Druid Spells: Difference between revisions
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== Level 1 Druid Spells == | == Level 1 Druid Spells == | ||
{| {{SpellTableHeader|Dru}} | {| {{SpellTableHeader|Dru}} | ||
{{SpellTableAid|Acid Maw|Dru}} | {{SpellTableAid|Acid Maw|Dru}} | ||
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{{SpellTableAid|Burning Disarm|Dru}} | {{SpellTableAid|Burning Disarm|Dru}} | ||
{{SpellTableAid|Cheetah's Sprint|Dru}} | {{SpellTableAid|Cheetah's Sprint|Dru}} | ||
{{SpellTableAid|Cure Light Wounds|Dru}} | {{SpellTableAid|Cure Light Wounds|Dru}} | ||
{{SpellTableAid|Endure Elements|Dru}} | {{SpellTableAid|Endure Elements|Dru}} | ||
{{SpellTableAid|Expeditious Excavation|Dru}} | {{SpellTableAid|Expeditious Excavation|Dru}} | ||
{{SpellTableAid|Feather Step|Dru}} | {{SpellTableAid|Feather Step|Dru}} | ||
{{SpellTableAid|Frostbite|Dru}} | {{SpellTableAid|Frostbite|Dru}} | ||
{{SpellTableAid|Goodberry|Dru}} | {{SpellTableAid|Goodberry|Dru}} | ||
{{SpellTableAid|Heightened Awareness|Dru}} | {{SpellTableAid|Heightened Awareness|Dru}} | ||
{{SpellTableAid|Hydraulic Push|Dru}} | {{SpellTableAid|Hydraulic Push|Dru}} | ||
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{{SpellTableAid|Longstrider|Dru}} | {{SpellTableAid|Longstrider|Dru}} | ||
{{SpellTableAid|Mighty Fist of the Earth|Dru}} | {{SpellTableAid|Mighty Fist of the Earth|Dru}} | ||
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{{SpellTableAid|Mudball|Dru}} | {{SpellTableAid|Mudball|Dru}} | ||
{{SpellTableAid|Nauseating Trail|Dru}} | {{SpellTableAid|Nauseating Trail|Dru}} | ||
{{SpellTableAid|Negate Aroma|Dru}} | {{SpellTableAid|Negate Aroma|Dru}} | ||
{{SpellTableAid|Produce Flame|Dru}} | {{SpellTableAid|Produce Flame|Dru}} | ||
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{{SpellTableAid|Remove Sickness|Dru}} | {{SpellTableAid|Remove Sickness|Dru}} | ||
{{SpellTableAid|Shillelagh|Dru}} | {{SpellTableAid|Shillelagh|Dru}} | ||
{{SpellTableAid|Snowball|Dru}} | {{SpellTableAid|Snowball|Dru}} | ||
{{SpellTableAid|Stone Shield|Dru}} | {{SpellTableAid|Stone Shield|Dru}} | ||
{{SpellTableAid|Summon Monster I|Dru}} | {{SpellTableAid|Summon Monster I|Dru}} | ||
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{{SpellTableAid|Touch of the Sea|Dru}} | {{SpellTableAid|Touch of the Sea|Dru}} | ||
{{SpellTableAid|Wave Shield|Dru}} | {{SpellTableAid|Wave Shield|Dru}} | ||
|} | |} | ||
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{{SpellTableAid|Air Step|Dru}} | {{SpellTableAid|Air Step|Dru}} | ||
{{SpellTableAid|Barkskin|Dru}} | {{SpellTableAid|Barkskin|Dru}} | ||
{{SpellTableAid|Burning Gaze|Dru}} | {{SpellTableAid|Burning Gaze|Dru}} | ||
{{SpellTableAid|Burst of Radiance|Dru}} | {{SpellTableAid|Burst of Radiance|Dru}} | ||
{{SpellTableAid|Chill Metal|Dru}} | {{SpellTableAid|Chill Metal|Dru}} | ||
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{{SpellTableAid|Companion Polymorph|Dru}} | {{SpellTableAid|Companion Polymorph|Dru}} | ||
{{SpellTableAid|Divine Trident|Dru}} | {{SpellTableAid|Divine Trident|Dru}} | ||
{{SpellTableAid|Eagle Eye|Dru}} | {{SpellTableAid|Eagle Eye|Dru}} | ||
{{SpellTableAid|Endure Elements, Communal|Dru}} | {{SpellTableAid|Endure Elements, Communal|Dru}} | ||
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{{SpellTableAid|Flaming Sphere|Dru}} | {{SpellTableAid|Flaming Sphere|Dru}} | ||
{{SpellTableAid|Fog Cloud|Dru}} | {{SpellTableAid|Fog Cloud|Dru}} | ||
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{{SpellTableAid|Hold Animal|Dru}} | {{SpellTableAid|Hold Animal|Dru}} | ||
{{SpellTableAid|Lockjaw|Dru}} | {{SpellTableAid|Lockjaw|Dru}} | ||
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{{SpellTableAid|Natural Rhythm|Dru}} | {{SpellTableAid|Natural Rhythm|Dru}} | ||
{{SpellTableAid|Pox Pustules|Dru}} | {{SpellTableAid|Pox Pustules|Dru}} | ||
{{SpellTableAid|Resist Energy|Dru}} | {{SpellTableAid|Resist Energy|Dru}} | ||
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{{SpellTableAid|Scent Trail|Dru}} | {{SpellTableAid|Scent Trail|Dru}} | ||
{{SpellTableAid|Slipstream|Dru}} | {{SpellTableAid|Slipstream|Dru}} | ||
{{SpellTableAid|Soften Earth and Stone|Dru}} | {{SpellTableAid|Soften Earth and Stone|Dru}} | ||
{{SpellTableAid|Spider Climb|Dru}} | {{SpellTableAid|Spider Climb|Dru}} | ||
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{{SpellTableAid|Stone Call|Dru}} | {{SpellTableAid|Stone Call|Dru}} | ||
{{SpellTableAid|Summon Monster II|Dru}} | {{SpellTableAid|Summon Monster II|Dru}} | ||
{{SpellTableAid|Vine Strike|Dru}} | {{SpellTableAid|Vine Strike|Dru}} | ||
{{SpellTableAid|Warp Wood|Dru}} | {{SpellTableAid|Warp Wood|Dru}} | ||
{{SpellTableAid|Wild Instinct|Dru}} | {{SpellTableAid|Wild Instinct|Dru}} | ||
|} | |} | ||
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{{SpellTableAid|Accept Affliction|Dru}} | {{SpellTableAid|Accept Affliction|Dru}} | ||
{{SpellTableAid|Air Geyser|Dru}} | {{SpellTableAid|Air Geyser|Dru}} | ||
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{{SpellTableAid|Ash Storm|Dru}} | {{SpellTableAid|Ash Storm|Dru}} | ||
{{SpellTableAid|Blade Snare|Dru}} | {{SpellTableAid|Blade Snare|Dru}} | ||
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{{SpellTableAid|Call Lightning|Dru}} | {{SpellTableAid|Call Lightning|Dru}} | ||
{{SpellTableAid|Cloak of Winds|Dru}} | {{SpellTableAid|Cloak of Winds|Dru}} | ||
{{SpellTableAid|Cup of Dust|Dru}} | {{SpellTableAid|Cup of Dust|Dru}} | ||
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{{SpellTableAid|Daylight|Dru}} | {{SpellTableAid|Daylight|Dru}} | ||
{{SpellTableAid|Feather Step, Mass|Dru}} | {{SpellTableAid|Feather Step, Mass|Dru}} | ||
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{{SpellTableAid|Heatstroke|Dru}} | {{SpellTableAid|Heatstroke|Dru}} | ||
{{SpellTableAid|Hurricane Blast|Dru}} | {{SpellTableAid|Hurricane Blast|Dru}} | ||
{{SpellTableAid|Ice Spears|Dru}} | {{SpellTableAid|Ice Spears|Dru}} | ||
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{{SpellTableAid|Longstrider, Greater|Dru}} | {{SpellTableAid|Longstrider, Greater|Dru}} | ||
{{SpellTableAid|Neutralize Poison|Dru}} | {{SpellTableAid|Neutralize Poison|Dru}} | ||
{{SpellTableAid|Protection from Energy|Dru}} | {{SpellTableAid|Protection from Energy|Dru}} | ||
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{{SpellTableAid|Sheet Lightning|Dru}} | {{SpellTableAid|Sheet Lightning|Dru}} | ||
{{SpellTableAid|Sky Swim|Dru}} | {{SpellTableAid|Sky Swim|Dru}} | ||
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{{SpellTableAid|Snare|Dru}} | {{SpellTableAid|Snare|Dru}} | ||
{{SpellTableAid|Spider Climb, Communal|Dru}} | {{SpellTableAid|Spider Climb, Communal|Dru}} | ||
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{{SpellTableAid|Thunderstomp, Greater|Dru}} | {{SpellTableAid|Thunderstomp, Greater|Dru}} | ||
{{SpellTableAid|Water Breathing|Dru}} | {{SpellTableAid|Water Breathing|Dru}} | ||
{{SpellTableAid|Wind Wall|Dru}} | {{SpellTableAid|Wind Wall|Dru}} |
Revision as of 15:06, 8 February 2019
Level 0 Druid Spells
Level 0 druid spells are also called "Orisons".
Name | School | Cast Time | Description |
---|---|---|---|
Create Water | Conjuration | Std | Creates 2 gallons/lvl of pure water. |
Detect Magic | Universal | Std | Detects all spells and magic items within a 60 ft cone. |
Detect Poison | Universal | Std | Detects poison in a creature or object. |
Enhanced Diplomacy | Universal | Std | Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check. |
Flare | Evocation | Std | Dazzles one creature. |
Guidance | Universal | Std | +1 Divine Bonus on one attack roll, saving throw, or skill check. |
Know Direction | Universal | Std | You discern north. |
Light | Evocation | Std | Object shines like a torch. |
Mending | Transmutation | Std | Makes minor repairs on a non-magical object that is damaged or Broken. |
Purify Food and Drink | Transmutation | Std | Purifies 1 cu. ft./lvl of food or water. |
Read Magic | Universal | Std | Read scrolls and spellbooks. |
Resistance | Abjuration | Immediate | Subject gains +1 bonus on saving throws. |
Spark | Abjuration | Std | Dangerous spark injures your attacker. |
Stabilize | Conjuration | Std | Cause a dying creature to stabilize, or a Bleed to stop. |
Virtue | Transmutation | Std | Subject instantly gains 1 temporary hp. |
Level 1 Druid Spells
Name | School | Cast Time | Description |
---|---|---|---|
Acid Maw | Transmutation | Std | Do acid damage after a successful Companion or Mounted attack. |
Air Bubble | Conjuration | Std | Creates a small pocket of air around your head or an object, which may burst as an attack. |
Alter Winds | Transmutation | Std | Modify the winds to injure creatures, make flying difficult in an area, or make sailing faster. |
Ant Haul | Transmutation | Std | Increases the carrying capacity of a creature by 10 pounds per caster level. |
Aspect of the Falcon | Transmutation | Std | Gives Divine Bonuses on Perception checks and ranged attacks. |
Blend | Illusion | Std | Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment. |
Bristle | Bristle (Druid Spell) | Std | Bristle (Druid Spell) |
Burning Disarm | Transmutation | Std | A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. |
Cheetah's Sprint | Cheetah's Sprint (Druid Spell) | Std | Cheetah's Sprint (Druid Spell) |
Cure Light Wounds | Conjuration | Std | Cures 2d8 damage + 1/lvl (max +10). |
Endure Elements | Abjuration | Std | Exist comfortably in hot or cold regions. |
Expeditious Excavation | Transmutation | Std | Moves small amounts of earth. |
Feather Step | Transmutation | Std | Ignores the adverse movement effects of difficult terrain. |
Frostbite | Frostbite (Druid Spell) | Std | Frostbite (Druid Spell) |
Goodberry | Transmutation | Std | Creates a berry that serves as a full meal and cures 1 or more hit points of damage. |
Heightened Awareness | Heightened Awareness (Druid Spell) | Std | Heightened Awareness (Druid Spell) |
Hydraulic Push | Evocation | Std | Wave of water damages and pushes an enemy one square. |
Jump | Transmutation | Immediate | Subject gains a Vaulting speed for one round. |
Keen Senses | Transmutation | Std | Subject gains Low-Light Vision and a bonus to Perception checks. |
Liberating Command | Transmutation | Immediate | Restrained target may make an Escape Artist check to escape as an immediate action. |
Longstrider | Transmutation | Std | Your speed with all types of movement you possess increases. |
Mighty Fist of the Earth | Conjuration | Std | Make an earthy ray attack at a distance. |
Monkey Fish | Transmutation | Std | Gain a climb speed and a swim speed of 10 ft. or more for a time. |
Mudball | Conjuration | Std | Ray Attack that causes the target to be blinded and bludgeoned. |
Nauseating Trail | Enchantment | Std | Creature leaves a trail of Stinking Cloud (Sorcerer/Wizard Spell) squares. |
Negate Aroma | Negate Aroma (Druid Spell) | Std | Negate Aroma (Druid Spell) |
Produce Flame | Evocation | Std | Call forth a flame, and let it explore. |
Ray of Sickening | Ray of Sickening (Druid Spell) | Std | Ray of Sickening (Druid Spell) |
Read Weather | Read Weather (Druid Spell) | Std | Read Weather (Druid Spell) |
Remove Sickness | Conjuration | Std | Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions. |
Shillelagh | Transmutation | Std | Target's bludgeoning (physical, common) or buffeting (physical, uncommon) weapon deals damage as a larger weapon. |
Snowball | Necromancy | Std | Ranged touch delivers Cold Damage and might inflict torpid. |
Stone Shield | Conjuration | Immediate | A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. |
Summon Monster I | Universal | Std | Summons one Summoned Monster to fight for you. |
Thorn Javelin | Conjuration | Std | A thorn darts forth as a ray, inflicting damage and the sickened condition if you hit. |
Thunderstomp | Thunderstomp (Druid Spell) | Std | Thunderstomp (Druid Spell) |
Touch of Bloodletting | Necromancy | Std | This spell causes any existing wounds that the target possesses to bleed profusely. |
Touch of the Sea | Transmutation | Std | Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process. |
Wave Shield | Abjuration | Immediate | Water blunts one incoming attack or fire effect as an immediate action. |
Level 2 Druid Spells
Level 3 Druid Spells
Level 4 Druid Spells
Level 5 Druid Spells
Level 6 Druid Spells
Level 7 Druid Spells
Level 8 Druid Spells
Name | School | Cast Time | Description |
---|---|---|---|
Animal Shapes | Animal Shapes (Druid Spell) | Std | Animal Shapes (Druid Spell) |
Atavism, Mass | Transmutation | Std | Multiple creatures gain the Gifts of the Green. |
Blood Mist | Conjuration (creation) | Std | Inflict mutilation (physical, rare) on a large area at range. |
Control Plants | Control Plants (Druid Spell) | Std | Control Plants (Druid Spell) |
Cure Serious Wounds, Mass | Conjuration | Std | Cures 5d8 damage + 1/lvl, maximum +30. |
Earthquake | Earthquake (Druid Spell) | Std | Earthquake (Druid Spell) |
Finger of Death | Necromancy | Std | Deals heavy necrotic (energy, uncommon) damage to one subject. |
Repel Metal or Stone | Repel Metal or Stone (Druid Spell) | Std | Repel Metal or Stone (Druid Spell) |
Reverse Gravity | Transmutation | Std | Ray attack causes objects and creatures to fall upward, or suffer heavy ripping damage.. |
Seamantle | Conjuration | Std | Sheathes you in protective water. |
Stormbolts | Evocation | Std | You are struck by a massive lightning bolt...and share. |
Summon Monster VIII | Universal | Std | Summons one Summoned Monster to fight for you. |
Sunburst | Evocation | Std | Deals heavy light damage to a large area within range. |
Pillar of Lava | Evocation | Std | Pillars of lava impede movement and deal damage. |
Whirlwind | Whirlwind (Druid Spell) | Std | Whirlwind (Druid Spell) |
Word of Recall | Conjuration | Ritual | Teleports you back to designated place. |
Level 9 Druid Spells
Name | School | Cast Time | Description |
---|---|---|---|
Antipathy | Antipathy (Druid Spell) | Std | Antipathy (Druid Spell) |
Clashing Rocks | Conjuration | Std | Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface. |
Cure Critical Wounds, Mass | Conjuration | Std | Cures 7d8 damage + 1/lvl, maximum +35. |
Elemental Swarm | Elemental Swarm (Druid Spell) | Std | Elemental Swarm (Druid Spell) |
Foresight | Universal | Std | "Sixth sense" warns of impending danger and grants many benefits. |
Gloria Mundi | Transmutation | Std | Allies you choose are transmuted into their perfect forms, gaining many benefits. |
Polar Midnight | Transmutation | Std | Polar cold immobilizes and deals damage. |
Regenerate | Conjuration | Ritual | Subject's severed limbs grow back, tiredness is removed, and they regrow hit points. |
Resist All Energy | Abjuration | Std | Ignores a scaling number of points of damage per attack from All energy types. |
Shambler | Shambler (Druid Spell) | Std | Shambler (Druid Spell) |
Siege of Trees, Greater | Siege of Trees, Greater (Druid Spell) | Std | Siege of Trees, Greater (Druid Spell) |
Stone Fist | Transmutation | Std | Your unarmed strikes are lethal. |
Storm of Vengeance | Conjuration | Std | Storm rains down lightning bolts. |
Summon Monster IX | Universal | Std | Summons one Summoned Monster to fight for you. |
Sympathy | Sympathy (Druid Spell) | Std | Sympathy (Druid Spell) |
Tsunami | Conjuration | Std | Huge wave damages and sweeps up all in its path. |
Winds of Vengeance | Evocation | Std | Gives you the ability to fly and attack with wind. |