Water Walk, Communal (Ranger Poultice)
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- Level: Ranger 3
- School: Transmutation
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (A carefully preserved thistledown, in a crystal vial, worth 1 gp.)
Effect
- Range: Touch
- Target or Area: two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures touched
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- This spell functions like Water Walk (Ranger Poultice), except you may affect multiple targets as noted above.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.