Verity (Vehicle Class)

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The verity-class vehicle provides a fairly nimble platform, offering some decent improvements over the stock host-class vehicle. The verity-class is more agile and offensive but less durable than the stout-class, and both the stout and verity are but pale comparisons to the single-attribute vehicle classes.

As with any vehicle class, verity-class vehicles come in all vehicle types (aerial, aethereal, ground, naval, subaquatic, or subterranean) and sizes.

Verity-Class General Attributes

Vehicle Attribute: any one of (INT, WIS, or CHA)
Base Speed: 4 squares (200 feet)
Maneuverability:
Air: poor
Sub-surface: poor
Land: poor
Aquatic (surface): poor
Weapon Ranges:
Short: 1 - 2
Medium: 3 - 4
Long: 5 - 6
Available Actions:
Move:
  • Move
  • Sudden Halt (costs 1 focus)
Swift:
  • Quick Attack
Standard:
  • Build Focus
  • Damage Control
  • Second Move
  • Evasive Maneuvers
  • Standard Attack
  • Take Aim


Verity-Class Base Stats

Ship Level Base Maneuver Offense Siege Damage Base Maneuver Defense Base Durability Base Vehicle DR Base Crew DR Vehicle Features
1 1 1d2 11 4 - - Targeting Reticle 1
2 2 1d2 12 5 - - -
3 3 1d3 13 6 - - Controls Feedback 1
4 4 1d3 14 6 - - -
5 5 1d4 15 7 - - Elevated Mount 1
6 6 1d4 16 7 - - -
7 7 1d6 17 8 - - -
8 9 1d6 18 8 - - -
9 10 1d6+1 19 9 - - -
10 11 1d6+2 20 9 - - Efficient Propulsion
11 12 2d6 21 10 - - -
12 13 2d6+1 22 11 - - -
13 14 2d6+2 23 11 - - Targeting Reticle 2
14 15 3d6 24 12 - - -
15 17 3d6 25 14 - - Push the Limits 1
16 18 3d6+1 26 14 - - -
17 19 3d6+2 27 15 - - -
18 20 4d6+1 28 16 - - Controls Feedback 2
19 21 4d6+2 29 16 - - -
20 22 5d6 30 17 - - Turreted Weaponry
21 23 6d6 31 18 - - -
22 25 6d6+2 32 18 - - -
23 26 7d6+1 33 19 - - Targeting Reticle 3
24 27 8d6+1 34 20 - - -
25 28 9d6 35 20 - - Elevated Mount 2
26 29 10d6 36 21 - - -
27 30 10d6+3 37 21 - - -
28 31 10d6+7 38 22 - - Controls Feedback 3
29 33 10d6+11 39 23 - - -
30 34 10d6+16 40 23 - - Push the Limits 2
31 35 10d6+21 41 24 - - -
32 36 10d6+25 42 25 - - -
33 37 10d6+31 43 25 - - -
34 38 10d6+34 44 26 - - -
35 39 10d6+39 45 27 - - Elevated Mount 3

Verity-Class Vehicle Features

Targeting Reticle

Beginning at level 1, once per encounter, you can perform the Take Aim action as a swift action, instead of a standard action.

Beginning at level 13, the maneuver offense bonus granted any time you perform the Take Aim action is +3 instead of +2.

Beginning at level 23, the maneuver offense bonus granted any time you perform the Take Aim action is +4 instead of +2.

Controls Feedback

Beginning at level 3, once per encounter, you can perform the Build Focus action as a swift action, instead of a standard action.

In addition, beginning at level 18, when you perform the Build Focus action, if your piloting check equals or exceeds a Hard DC, you regain 3 focus instead of 2. (Normally, this would require an Impossible DC.).

Beginning at level 28, when you perform the Build Focus action, if your piloting check equals or exceeds a Average DC, you regain 2 focus instead of 1. (Normally, this would require a Challenging DC.)


Pilot Check DC Achieved Focus Regained
Normal Level 18 Level 28
Easy 1 1 1
Average 1 1 2
Challenging 2 2 2
Hard 2 3 3
Impossible 3 3 3

Elevated Mount

Beginning at level 5, once per encounter as a standard action, you can spend 1 focus to make an attack against an enemy vehicle or creature at a distance from you equal to your maximum weapon range + 2 squares, and you make the attack as though the target were at close range. If the attack hits, resolve its damage as normal.

Beginning at level 25, the long range of your weapons increases by 1 square.

Beginning at level 35, the medium range of your weapons increases by 1 square. (As a result, your long range is pushed outwards by 1 square.)


Efficient Propulsion

Beginning at level 10, once per encounter, you can perform a second move action as a swift action instead of a standard action.

Push the Limits

Beginning at level 15, once per encounter as part of either a move action or a second move action, you can spend 1 focus to move as though your maneuverability class were one better than it actually is. (E.g. if your maneuverability class is normally "average", it becomes "good" for the duration of the move action or a second move action.) If your vehicle's maneuverability class is already "good", it becomes "perfect", allowing you to move in any direction (including backwards) for the duration of the move action or a second move action.

Beginning at level 30, your vehicle's speed permanently increases by +1 square.

Turreted Weaponry

Beginning at level 20, as a free action to declare any of your vehicle's 90-degree arcs as it's "forward arc" until the start of your next turn, or until you change it again. This can be any of the four 90-degree arcs which map to the front, back, left or right side of your vehicle (although you don't need to spend focus to make your front facing your forward arc, since that is already your forward arc). It cannot be a ordinal (diagonal) arc (such as "front-left" or "front-right"). Once declared, all attacks you make are calculated as though the new arc were your forward firing arc. As with most free actions, this feature can only be activated during your turn, though it may be done during any part of your turn (including prior to your mandatory move action).


Verity-Class Cost By Size

The prices below are the gold piece cost for a Verity-class vehicle at the listed level, by size of the ship. You must first purchase the base vehicle (whether it be a aerial, aethereal, ground, naval, subaquatic, or subterranean vehicle), then choose the vehicle class, vehicle size and vehicle level. The total purchase price is the sum of the base vehicle chosen plus the level cost listed below for the desired vehicle size. This table reflects the cost to purchase a Verity-class vehicle. The cost for other vehicle classes varies.

The cost to increase an existing ship's level (without changing its size) is calculated by subtracting the current level's cost from the next level's cost. Note that you cannot skip levels when increasing a ship's level; you must level up the ship one level at a time, paying the cost each time.

Changing the size of a vehicle requires purchasing an entirely new vehicle. An existing vehicle cannot have its size increased.

Refer to the Vehicle Size page for details on required number of crew, information on how large the various ship sizes are, as well as information on sizing a vehicle for crew (and pilots) who are smaller or larger than traditional player characters (i.e. sized-small or sized-medium).


Ship Level Tiny Small Medium Large Huge Gargantuan Colossal Titanic
1 400 600 900 1,300 1,800 3,000 4,300 6,000
2 900 1,400 1,900 2,800 4,100 6,800 9,600 13,500
3 1,500 2,300 3,200 4,700 6,800 11,300 16,000 22,500
4 2,200 3,300 4,700 6,900 9,900 16,500 23,400 33,000
5 3,000 4,500 6,500 9,500 13,500 22,500 32,000 45,000
6 4,000 6,000 8,600 12,600 18,000 30,000 42,600 60,000
7 5,000 7,500 10,800 15,800 22,500 37,500 53,300 75,000
8 6,400 9,600 13,800 20,200 28,800 48,000 68,200 96,000
9 8,000 12,000 17,200 25,200 36,000 60,000 85,200 120,000
10 10,000 15,000 21,500 31,500 45,000 75,000 106,500 150,000
11 12,400 18,600 26,700 39,100 55,800 93,000 132,100 186,000
12 15,000 22,500 32,300 47,300 67,500 112,500 159,800 225,000
13 18,200 27,300 39,100 57,300 81,900 136,500 193,800 273,000
14 22,400 33,600 48,200 70,600 100,800 168,000 238,600 336,000
15 28,400 42,600 61,100 89,500 127,800 213,000 302,500 426,000
16 38,600 57,900 83,000 121,600 173,700 289,500 411,100 579,000
17 52,000 78,000 111,800 163,800 234,000 390,000 553,800 780,000
18 72,000 108,000 154,800 226,800 324,000 540,000 766,800 1,080,000
19 96,000 144,000 206,400 302,400 432,000 720,000 1,022,400 1,440,000
20 128,000 192,000 275,200 403,200 576,000 960,000 1,363,200 1,920,000
21 170,000 255,000 365,500 535,500 765,000 1,275,000 1,810,500 2,550,000
22 228,000 342,000 490,200 718,200 1,026,000 1,710,000 2,428,200 3,420,000
23 302,000 453,000 649,300 951,300 1,359,000 2,265,000 3,216,300 4,530,000
24 400,000 600,000 860,000 1,260,000 1,800,000 3,000,000 4,260,000 6,000,000
25 520,000 780,000 1,118,000 1,638,000 2,340,000 3,900,000 5,538,000 7,800,000
26 700,000 1,050,000 1,505,000 2,205,000 3,150,000 5,250,000 7,455,000 10,500,000
27 920,000 1,380,000 1,978,000 2,898,000 4,140,000 6,900,000 9,798,000 13,800,000
28 1,240,000 1,860,000 2,666,000 3,906,000 5,580,000 9,300,000 13,206,000 18,600,000
29 1,640,000 2,460,000 3,526,000 5,166,000 7,380,000 12,300,000 17,466,000 24,600,000
30 2,180,000 3,270,000 4,687,000 6,867,000 9,810,000 16,350,000 23,217,000 32,700,000
31 2,880,000 4,320,000 6,192,000 9,072,000 12,960,000 21,600,000 30,672,000 43,200,000
32 3,780,000 5,670,000 8,127,000 11,907,000 17,010,000 28,350,000 40,257,000 56,700,000
33 5,000,000 7,500,000 10,750,000 15,750,000 22,500,000 37,500,000 53,250,000 75,000,000
34 6,620,000 9,930,000 14,233,000 20,853,000 29,790,000 49,650,000 70,503,000 99,300,000
35 8,820,000 13,230,000 18,963,000 27,783,000 39,690,000 66,150,000 93,933,000 132,300,000

Verity-Class Upgrades

The following modules require only 1 upgrade slot in a Verity-class vehicle:

The following modules require 2 upgrade slots in a Verity-class vehicle: