Ranger Poultices: Difference between revisions

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{{SpellTableAid|Alarm|Ran}}
{{SpellTableAid|Alarm|Ran}}
{{SpellTableAid|Animal Messenger|Ran}}
{{SpellTableAid|Animal Purpose Training|Ran}}


{{SpellTableAid|Ant Haul|Ran}}
{{SpellTableAid|Ant Haul|Ran}}
Line 28: Line 24:


{{SpellTableAid|Blend|Ran}}
{{SpellTableAid|Blend|Ran}}
{{SpellTableAid|Bowstaff|Ran}}


{{SpellTableAid|Break|Ran}}
{{SpellTableAid|Break|Ran}}
{{SpellTableAid|Call Animal|Ran}}
{{SpellTableAid|Call Weapon|Ran}}
{{SpellTableAid|Calm Animals|Ran}}
{{SpellTableAid|Charm Animal|Ran}}
{{SpellTableAid|Cheetah's Sprint|Ran}}
{{SpellTableAid|Cloak of Shade|Ran}}
{{SpellTableAid|Compel Hostility|Ran}}


{{SpellTableAid|Dancing Lantern|Ran}}
{{SpellTableAid|Dancing Lantern|Ran}}
{{SpellTableAid|Defoliate|Ran}}
{{SpellTableAid|Delay Poison|Ran}}
{{SpellTableAid|Detect Aberration|Ran}}
{{SpellTableAid|Detect Animals or Plants|Ran}}


{{SpellTableAid|Detect Poison|Ran}}
{{SpellTableAid|Detect Poison|Ran}}


{{SpellTableAid|Detect Snares and Pits|Ran}}
{{SpellTableAid|Embrace Destiny|Ran}}
 
{{SpellTableAid|Diagnose Disease|Ran}}
 
{{SpellTableAid|Dream Feast|Ran}}


{{SpellTableAid|Endure Elements|Ran}}
{{SpellTableAid|Endure Elements|Ran}}


{{SpellTableAid|Entangle|Ran}}
{{SpellTableAid|Feather Step|Ran}}


{{SpellTableAid|Feather Step|Ran}}
{{SpellTableAid|Firebelly|Ran}}


{{SpellTableAid|Fog Cloud|Ran}}
{{SpellTableAid|Fog Cloud|Ran}}
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{{SpellTableAid|Gravity Bow|Ran}}
{{SpellTableAid|Gravity Bow|Ran}}
{{SpellTableAid|Heightened Awareness|Ran}}
{{SpellTableAid|Hide from Animals|Ran}}


{{SpellTableAid|Horn of Pursuit|Ran}}
{{SpellTableAid|Horn of Pursuit|Ran}}
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{{SpellTableAid|Hydraulic Push|Ran}}
{{SpellTableAid|Hydraulic Push|Ran}}
{{SpellTableAid|Ironbeard|Ran}}
{{SpellTableAid|Jitterbugs|Ran}}


{{SpellTableAid|Jump|Ran}}
{{SpellTableAid|Jump|Ran}}
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{{SpellTableAid|Longstrider|Ran}}
{{SpellTableAid|Longstrider|Ran}}
{{SpellTableAid|Magic Fang|Ran}}


{{SpellTableAid|Magic Weapon|Ran}}
{{SpellTableAid|Magic Weapon|Ran}}


{{SpellTableAid|Mud Buddy|Ran}}
{{SpellTableAid|Mud Buddy|Ran}}
{{SpellTableAid|Muffle Sound|Ran}}
{{SpellTableAid|Nature's Paths|Ran}}
{{SpellTableAid|Negate Aroma|Ran}}
{{SpellTableAid|Pass without Trace|Ran}}


{{SpellTableAid|Poisoned Egg|Ran}}
{{SpellTableAid|Poisoned Egg|Ran}}


{{SpellTableAid|Read Magic|Ran}}
{{SpellTableAid|Read Magic|Ran}}
{{SpellTableAid|Read Weather|Ran}}


{{SpellTableAid|Reinforce Armaments|Ran}}
{{SpellTableAid|Reinforce Armaments|Ran}}


{{SpellTableAid|Remove Sickness|Ran}}
{{SpellTableAid|Remove Sickness|Ran}}
{{SpellTableAid|Residual Tracking|Ran}}


{{SpellTableAid|Resist Energy|Ran}}
{{SpellTableAid|Resist Energy|Ran}}


{{SpellTableAid|Shillelagh|Ran}}
{{SpellTableAid|Shillelagh|Ran}}
{{SpellTableAid|Shock Arrow|Ran}}
{{SpellTableAid|Speak with Animals|Ran}}


{{SpellTableAid|Stone Shield|Ran}}
{{SpellTableAid|Stone Shield|Ran}}


{{SpellTableAid|Stumble Gap|Ran}}
{{SpellTableAid|Stumble Gap|Ran}}
{{SpellTableAid|Summon Minor Ally|Ran}}


{{SpellTableAid|Summon Monster I|Ran}}
{{SpellTableAid|Summon Monster I|Ran}}
{{SpellTableAid|Sun Metal|Ran}}


{{SpellTableAid|Thorn Javelin|Ran}}
{{SpellTableAid|Thorn Javelin|Ran}}
{{SpellTableAid|Thunderstomp|Ran}}


{{SpellTableAid|Tireless Pursuit|Ran}}
{{SpellTableAid|Tireless Pursuit|Ran}}
{{SpellTableAid|Tracking Mark|Ran}}


{{SpellTableAid|True Strike|Ran}}
{{SpellTableAid|True Strike|Ran}}
{{SpellTableAid|Unbreakable Heart|Ran}}
{{SpellTableAid|Wartrain Mount|Ran}}


{{SpellTableAid|Wave Shield|Ran}}
{{SpellTableAid|Wave Shield|Ran}}
{{SpellTableAid|Whispering Lore|Ran}}


|}
|}
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== Level 2 Ranger Poultices ==
== Level 2 Ranger Poultices ==
{| {{SpellTableHeader|Ran}}
{| {{SpellTableHeader|Ran}}
{{SpellTableAid|Acute Senses|Ran}}


{{SpellTableAid|Air Step|Ran}}
{{SpellTableAid|Air Step|Ran}}
{{SpellTableAid|Allfood|Ran}}
{{SpellTableAid|Arrow Eruption|Ran}}
{{SpellTableAid|Aspect of the Bear|Ran}}


{{SpellTableAid|Barkskin|Ran}}
{{SpellTableAid|Barkskin|Ran}}
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{{SpellTableAid|Blood Armor|Ran}}
{{SpellTableAid|Blood Armor|Ran}}
{{SpellTableAid|Blood Scent|Ran}}


{{SpellTableAid|Bloodhound|Ran}}
{{SpellTableAid|Bloodhound|Ran}}
{{SpellTableAid|Chameleon Stride|Ran}}
{{SpellTableAid|Clear Grove|Ran}}


{{SpellTableAid|Companion Polymorph|Ran}}
{{SpellTableAid|Companion Polymorph|Ran}}


{{SpellTableAid|Cure Light Wounds|Ran}}
{{SpellTableAid|Cure Light Wounds|Ran}}
{{SpellTableAid|Delay Disease|Ran}}


{{SpellTableAid|Eagle Eye|Ran}}
{{SpellTableAid|Eagle Eye|Ran}}
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{{SpellTableAid|Endure Elements, Communal|Ran}}
{{SpellTableAid|Endure Elements, Communal|Ran}}
{{SpellTableAid|Escaping Ward|Ran}}


{{SpellTableAid|False Life|Ran}}
{{SpellTableAid|False Life|Ran}}
{{SpellTableAid|Forest Friend|Ran}}
{{SpellTableAid|Groundswell|Ran}}


{{SpellTableAid|Guiding Star|Ran}}
{{SpellTableAid|Guiding Star|Ran}}
{{SpellTableAid|Hide Campsite|Ran}}


{{SpellTableAid|Hold Animal|Ran}}
{{SpellTableAid|Hold Animal|Ran}}
{{SpellTableAid|Hunter's Eye|Ran}}
{{SpellTableAid|Hunter's Lore|Ran}}
{{SpellTableAid|Ice Slick|Ran}}


{{SpellTableAid|Icy Prison|Ran}}
{{SpellTableAid|Icy Prison|Ran}}


{{SpellTableAid|Invisibility Sphere|Ran}}
{{SpellTableAid|Lucky Strike|Ran}}
 
{{SpellTableAid|Ironskin|Ran}}
 
{{SpellTableAid|Locate Weakness|Ran}}
 
{{SpellTableAid|Lockjaw|Ran}}
 
{{SpellTableAid|Perceive Cues|Ran}}


{{SpellTableAid|Protection from Energy|Ran}}
{{SpellTableAid|Protection from Energy|Ran}}
{{SpellTableAid|Protective Spirit|Ran}}
{{SpellTableAid|Raven's Flight|Ran}}


{{SpellTableAid|Reinforce Armaments, Communal|Ran}}
{{SpellTableAid|Reinforce Armaments, Communal|Ran}}
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{{SpellTableAid|River Whip|Ran}}
{{SpellTableAid|River Whip|Ran}}
{{SpellTableAid|Sickening Entanglement|Ran}}


{{SpellTableAid|Slipstream|Ran}}
{{SpellTableAid|Slipstream|Ran}}
{{SpellTableAid|Snare|Ran}}
{{SpellTableAid|Speak with Plants|Ran}}
{{SpellTableAid|Spike Growth|Ran}}


{{SpellTableAid|Stone Call|Ran}}
{{SpellTableAid|Stone Call|Ran}}
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{{SpellTableAid|Water Walk|Ran}}
{{SpellTableAid|Water Walk|Ran}}
{{SpellTableAid|Wild Instinct|Ran}}
{{SpellTableAid|Wilderness Soldiers|Ran}}
{{SpellTableAid|Wind Wall|Ran}}


|}
|}
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== Level 3 Ranger Poultices ==
== Level 3 Ranger Poultices ==
{| {{SpellTableHeader|Ran}}
{| {{SpellTableHeader|Ran}}
{{SpellTableAid|Aspect of the Stag|Ran}}


{{SpellTableAid|Battle Trance|Ran}}
{{SpellTableAid|Battle Trance|Ran}}


{{SpellTableAid|Blade Snare|Ran}}
{{SpellTableAid|Blade Snare|Ran}}
{{SpellTableAid|Blessing of the Mole|Ran}}


{{SpellTableAid|Bloody Arrows|Ran}}
{{SpellTableAid|Bloody Arrows|Ran}}
{{SpellTableAid|Bloody Claws|Ran}}
{{SpellTableAid|Burrow|Ran}}


{{SpellTableAid|Burst of Speed|Ran}}
{{SpellTableAid|Burst of Speed|Ran}}
{{SpellTableAid|Chameleon Stride, Greater|Ran}}


{{SpellTableAid|Cloak of Winds|Ran}}
{{SpellTableAid|Cloak of Winds|Ran}}
{{SpellTableAid|Command Plants|Ran}}


{{SpellTableAid|Cure Moderate Wounds|Ran}}
{{SpellTableAid|Cure Moderate Wounds|Ran}}
{{SpellTableAid|Delay Poison, Communal|Ran}}


{{SpellTableAid|Diamond Spray|Ran}}
{{SpellTableAid|Diamond Spray|Ran}}
{{SpellTableAid|Diminish Plants|Ran}}


{{SpellTableAid|Feather Step, Mass|Ran}}
{{SpellTableAid|Feather Step, Mass|Ran}}
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{{SpellTableAid|Longstrider, Greater|Ran}}
{{SpellTableAid|Longstrider, Greater|Ran}}
{{SpellTableAid|Magic Fang, Greater|Ran}}


{{SpellTableAid|Neutralize Poison|Ran}}
{{SpellTableAid|Neutralize Poison|Ran}}
{{SpellTableAid|Plant Growth|Ran}}


{{SpellTableAid|Protection from Energy, Communal|Ran}}
{{SpellTableAid|Protection from Energy, Communal|Ran}}
{{SpellTableAid|Reduce Animal|Ran}}


{{SpellTableAid|Remove Disease|Ran}}
{{SpellTableAid|Remove Disease|Ran}}
{{SpellTableAid|Repel Vermin|Ran}}


{{SpellTableAid|Resist Energy, Communal|Ran}}
{{SpellTableAid|Resist Energy, Communal|Ran}}


{{SpellTableAid|Resist Rare Energy|Ran}}
{{SpellTableAid|Resist Rare Energy|Ran}}
{{SpellTableAid|Soothing Word|Ran}}
{{SpellTableAid|Spore Burst|Ran}}
{{SpellTableAid|Stench of Prey|Ran}}


{{SpellTableAid|Strong Jaw|Ran}}
{{SpellTableAid|Strong Jaw|Ran}}


{{SpellTableAid|Summon Monster V|Ran}}
{{SpellTableAid|Summon Monster V|Ran}}
{{SpellTableAid|Thorny Entanglement|Ran}}
{{SpellTableAid|Thunderstomp, Greater|Ran}}


{{SpellTableAid|Tireless Pursuers|Ran}}
{{SpellTableAid|Tireless Pursuers|Ran}}
{{SpellTableAid|Tree Shape|Ran}}
{{SpellTableAid|Venomous Bolt|Ran}}
{{SpellTableAid|Vex Giant|Ran}}
{{SpellTableAid|Ward of the Season|Ran}}


{{SpellTableAid|Water Walk, Communal|Ran}}
{{SpellTableAid|Water Walk, Communal|Ran}}
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{{SpellTableAid|Acidic Spray|Ran}}
{{SpellTableAid|Acidic Spray|Ran}}
{{SpellTableAid|Animal Growth|Ran}}
{{SpellTableAid|Aspect of the Wolf|Ran}}


{{SpellTableAid|Ball Lightning|Ran}}
{{SpellTableAid|Ball Lightning|Ran}}
{{SpellTableAid|Blessing of the Salamander|Ran}}


{{SpellTableAid|Blight|Ran}}
{{SpellTableAid|Blight|Ran}}


{{SpellTableAid|Bloodsworn Retribution|Ran}}
{{SpellTableAid|Burrow|Ran}}
 
{{SpellTableAid|Bow Spirit|Ran}}
 
{{SpellTableAid|Commune with Nature|Ran}}


{{SpellTableAid|Cure Serious Wounds|Ran}}
{{SpellTableAid|Cure Serious Wounds|Ran}}
{{SpellTableAid|Find Quarry|Ran}}


{{SpellTableAid|Freedom of Movement|Ran}}
{{SpellTableAid|Freedom of Movement|Ran}}
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{{SpellTableAid|Grove of Respite|Ran}}
{{SpellTableAid|Grove of Respite|Ran}}


{{SpellTableAid|Heavy Water|Ran}}
{{SpellTableAid|Master's Escape|Ran}}


{{SpellTableAid|Rain of Arrows|Ran}}
{{SpellTableAid|Rain of Arrows|Ran}}


{{SpellTableAid|Shield of Dawn|Ran}}
{{SpellTableAid|Summon Monster VII|Ran}}


{{SpellTableAid|Summon Monster VII|Ran}}
{{SpellTableAid|Tar Ball|Ran}}


{{SpellTableAid|Tree Stride|Ran}}
{{SpellTableAid|Tree Stride|Ran}}


|}
|}

Latest revision as of 11:03, 30 October 2019


1st 2nd 3rd 4th

Level 1 Ranger Poultices

Name School Cast Time Description
Acid Maw Transmutation Std Do acid damage after a successful Companion or Mounted attack.
Adhesive Spittle Conjuration Std Spit immobilizing goop at a creature.
Air Bubble Conjuration Std Creates a small pocket of air around a creature's head or an object, which may burst as an attack.
Alarm Abjuration Std Wards an area for the night.
Ant Haul Transmutation Std Increases the carrying capacity of a creature by 10 pounds per character level.
Anticipate Peril Enchantment Std Targets gain a scaling bonus on their next initiative check.
Aspect of the Falcon Transmutation Std Gives Arcane Bonuses on Perception checks and ranged attacks.
Blend Illusion Std Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
Break Transmutation Std Break an object or creature in range.
Dancing Lantern Enchantment Std Animates a lantern-flame that follows you and can be used as a ray attack.
Detect Poison Universal Std Detects poison in a creature or object.
Embrace Destiny Universal Std Dice with Fate, for good or ill.
Endure Elements Abjuration Std Exist comfortably in hot or cold regions.
Feather Step Transmutation Std Ignores the adverse movement effects of difficult terrain.
Firebelly Abjuration Std A magical fire warms your belly.
Fog Cloud Abjuration Std Fog obscures vision.
Goodberry Transmutation Std Creates a berry that serves as a full meal and cures 1 or more hit points of damage.
Gravity Bow Evocation Std Projectiles do damage as though one size category bigger.
Horn of Pursuit Evocation Std Create 3 notes that can be heard up to five miles away.
Hunter's Howl Necromancy Std Treat additional enemies as Quarry (Ex).
Hydraulic Push Evocation Std Wave of water damages and pushes an enemy one square.
Jump Transmutation Immediate Subject gains a Vaulting speed for one round.
Keen Senses Transmutation Std Subjects gain Low-Light Vision and a bonus to Perception checks.
Know the Enemy Universal Std Gain a scaling bonus on a monster Knowledge check.
Lead Blades Transmutation Std Melee weapons damage as if one size bigger.
Liberating Command Transmutation Immediate Restrained target may make an Escape Artist check to escape as an immediate action.
Life Pact Necromancy Std Affected creatures automatically donate hp to stabilize fallen ally.
Linebreaker Transmutation Std You gain many scaling bonuses to force your way into enemy lines.
Longstrider Transmutation Std Your speed with all types of movement you possess increases.
Magic Weapon Transmutation Std Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
Mud Buddy Conjuration Std You create a Small minion out of mud, and it obeys your commands.
Poisoned Egg Transmutation Std Transform the contents of a normal egg into a single dose of Simple Venom.
Read Magic Universal Std Read scrolls and spellbooks.
Reinforce Armaments Transmutation Std Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
Remove Sickness Conjuration Std Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
Resist Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Common energy type.
Shillelagh Transmutation Std A bludgeoning (physical, common) or buffeting (physical, uncommon) weapon deals damage as a larger weapon.
Stone Shield Conjuration Immediate A tiny runed stone springs into action, interposing itself between you and an opponent of your choice.
Stumble Gap Conjuration Std Small hole trips creatures.
Summon Monster I Universal Std Summons one Summoned Monster to fight for you.
Thorn Javelin Conjuration Std A thorn darts forth as a ray, inflicting damage and the sickened condition if you hit.
Tireless Pursuit Transmutation Std Ignore damage from hustling and forced marches.
True Strike Universal Immediate Gain a bonus on your next attack roll.
Wave Shield Abjuration Immediate Water blunts one incoming physical attack or fire effect as an immediate action.

Level 2 Ranger Poultices

Name School Cast Time Description
Air Step Transmutation Std Tread on air, with limitations.
Barkskin Transmutation Std Grants +2 Arcane Bonus to AC, at the cost of social skills.
Blade Tutor's Spirit Conjuration Std Attack penalties you choose to suffer are reduced.
Blood Armor Transmutation Std Your blood hardens when you are wounded, increasing your AC.
Bloodhound Transmutation Std Grants caster Perfect Scent.
Companion Polymorph Transmutation Std You transform the target into a smaller, harmless-looking animal of the same approximate body type.
Cure Light Wounds Conjuration Std Cures 2d8 damage + 1/lvl (max +10).
Eagle Eye Universal Ritual Creates a magical sensor high above you.
Effortless Armor Transmutation Std Armor treated no longer slows your speed.
Endure Elements, Communal Abjuration Std As Endure Elements (Ranger Poultice), but you may protect several creatures you touch.
False Life Abjuration Std Gain 1d10 temporary hp + 1/lvl (max +20).
Guiding Star Universal Ritual Know where you used this poultice.
Hold Animal Enchantment Std Paralyzes one Animal or Magical Beast for a little over a round.
Icy Prison Evocation Std Thick ice hampers and damages the target.
Lucky Strike Evocation Std You gain an increasing Arcane Bonus on attack and damage rolls.
Protection from Energy Enchantment Std Grants 4 temp hit points/lvl, only against one kind of common energy.
Reinforce Armaments, Communal Transmutation Std As Reinforce Armaments (Ranger Poultice), but you may affect multiple targets.
Resist Uncommon Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Ricochet Shot Evocation Std Imbues a projectile or thrown weapon to give it the ability to ricochet.
River Whip Conjuration Std Create a whip of water that you wield as a weapon.
Slipstream Conjuration Std Poultice boosts or hampers creature's speed.
Stone Call Conjuration Std Inflicts damage and difficult terrain to all creatures in area.
Summon Monster III Universal Std Summons one Summoned Monster to fight for you.
Vine Strike Conjuration Std Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.
Water Walk Transmutation Std Subject treads on water as if solid.

Level 3 Ranger Poultices

Name School Cast Time Description
Battle Trance Enchantment Std Targets gain bonus damage to attacks while under the effects of the poultice.
Blade Snare Abjuration Std Blades damage and hinder all creatures around you.
Bloody Arrows Conjuration Std Conjure deadly arrows that strike unerringly.
Burst of Speed Transmutation Immediate Immediately take a move action for free, and increase Walk speed until the end of the encounter.
Cloak of Winds Abjuration Std Creates a whirling screen of strong wind around you.
Cure Moderate Wounds Conjuration Std Cures 4d8 damage +1/lvl (max. +20).
Diamond Spray Conjuration Std You blast a ray of diamond slivers at a target in range.
Feather Step, Mass Transmutation Std As Feather Step (Ranger Poultice), but multiple creatures.
Life Bubble Abjuration Std Protects creatures from some types of sustained environmental effects.
Longstrider, Greater Transmutation Std As Longstrider (Ranger Poultice), plus the speeds of other movement modes increase.
Neutralize Poison Conjuration Std Immunizes subject against poison, or detoxifies poison in or on subject.
Protection from Energy, Communal Abjuration Std As Protection from Energy (Ranger Poultice), but you may affect several creatures.
Remove Disease Conjuration Std Attempts to cure a disease in the target.
Resist Energy, Communal Abjuration Std This poultice functions like Resist Energy (Ranger Poultice), except the holder can protect several creatures.
Resist Rare Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Strong Jaw Transmutation Std Grant Immunity to some conditions, and expend the spell to inflict mutilation (physical, rare) damage with a Bite..
Summon Monster V Universal Std Summons one Summoned Monster to fight for you.
Tireless Pursuers Transmutation Std As Tireless Pursuit (Ranger Poultice), but affects many targets rather than one.
Water Walk, Communal Transmutation Std As Water Walk (Ranger Poultice), but you may affect multiple creatures.

Level 4 Ranger Poultices

Name School Cast Time Description
Acidic Spray Conjuration Std Deals heavy Acid damage and inflicts the Singed condition.
Ball Lightning Evocation Std Flying ball of lightning deals heavy Electricity damage.
Blight Necromancy Std Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
Burrow Transmutation Std Target gains a burrow speed of 15.
Cure Serious Wounds Conjuration Std Cures 6d8 damage + 1/lvl (max +30).
Freedom of Movement Abjuration Std Subject moves, despite impediments to restrict movement.
Grove of Respite Conjuration Ritual Creates trees and a small spring on a Material Plane.
Master's Escape Conjuration Immediate Switch places with one summoned creature the holder controls.
Rain of Arrows Conjuration Std The holder conjures a cloud of magical arrows that rain down on any creatures and objects in an area.
Summon Monster VII Universal Std Summons one Summoned Monster to fight for you.
Tar Ball Transmutation Std Ray of sizzling tar injures and slows the target
Tree Stride Conjuration Std Gain brachiating while passing through a forest.