Barbarian Rage Powers
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Table: Rage Powers
Rage Power | Mien | Req'd Lvl | Other Req's | Benefits |
---|---|---|---|---|
Ambush Predator | Feral | 1 | Deal precision damage to an unsuspecting enemy. | |
Arcing Strike | Primal | 1 | Lance a bolt of lightning through several enemies | |
Avalanche Strike | Primal | 1 | Add bonus damage to your next attack and slide your target if you hit | |
Battle Madness | Urban | 1 | Become immune to fear and get a bonus to all saves | |
Beast Heart | Feral | 1 | Gain bonuses to-hit with your second and third attacks in a full attack action. | |
Berserker | 1 | Add CHA or WIS modifier to attacks you hit with during your turn this round. | ||
Bestial Climber | 1 | You gain Lesser Climb with a speed of 30 | ||
Bestial Leaper | 1 | Gain the ability to make incredible jumps | ||
Bestial Swimmer | 1 | Gain Lesser Swim with a speed of 30 | ||
Blistering Rage | Primal | 1 | Scald the flesh of an adjacent opponent | |
Bloodfang | Feral | 11 | Change the next Bleed attack you make into a Ruptured attack instead | |
Bloodspatter | Feral | 1 | Inflict Dazzled on a foe after you hit an adjacent foe | |
Bloodthirst | Urban | 1 | Add your CHA modifier to your DR and to the damage of your next attack | |
Bloody Wrath | 1 | Sacrifice hit points to gain to-hit bonuses on attacks. | ||
Body Bludgeon | Urban | 1 | Hit a foe with another foe, dealing damage to both | |
Born Under A Bad Sign | Superstitious | 1 | Add +1d6 to any one d20 roll you make before the start of your next turn | |
Buffeting Vortex | Primal | 1 | Pull a creature within 15 feet of you into an adjacent square. | |
Caustic Froth | Primal | 21 | Cover nearby enemies in acidic froth, preventing stealth | |
Clear Mind | Urban | 1 | Grant yourself or an ally a bonus Will save to try to shrug off a condition that required a Will save. | |
Come and Get Me | Urban | 1 | Lower your defenses to get attacks of opportunity on foes who strike at you | |
Crippling Blow | Urban | 11 | Inflict the Impaired status condition with your next attack | |
Dead-Eyed Stare | Superstitious | 1 | Make a magic-using enemy Unsteady | |
Deadly Accuracy | Urban | 1 | Increase your critical multiplier by 1. | |
Deathless Frenzy | Superstitious | 1 | Gain a bonus attack against undead or constructs | |
Defy Death | 1 | The next attack made against you deals only half damage. | ||
Desperate Rage | Superstitious | 1 | Add a bonus to-hit equal to the number of magical enemies you are adjacent to | |
Devastation | 1 | Your next attack decreases the target's AC if it hits | ||
Disruptive | Superstitious | 1 | Increase the DC of Caster Checks to cast defensively on adjacent spell-casting creatures. | |
Distrustful Gaze | Superstitious | 11 | Gain an immediate save against an illusion, charm, enchantment or mind-affecting effect while raging | |
Doodlebug | Superstitious | 1 | Know the exact square of a creature regardless of line of sight or line of effect | |
Downing Strike | Urban | 1 | Add a Trip maneuver to your next attack of opportunity | |
Eater of Magic | Superstitious | 1 | Save twice against the next spell, spell-like, or supernatural ability that targets you | |
Elbow Strike | Urban | 1 | Gain a bonus attack during a full attack action | |
Elemental Strike | Primal | 1 | Empower your attacks with elemental damage | |
Epic Fixation | 26 | Improve your Furious Fixation class feature to +2 to-hit per attack instead of +1. | ||
Erratic Charge | Feral | 1 | Change course during a charge attack action | |
Expert Throw | Urban | 1 | Use your STR modifier on your next thrown weapon attack | |
Explosive Charge | Primal | 21 | Deal fire damage to your foes at the end of your charge | |
Final Stand | 1 | Increase your DR for the round | ||
Ghost Step | Superstitious | 1 | Become incorporeal and take only half damage during your next move action | |
Gore Hound | Feral | 21 | Slide an enemy into any unoccupied square you threaten | |
Gutting Wrench | Feral | 11 | Your next attack also inflicts Sickened on your target | |
Haunt | Superstitious | 1 | Call a haunt to assist you with flanks | |
Howling Charge | Feral | 1 | Deal sonic damage to your charge target and all creatures adjacent to it | |
Hurling Charge | 1 | Make a free thrown weapon attack during a charge attack action | ||
Infernal Core | Primal | 1 | Deal a burst of fire damage to all nearby creatures as a free action. | |
Knuckle Dragger | Urban | 1 | Perform a free Reposition maneuver with your next attack | |
Land's Obeisance | Primal | 1 | Force rough terrain to become smooth for your passage | |
Let Them Try | 1 | Make an attack of opportunity against the creature that attacks you next | ||
Magic Bane | Superstitious | 1 | Add your WIS modifier to damage against any magical creatures | |
Mana's Red Bane | Superstitious | 21 | Suppress a creature's ability to use a spell, spell-like or supernatural ability | |
Mauler | Feral | 1 | Gain a bonus bite attack when you make a full attack | |
Menacing Growl | Feral | 1 | Inflict the Humbled condition on the next creature you successfully hit. | |
Penetrating Blow | Feral | 11 | Your next attack can ignore DR | |
Primal Soul | Primal | 1 | Gain ER x/- equal to your WIS modifier | |
Rampage | 1 | Walk 10 feet as a free action after your next attack | ||
Rancor | 16 | Activate multiple rage powers this round without using your Frenzy class feature. | ||
Red Haze of Madness | Superstitious | 1 | Gain a bonus to saves vs. spells, spell-like and supernatural abilities | |
Relentless | Urban | 11 | Next round, recover a portion of the damage you take this round | |
Renewed Vigor | 1 | Heal yourself for either your WIS or CHA modifier's worth of hit point damage | ||
Roots of the Mountain | Primal | 1 | Reduce forced movement by 2 squares | |
Savage Intuition | Urban | 1 | Gain Blindsense in a 5-foot radius | |
Scattering Charge | Feral | 11 | Slide the target of your charge, and all creatures adjacent to it | |
Scent | Feral | 1 | Gain Scent with a 30-foot radius | |
Shatterbones | Primal | 1 | Your next attack decreases the target's AC if it hits | |
Shoving Shoulder | 1 | Shove one of the enemies you hit this round | ||
Sin Eater | Superstitious | 21 | Reduce the severity of a condition on you or an ally | |
Slipstream | Primal | 1 | Walk 10 feet as a free action that does not provoke attacks of opportunity. | |
Smasher | 1 | Perform a Sunder combat maneuver as a swift action | ||
Solarian Cloak | Primal | 11 | Become Hardened to (suffering only half damage from) one energy type | |
Spellbreaker | Superstitious | 1 | Use Sunder maneuver to suppress a spell effect | |
Sudden Assault | 1 | Gain a +4 bonus when performing a Charge maneuver. | ||
Surprise Accuracy | Urban | 1 | Gain a bonus to-hit on your next attack | |
The Gods Look Away | Urban | 21 | Your attacks originate from a space other than your own | |
Threatening Snap | Feral | 1 | Bite an enemy that tries to 5-foot step away | |
Tirade | Superstitious | 1 | Inflict rugosic (physical, uncommon) damage and Jinxed on a nearby enemy. | |
Unstoppable Rush | 1 | Increase your movement speed by 10 feet until the start of your next turn. | ||
Untouchable | 11 | Immediately end a weak status condition that is affecting you | ||
Vicious Slice | Urban | 1 | Inflict Bleed with your next attack action | |
Violent Revel | 1 | Perform an attack that hits all enemies within your melee reach. | ||
Whipsaw | 1 | If your next attack hits, gain a bonus attack action at your highest attack value. |