | 113,600 | 149,100 | 248,500 | 355,000 | 497,000 |
16 | 57,900 | 77,200 | 106,200 | 154,400 | 202,700 | 337,800 | 482,500 | 675,500 |
17 | 78,000 | 104,000 | 143,000 | 208,000 | 273,000 | 455,000 | 650,000 | 910,000 |
18 | 108,000 | 144,000 | 198,000 | 288,000 | 378,000 | 630,000 | 900,000 | 1,260,000 |
19 | 144,000 | 192,000 | 264,000 | 384,000 | 504,000 | 840,000 | 1,200,000 | 1,680,000 |
20 | 192,000 | 256,000 | 352,000 | 512,000 | 672,000 | 1,120,000 | 1,600,000 | 2,240,000 |
21 | 255,000 | 340,000 | 467,500 | 680,000 | 892,500 | 1,487,500 | 2,125,000 | 2,975,000 |
22 | 342,000 | 456,000 | 627,000 | 912,000 | 1,197,000 | 1,995,000 | 2,850,000 | 3,990,000 |
23 | 453,000 | 604,000 | 830,500 | 1,208,000 | 1,585,500 | 2,642,500 | 3,775,000 | 5,285,000 |
24 | 600,000 | 800,000 | 1,100,000 | 1,600,000 | 2,100,000 | 3,500,000 | 5,000,000 | 7,000,000 |
25 | 780,000 | 1,040,000 | 1,430,000 | 2,080,000 | 2,730,000 | 4,550,000 | 6,500,000 | 9,100,000 |
26 | 1,050,000 | 1,400,000 | 1,925,000 | 2,800,000 | 3,675,000 | 6,125,000 | 8,750,000 | 12,250,000 |
27 | 1,380,000 | 1,840,000 | 2,530,000 | 3,680,000 | 4,830,000 | 8,050,000 | 11,500,000 | 16,100,000 |
28 | 1,860,000 | 2,480,000 | 3,410,000 | 4,960,000 | 6,510,000 | 10,850,000 | 15,500,000 | 21,700,000 |
29 | 2,460,000 | 3,280,000 | 4,510,000 | 6,560,000 | 8,610,000 | 14,350,000 | 20,500,000 | 28,700,000 |
30 | 3,270,000 | 4,360,000 | 5,995,000 | 8,720,000 | 11,445,000 | 19,075,000 | 27,250,000 | 38,150,000 |
31 | 4,320,000 | 5,760,000 | 7,920,000 | 11,520,000 | 15,120,000 | 25,200,000 | 36,000,000 | 50,400,000 |
32 | 5,670,000 | 7,560,000 | 10,395,000 | 15,120,000 | 19,845,000 | 33,075,000 | 47,250,000 | 66,150,000 |
33 | 7,500,000 | 10,000,000 | 13,750,000 | 20,000,000 | 26,250,000 | 43,750,000 | 62,500,000 | 87,500,000 |
34 | 9,930,000 | 13,240,000 | 18,205,000 | 26,480,000 | 34,755,000 | 57,925,000 | 82,750,000 | 115,850,000 |
35 | 13,230,000 | 17,640,000 | 24,255,000 | 35,280,000 | 46,305,000 | 77,175,000 | 110,250,000 | 154,350,000 |
Vanguard-Class Upgrades
The following modules require only 1 upgrade slot in a Vanguard-class vehicle:
- Adamantine Trim
- Adaptive Coloration
- Articulating Rudder
- Baffled Hull Patterns
- Boarding Axes
- Boarding Hooks
- Cuprium Hull Coating
- Gunnery Module, Minor
- Heat Recycling
- Hot Loads, Minor
- Labeled Controls
- Lateral Thrust
- Masterwork Module
- Mothership Module
- Music Box, Greater
- Music Box, Major
- Music Box, Minor
- Oblique Angles
- Pattern Recognition Module
- Raised Quarterdeck
- Ramming Prow, Major
- Ramming Prow, Minor
- Reinforced Hull
- Semaphore Signaling
- Shoulder Bumpers
- Sleek Lines
The following modules require 2 upgrade slots in a Vanguard-class vehicle:
The following modules require 3 upgrade slots in a Vanguard-class vehicle: