Relentless (Rage Power): Difference between revisions

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| Benefit = Once per round as a free action, you can activate Relentless. Tally all damage you receive between now and the start of your next turn. At the start of your next turn, you recover a number of hit points equal to half this amount, to a maximum of your CHA score (not modifier) + Barbarian level.  This is not considered healing, and the amount of hit points recovered cannot be modified with other abilities, magic items or feats.  If you are rendered unconscious or dead by the damage before the start of your next turn, this does not provide any recovery.  Relentless does not assist with recovering from status conditions or other non-damaging effects you incur from attacks.
| Benefit = Once per round as a [[free action]], you can activate Relentless. Tally all damage you receive between now and the start of your next turn. At the start of your next turn, you recover a number of hit points equal to half this amount, to a maximum of your CHA score (not modifier) + Barbarian level.  This is not considered healing, and the amount of hit points recovered cannot be modified with other abilities, magic items, or feats.  If you are rendered unconscious or dead by the damage before the start of your next turn, this does not provide any recovery.  Relentless does not assist with recovering from status conditions or other non-damaging effects you incur from attacks.




| Prog1 = -
| Prog1 = -


| Prog2 = The maximum recovery possible with Relentless increases to double your CHA score + your Barbarian level.
| Prog2 = The maximum recovery possible with Relentless increases to your Barbarian level + double your CHA score.


| Prog3 = If you are rendered unconscious or dead from damage taken while Relentless is active, the recovery provided by Relentless still occurs. If, after the recovery, you are raised above the threshold for dead, you are not dead. If, after the recovery, you are raised to at least 0 hit points, you are not unconscious.  Because this is not instantaneous, you still fall [[Prone]] from becoming briefly unconscious or dead.
| Prog3 = If you are rendered unconscious or dead from damage taken while Relentless is active, the recovery provided by Relentless still occurs. If, after the recovery, you are raised above the threshold for dead, you are not dead. If, after the recovery, you are raised to at least 0 hit points, you are not unconscious.  Because this is not instantaneous, you still fall [[Prone]] from becoming briefly unconscious or dead.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Next round, recover half the damage you take this round
| ShortDesc|Next round, recover a portion of the damage you take this round
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 21:05, 21 October 2020


Relentless (Ex)

Requires: Barbarian 11, Urban Mien
Benefit: Once per round as a free action, you can activate Relentless. Tally all damage you receive between now and the start of your next turn. At the start of your next turn, you recover a number of hit points equal to half this amount, to a maximum of your CHA score (not modifier) + Barbarian level. This is not considered healing, and the amount of hit points recovered cannot be modified with other abilities, magic items, or feats. If you are rendered unconscious or dead by the damage before the start of your next turn, this does not provide any recovery. Relentless does not assist with recovering from status conditions or other non-damaging effects you incur from attacks.

Progression:

  • 11th Level: -
  • 21st Level: The maximum recovery possible with Relentless increases to your Barbarian level + double your CHA score.
  • 31st Level: If you are rendered unconscious or dead from damage taken while Relentless is active, the recovery provided by Relentless still occurs. If, after the recovery, you are raised above the threshold for dead, you are not dead. If, after the recovery, you are raised to at least 0 hit points, you are not unconscious. Because this is not instantaneous, you still fall Prone from becoming briefly unconscious or dead.