Weird (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 9
School: Illusion

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A handful of marbles, worth 1 gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), no two of which can be more than 50 ft. apart
Duration: Instantaneous
Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You cast this spell in a high, sing-song tone, your voice warbling strangely as the potent magic warps it. You scatter a handful of marbles, and lay a Weird upon a number of creatures nearby.
If cast only upon enemies, Weird causes all enemies to treat their allies as enemies and their enemies as allies for purposes of flanks and provocation of attacks of opportunity. A saving throw made as above negates this effect.
If, however, the caster of Weird chooses one of their allies as one of the targets of the spell, and that ally fails their saving throw (which they may choose to do), then none of the actual enemies are allowed a saving throw. Even worse, the ally creature is affected by Weird, and now provokes attacks of opportunity from players and grants flanking bonuses to enemies. All affected enemies treat the ally as their ally until the Weird is broken, allowing the ally creature to move among affected creatures without penalty, gain benefits from the enemies effects as if it was an enemy, etc.
At any time, the ally creature affected by Weird may choose to end the Weird effect by making an attack of any sort upon one of the enemy creatures affected by Weird, or upon any of the allies of the affected creatures. Doing so causes the terrible illusion to be dispelled and the revelation of the appalling truth inflicts (Circle 9 damage): 1d6+3 points of damage per character level (max 25d6+75 at character level 25) of fictive (energy, uncommon) to all enemy creatures affected by Weird and returns all creatures to normal. This allows things like precision damage to combine with the Weird's fictive damage to bypass any resistances on the unlucky creature attacked.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30