Druid Spells: Difference between revisions
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{{SpellTableAid|Awaken|Dru}} | {{SpellTableAid|Awaken|Dru}} | ||
{{SpellTableAid|Blessing of the Salamander|Dru}} | {{SpellTableAid|Blessing of the Salamander|Dru}} |
Revision as of 14:51, 15 November 2018
Level 0 Druid Spells
Level 0 druid spells are also called "Orisons".
Name | School | Cast Time | Description |
---|---|---|---|
Create Water | Conjuration | Std | Creates 2 gallons/lvl of pure water. |
Detect Magic | Universal | Std | Detects all spells and magic items within a 60 ft cone. |
Detect Poison | Universal | Std | Detects poison in a creature or object. |
Enhanced Diplomacy | Universal | Std | Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check. |
Flare | Evocation | Std | Dazzles one creature. |
Guidance | Universal | Std | +1 Divine Bonus on one attack roll, saving throw, or skill check. |
Know Direction | Universal | Std | You discern north. |
Light | Evocation | Std | Object shines like a torch. |
Mending | Transmutation | Std | Makes minor repairs on a non-magical object that is damaged or Broken. |
Purify Food and Drink | Transmutation | Std | Purifies 1 cu. ft./lvl of food or water. |
Read Magic | Universal | Std | Read scrolls and spellbooks. |
Resistance | Abjuration | Immediate | Subject gains +1 bonus on saving throws. |
Spark | Abjuration | Std | Dangerous spark injures your attacker. |
Stabilize | Conjuration | Std | Cause a dying creature to stabilize, or a Bleed to stop. |
Virtue | Transmutation | Std | Subject instantly gains 1 temporary hp. |
Level 1 Druid Spells
Level 2 Druid Spells
Level 3 Druid Spells
Level 4 Druid Spells
Level 5 Druid Spells
Level 6 Druid Spells
Level 7 Druid Spells
Level 8 Druid Spells
Level 9 Druid Spells
Name | School | Cast Time | Description |
---|---|---|---|
Antipathy | Antipathy (Druid Spell) | Std | Antipathy (Druid Spell) |
Clashing Rocks | Conjuration | Std | Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface. |
Cure Critical Wounds, Mass | Conjuration | Std | Cures 7d8 damage + 1/lvl, maximum +35. |
Elemental Swarm | Elemental Swarm (Druid Spell) | Std | Elemental Swarm (Druid Spell) |
Foresight | Universal | Std | "Sixth sense" warns of impending danger and grants many benefits. |
Gloria Mundi | Transmutation | Std | Allies you choose are transmuted into their perfect forms, gaining many benefits. |
Polar Midnight | Transmutation | Std | Polar cold immobilizes and deals damage. |
Regenerate | Conjuration | Ritual | Subject's severed limbs grow back, tiredness is removed, and they regrow hit points. |
Shambler | Shambler (Druid Spell) | Std | Shambler (Druid Spell) |
Siege of Trees, Greater | Siege of Trees, Greater (Druid Spell) | Std | Siege of Trees, Greater (Druid Spell) |
Storm of Vengeance | Conjuration | Std | Storm rains down lightning bolts. |
Summon Monster IX | Universal | Std | Summons one Summoned Monster to fight for you. |
Sympathy | Sympathy (Druid Spell) | Std | Sympathy (Druid Spell) |
Tsunami | Conjuration | Std | Huge wave damages and sweeps up all in its path. |
Winds of Vengeance | Evocation | Std | Gives you the ability to fly and attack with wind. |