Druid Spells: Difference between revisions
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[[Category: Epic Path]][[Category: Spells]][[Category:Druid]] | [[Category: Epic Path]][[Category: Spells]][[Category:Druid]] | ||
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! width=" | ! width="10%" | [[#Level 0 Druid Spells|Orisons]] || width="10%" | [[#Level 1 Druid Spells|1st]] || width="10%" | [[#Level 2 Druid Spells|2nd]] || width="10%" | [[#Level 3 Druid Spells|3rd]] || width="10%" | [[#Level 4 Druid Spells|4th]] || width="10%" | [[#Level 5 Druid Spells|5th]] || width="10%" | [[#Level 6 Druid Spells|6th]] || width="10%" | [[#Level 7 Druid Spells|7th]] || width="10%" | [[#Level 8 Druid Spells|8th]] || width="10%" | [[#Level 9 Druid Spells|9th]] | ||
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{{SpellTableAid|Guidance|Dru}} | {{SpellTableAid|Guidance|Dru}} | ||
{{SpellTableAid|Jolt|Dru}} | |||
{{SpellTableAid|Know Direction|Dru}} | {{SpellTableAid|Know Direction|Dru}} | ||
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{{SpellTableAid|Virtue|Dru}} | {{SpellTableAid|Virtue|Dru}} | ||
{{SpellTableAid|Wild Shape I|Dru}} | |||
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{{SpellTableAid|Liberating Command|Dru}} | {{SpellTableAid|Liberating Command|Dru}} | ||
{{SpellTableAid|Lightning Arc|Dru}} | |||
{{SpellTableAid|Longstrider|Dru}} | {{SpellTableAid|Longstrider|Dru}} | ||
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{{SpellTableAid|Vine Strike|Dru}} | {{SpellTableAid|Vine Strike|Dru}} | ||
{{SpellTableAid|Wild Shape II|Dru}} | |||
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{{SpellTableAid|Water Breathing|Dru}} | {{SpellTableAid|Water Breathing|Dru}} | ||
{{SpellTableAid|Wild Shape III|Dru}} | |||
{{SpellTableAid|Wind Wall|Dru}} | {{SpellTableAid|Wind Wall|Dru}} | ||
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{{SpellTableAid|Echolocation|Dru}} | {{SpellTableAid|Echolocation|Dru}} | ||
{{SpellTableAid|Elemental Body I|Dru}} | |||
{{SpellTableAid|Flaming Sphere, Greater|Dru}} | {{SpellTableAid|Flaming Sphere, Greater|Dru}} | ||
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{{SpellTableAid|Touch of Slime|Dru}} | {{SpellTableAid|Touch of Slime|Dru}} | ||
{{SpellTableAid|Wild Shape IV|Dru}} | |||
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{{SpellTableAid|Cure Critical Wounds|Dru}} | {{SpellTableAid|Cure Critical Wounds|Dru}} | ||
{{SpellTableAid|Elemental Body II|Dru}} | |||
{{SpellTableAid|Hungry Earth|Dru}} | {{SpellTableAid|Hungry Earth|Dru}} | ||
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{{SpellTableAid|Tree Stride|Dru}} | {{SpellTableAid|Tree Stride|Dru}} | ||
{{SpellTableAid|Wild Shape V|Dru}} | |||
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{{SpellTableAid|Dust Form|Dru}} | {{SpellTableAid|Dust Form|Dru}} | ||
{{SpellTableAid|Elemental Body III|Dru}} | |||
{{SpellTableAid|Form of the Dragon I|Dru}} | |||
{{SpellTableAid|Move Earth|Dru}} | {{SpellTableAid|Move Earth|Dru}} | ||
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{{SpellTableAid|Transport via Plants|Dru}} | {{SpellTableAid|Transport via Plants|Dru}} | ||
{{SpellTableAid|Wild Shape VI|Dru}} | |||
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{{SpellTableAid|Cure Moderate Wounds, Mass|Dru}} | {{SpellTableAid|Cure Moderate Wounds, Mass|Dru}} | ||
{{SpellTableAid|Elemental Body IV|Dru}} | |||
{{SpellTableAid|Fairy Ring Retreat|Dru}} | {{SpellTableAid|Fairy Ring Retreat|Dru}} | ||
{{SpellTableAid|Fire Storm|Dru}} | {{SpellTableAid|Fire Storm|Dru}} | ||
{{SpellTableAid|Form of the Dragon II|Dru}} | |||
{{SpellTableAid|Planar Refuge|Dru}} | {{SpellTableAid|Planar Refuge|Dru}} | ||
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{{SpellTableAid|True Seeing|Dru}} | {{SpellTableAid|True Seeing|Dru}} | ||
{{SpellTableAid| | {{SpellTableAid|Wall of Light|Dru}} | ||
{{SpellTableAid| | {{SpellTableAid|Wild Shape VII|Dru}} | ||
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{{SpellTableAid|Finger of Death|Dru}} | {{SpellTableAid|Finger of Death|Dru}} | ||
{{SpellTableAid|Form of the Dragon III|Dru}} | |||
{{SpellTableAid|Reverse Gravity|Dru}} | {{SpellTableAid|Reverse Gravity|Dru}} | ||
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{{SpellTableAid|Word of Recall|Dru}} | {{SpellTableAid|Word of Recall|Dru}} | ||
{{SpellTableAid|Wild Shape VIII|Dru}} | |||
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{{SpellTableAid|Resist All Energy|Dru}} | {{SpellTableAid|Resist All Energy|Dru}} | ||
{{SpellTableAid|Shapechange|Dru}} | |||
{{SpellTableAid|Stone Fist|Dru}} | {{SpellTableAid|Stone Fist|Dru}} | ||
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{{SpellTableAid|Tsunami|Dru}} | {{SpellTableAid|Tsunami|Dru}} | ||
{{SpellTableAid|Wild Shape IX|Dru}} | |||
{{SpellTableAid|Winds of Vengeance|Dru}} | {{SpellTableAid|Winds of Vengeance|Dru}} | ||
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Latest revision as of 17:51, 6 December 2020
Level 0 Druid Spells
Level 0 druid spells are also called "Orisons".
Name | School | Cast Time | Description |
---|---|---|---|
Create Water | Conjuration | Std | Creates 2 gallons/lvl of pure water. |
Detect Magic | Universal | Std | Detects all spells and magic items within a 60 ft cone. |
Detect Poison | Universal | Std | Detects poison in a creature or object. |
Drench | Conjuration | Std | A sudden downpour soaks a target creature or object. |
Enhanced Diplomacy | Universal | Std | Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check. |
Flare | Evocation | Std | Dazzles one creature. |
Guidance | Universal | Std | +1 Divine Bonus on one attack roll, saving throw, or skill check. |
Jolt | Transmutation | Std | Deal lightning damage with a ranged touch attack. |
Know Direction | Universal | Std | You discern north. |
Light | Evocation | Std | Object shines like a torch. |
Mending | Transmutation | Std | Makes minor repairs on a non-magical object that is damaged or Broken. |
Purify Food and Drink | Transmutation | Std | Purifies 1 cu. ft./lvl of food or water. |
Read Magic | Universal | Std | Read scrolls and spellbooks. |
Resistance | Abjuration | Immediate | Subject gains +1 bonus on saving throws. |
Spark | Abjuration | Std | Dangerous spark injures your attacker. |
Stabilize | Conjuration | Std | Cause a dying creature to stabilize, or a Bleed to stop. |
Virtue | Transmutation | Std | Subject instantly gains 1 temporary hp. |
Wild Shape I | Transmutation | Std | Turns you into a random, sized-medium natural animal |
Level 1 Druid Spells
Name | School | Cast Time | Description |
---|---|---|---|
Acid Maw | Transmutation | Std | Do acid damage after a successful Companion or Mounted attack. |
Air Bubble | Conjuration | Std | Creates a small pocket of air around your head or an object, which may burst as an attack. |
Alter Winds | Transmutation | Std | Modify the winds to injure creatures, make flying difficult in an area, or make sailing faster. |
Ant Haul | Transmutation | Std | Increases the carrying capacity of a creature by 10 pounds per caster level. |
Aspect of the Falcon | Transmutation | Std | Gives Divine Bonuses on Perception checks and ranged attacks. |
Blend | Illusion | Std | Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment. |
Burning Disarm | Transmutation | Std | A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. |
Cure Light Wounds | Conjuration | Std | Cures 2d8 damage + 1/lvl (max +10). |
Endure Elements | Abjuration | Std | Exist comfortably in hot or cold regions. |
Expeditious Excavation | Transmutation | Std | Moves small amounts of earth. |
Feather Step | Transmutation | Std | Ignores the adverse movement effects of difficult terrain. |
Goodberry | Transmutation | Std | Creates a berry that serves as a full meal and cures 1 or more hit points of damage. |
Hydraulic Push | Evocation | Std | Wave of water damages and pushes an enemy one square. |
Jump | Transmutation | Immediate | Subject gains a Vaulting speed for one round. |
Keen Senses | Transmutation | Std | Subject gains Low-Light Vision and a bonus to Perception checks. |
Liberating Command | Transmutation | Immediate | Restrained target may make an Escape Artist check to escape as an immediate action. |
Lightning Arc | Evocation | Std | Targets in a line take lightning damage. |
Longstrider | Transmutation | Std | Your speed with all types of movement you possess increases. |
Mighty Fist of the Earth | Conjuration | Std | Make an earthy ray attack at a distance. |
Monkey Fish | Transmutation | Std | Gain a climb speed and a swim speed of 10 ft. or more for a time. |
Mudball | Conjuration | Std | Ray Attack that causes the target to be blinded and bludgeoned. |
Nauseating Trail | Enchantment | Std | Creature leaves a trail of Stinking Cloud (Sorcerer/Wizard Spell) squares. |
Produce Flame | Evocation | Std | Call forth a flame, and let it explore. |
Remove Sickness | Conjuration | Std | Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions. |
Shillelagh | Transmutation | Std | Target's bludgeoning (physical, common) or buffeting (physical, uncommon) weapon deals damage as a larger weapon. |
Snowball | Necromancy | Std | Ranged touch delivers Cold Damage and might inflict torpid. |
Stone Shield | Conjuration | Immediate | A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. |
Summon Monster I | Universal | Std | Summons one Summoned Monster to fight for you. |
Thorn Javelin | Conjuration | Std | A thorn darts forth as a ray, inflicting damage and the sickened condition if you hit. |
Touch of Bloodletting | Necromancy | Std | This spell causes any existing wounds that the target possesses to bleed profusely. |
Touch of the Sea | Transmutation | Std | Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process. |
Wave Shield | Abjuration | Immediate | Water blunts one incoming attack or fire effect as an immediate action. |
Level 2 Druid Spells
Name | School | Cast Time | Description |
---|---|---|---|
Aboleth's Lung | Transmutation | Std | Targets are suddenly unable to breathe air, but can breathe underwater. |
Aggressive Thundercloud | Evocation | Std | Flying storm cloud deals electricity damage. |
Air Step | Transmutation | Std | Tread on air, with limitations. |
Barkskin | Transmutation | Std | Grants +2 Divine Bonus to AC, at the cost of social skills. |
Burning Gaze | Evocation | Std | Inflict fire damage and Burned to creatures simply by looking at them. |
Burst of Radiance | Illusion | Std | Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them. |
Climbing Beanstalk | Conjuration | Std | Create a beanstalk that is very easy to climb. |
Companion Polymorph | Transmutation | Std | You transform the target into a smaller, harmless-looking animal of the same approximate body type. |
Divine Trident | Evocation | Std | Holy power strikes up to three foes in a cone next to your space. |
Eagle Eye | Universal | Ritual | Creates a magical sensor high above you. |
Endure Elements, Communal | Abjuration | Std | As Endure Elements (Druid Spell), but you may protect several creatures you touch. |
Euphoric Cloud | Enchantment | Std | Fog intoxicates living creatures. |
Flaming Sphere | Evocation | Std | Rolling ball of fire deals Fire Damage. |
Fog Cloud | Abjuration | Std | Fog obscures vision. |
Frost Fall | Evocation | Std | Inflict cold damage and hindered. |
Gust of Wind | Evocation | Std | Blows away or knocks down smaller creatures. |
Hold Animal | Enchantment | Std | Paralyzes one Animal or Magical Beast for a little over a round. |
Mud Buddy | Conjuration | Std | You create a Small minion out of mud, and it obeys your commands. |
Resist Energy | Abjuration | Std | Provides a scaling resistance to one Common energy type. |
Restoration, Lesser | Conjuration | Immediate | Removes a weak status condition. |
River Whip | Conjuration | Std | Create a whip of water that you wield as a weapon. |
Slipstream | Conjuration | Std | Wave boosts or hampers creature's speed. |
Spider Climb | Transmutation | Std | Grants Greater Climb of 20 feet. |
Stone Call | Conjuration | Std | Inflicts damage and difficult terrain to all creatures in area. |
Summon Monster II | Universal | Std | Summons one Summoned Monster to fight for you. |
Vine Strike | Conjuration | Std | Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks. |
Wild Shape II | Transmutation | Std | Turns you into a random, sized-medium natural animal |
Level 3 Druid Spells
Name | School | Cast Time | Description |
---|---|---|---|
Accept Affliction | Conjuration | Std | The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. |
Air Geyser | Abjuration | Std | Blast of air deals bludgeoning damage and pushes targets violently around. |
Aqueous Orb | Enchantment | Std | Rolling ball of water deals Buffeting or Winded Damage. |
Ash Storm | Conjuration | Std | Hamper vision and inflict abrasion damage on all victims. |
Blade Snare | Abjuration | Std | Blades damage and hinder all creatures around you. |
Burrow | Transmutation | Std | Target gains a burrow speed of 15. |
Call Lightning | Evocation | Std | Calls down lightning bolts. |
Cloak of Winds | Abjuration | Std | Creates a whirling screen of strong wind around you. |
Cure Moderate Wounds | Conjuration | Std | Cures 4d8 damage +1/lvl (max. +20). |
Daylight | Evocation | Std | 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind. |
Feather Step, Mass | Transmutation | Std | As Feather Step (Druid Spell), but multiple creatures. |
Gentle Repose | Necromancy | Std | Preserves one corpse. |
Hurricane Blast | Evocation | Std | Creates a severe blast of wind away from you. |
Longstrider, Greater | Transmutation | Std | As Longstrider (Druid Spell), plus the speeds of other movement modes increase. |
Neutralize Poison | Conjuration | Std | Immunizes subject against poison, or detoxifies poison in or on subject. |
Protection from Energy | Enchantment | Std | Grants 3 temp hit points/lvl, only against one kind of common energy. |
Quench | Transmutation | Std | Extinguishes fires. |
Remove Disease | Conjuration | Std | Attempts to remove a disease from the target. |
Resist Energy, Communal | Abjuration | Std | This spell functions like Resist Energy (Druid Spell), except you can protect several creatures. |
Sky Swim | Transmutation | Std | This spell grants the target the ability to swim through the air. |
Spider Climb, Communal | Transmutation | Std | As Spider Climb (Druid Spell), but affects multiple targets. |
Summon Monster III | Universal | Std | Summons one Summoned Monster to fight for you. |
Water Breathing | Transmutation | Std | Subjects can breathe underwater. |
Wild Shape III | Transmutation | Std | Turns you into a random, sized-medium natural animal |
Wind Wall | Abjuration | Std | Deflects arrows, smaller creatures, and gases. |
Level 4 Druid Spells
Name | School | Cast Time | Description |
---|---|---|---|
Absorb Toxicity | Necromancy | Std | You become immune to poisons, absorb one, and then spread it to others. |
Aggressive Thundercloud, Greater | Evocation | Std | Flying storm cloud deals electricity damage. |
Air Walk | Transmutation | Std | Subject treads on air as if solid (climb or descend at 45-degree angle). |
Atavism | Transmutation | Std | Targets gain many buffs, at the cost of their Spark. |
Ball Lightning | Evocation | Std | Flying ball of lightning deals heavy Electricity damage. |
Blight | Necromancy | Std | Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty. |
Calm Air | Abjuration | Std | You calm the air and disperse fog, dust, and other particles. |
Cape of Wasps | Conjuration | Std | Wasps defend or carry you. |
Caustic Blood | Transmutation | Std | You imbue your blood with corrosive acid. |
Cure Serious Wounds | Conjuration | Std | Cures 6d8 damage + 1/lvl (max +30). |
Dispel Magic | Abjuration | Std | Cancels one magical spell or effect |
Echolocation | Transmutation | Std | Grants you Echolocation. |
Elemental Body I | Transmutation | Std | Turns you into a creature associated with Air, Earth, Fire, or Water. |
Flaming Sphere, Greater | Evocation | Std | Rolling ball of fire deals Fire Damage. |
Freedom of Movement | Abjuration | Std | Subject moves, despite impediments to restrict movement. |
Grove of Respite | Conjuration | Ritual | Creates trees and a small spring on a Material Plane. |
Ice Storm | Evocation | Std | Hail deals damage and may slow creatures. |
Life Bubble | Abjuration | Std | Protects creatures from some types of sustained environmental effects. |
Master's Escape | Conjuration | Immediate | Switch places with one summoned creature you control. |
Protection from Energy, Communal | Abjuration | Std | As Protection from Energy (Druid Spell), but you may affect several creatures. |
Resist Uncommon Energy | Abjuration | Std | Ignores a scaling number of points of damage per attack from a specified Uncommon energy type. |
Ride the Waves | Transmutation | Std | Target can breathe water and swim. |
Strong Jaw | Transmutation | Std | Grant Immunity to some conditions, and expend the spell to inflict crushing (physical, common) damage with a Bite.. |
Summon Monster IV | Universal | Std | Summons one Summoned Monster to fight for you. |
Touch of Slime | Conjuration | Std | Touch infests a target with slime, doing heavy damage. |
Wild Shape IV | Transmutation | Std | Turns you into a random, sized-medium natural animal |
Level 5 Druid Spells
Name | School | Cast Time | Description |
---|---|---|---|
Air Walk, Communal | Transmutation | Std | As Air Walk (Druid Spell), but you may affect multiple creatures. |
Cure Critical Wounds | Conjuration | Std | Cures 8d8 damage + 2/lvl (max +40). |
Elemental Body II | Transmutation | Std | Turns you into a creature associated with Air, Earth, Fire, or Water. |
Hungry Earth | Transmutation | Std | All solid surfaces bite savagely at creatures adjacent to them. |
Icy Prison | Evocation | Std | Thick ice hampers and damages the target. |
Oasis | Transmutation | Std | Create a comfortable and secured place in the wilderness. |
Pillar of Fire | Evocation | Std | Creates deadly columns of flame. |
Pillar of Thorns | Conjuration (creation) | Std | Pillars of Thorns damage anyone who tries to pass. |
Reprobation | Transmutation | Std | Marked target is shunned. |
Rest Eternal | Necromancy | Ritual | Dead or undead creature cannot be revived. |
Sheet Lightning | Evocation | Std | You create a dazzling flash of electricity that fills the target area. |
Stoneskin | Enchantment | Std | Ignores a scaling number of points of damage per attack from a specified Common Physical damage type. |
Summon Monster V | Universal | Std | Summons one Summoned Monster to fight for you. |
Tree Stride | Conjuration | Std | Gain brachiating while passing through a forest. |
Wild Shape V | Transmutation | Std | Turns you into a random, sized-medium natural animal |
Level 6 Druid Spells
Name | School | Cast Time | Description |
---|---|---|---|
Cure Light Wounds, Mass | Conjuration | Std | Cures 1d8 damage + 1/lvl, maximum +15. |
Dispel Magic, Greater | Abjuration | Std | Cancels multiple magical spells or effects |
Dust Form | Transmutation | Std | You become an incorporeal creature of dust for a short period of time. |
Elemental Body III | Transmutation | Std | Turns you into a creature associated with Air, Earth, Fire, or Water. |
Form of the Dragon I | Transmutation | Std | Turns you into a draconic creature. |
Move Earth | Transmutation | Ritual | Digs enormous trenches and builds hills. |
Pillar of Stone | Conjuration | Std | Creates durable stone pillars. |
Plague Storm | Necromancy | Std | Cloud inflicts Necrotic damage |
Stoneskin, Communal | Enchantment | Std | As Stoneskin (Druid Spell), but you may protect multiple creatures. |
Storm Step | Conjuration | Std | You call lightning for damage, and transport. |
Summon Monster VI | Universal | Std | Summons one Summoned Monster to fight for you. |
Tar Ball | Transmutation | Std | Ray of burning tar injures and slows the target |
Transport via Plants | Conjuration | Ritual | Move instantly from one plant to another. |
Wild Shape VI | Transmutation | Std | Turns you into a random, sized-medium natural animal |
Level 7 Druid Spells
Name | School | Cast Time | Description |
---|---|---|---|
Call Lightning Storm | Evocation | Std | As Call Lightning (Druid Spell), but multiple bolts. |
Constricting Coils | Conjuration | Std | Eldritch muscular coils deal crushing damage to the target while holding it still. |
Cure Moderate Wounds, Mass | Conjuration | Std | Cures 3d8 damage + 1/lvl, maximum +20. |
Elemental Body IV | Transmutation | Std | Turns you into a creature associated with Air, Earth, Fire, or Water. |
Fairy Ring Retreat | Conjuration | Std | Toadstool circle leads to an extradimensional meadow. |
Fire Storm | Evocation | Std | Deals Fire Damage. |
Form of the Dragon II | Transmutation | Std | Turns you into a huge draconic creature. |
Planar Refuge | Conjuration | Std | Enforces the rules of the Material Plane on other planes of existence. |
Resist Rare Energy | Abjuration | Std | Ignores a scaling number of points of damage per attack from a specified Rare energy type. |
Scouring Winds | Evocation | Std | Winds deal scouring damage. |
Standing Wave | Enchantment | Std | Rolling ball of water deals Buffeting or Winded Damage. |
Summon Monster VII | Universal | Std | Summons one Summoned Monster to fight for you. |
Sunbeam | Evocation | Std | Bring forth a dazzling ray of light (energy, uncommon). |
True Seeing | Universal | Std | Lets you see things as they really are. |
Wall of Light | Enchantment | Std | An immobile curtain of deadly light that blocks line of sight. |
Wild Shape VII | Transmutation | Std | Turns you into a sized-medium natural animal |
Level 8 Druid Spells
Name | School | Cast Time | Description |
---|---|---|---|
Atavism, Mass | Transmutation | Std | Multiple creatures gain the Gifts of the Green. |
Blood Mist | Conjuration (creation) | Std | Inflict mutilation (physical, rare) on a large area at range. |
Cure Serious Wounds, Mass | Conjuration | Std | Cures 5d8 damage + 1/lvl, maximum +30. |
Finger of Death | Necromancy | Std | Deals heavy necrotic (energy, uncommon) damage to one subject. |
Form of the Dragon III | Transmutation | Std | Turns you into a huge draconic creature. |
Reverse Gravity | Transmutation | Std | Ray attack causes objects and creatures to fall upward, or suffer heavy ripping damage.. |
Seamantle | Conjuration | Std | Sheathes you in protective water. |
Stormbolts | Evocation | Std | You are struck by a massive lightning bolt...and share. |
Summon Monster VIII | Universal | Std | Summons one Summoned Monster to fight for you. |
Sunburst | Evocation | Std | Deals heavy light damage to a large area within range. |
Pillar of Lava | Evocation | Std | Pillars of lava impede movement and deal damage. |
Word of Recall | Conjuration | Ritual | Teleports you back to designated place. |
Wild Shape VIII | Transmutation | Std | Turns you into a random, sized-medium natural animal |
Level 9 Druid Spells
Name | School | Cast Time | Description |
---|---|---|---|
Clashing Rocks | Conjuration | Std | Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface. |
Cure Critical Wounds, Mass | Conjuration | Std | Cures 7d8 damage + 1/lvl, maximum +35. |
Foresight | Universal | Std | "Sixth sense" warns of impending danger and grants many benefits. |
Gloria Mundi | Transmutation | Std | Allies you choose are transmuted into their perfect forms, gaining many benefits. |
Polar Midnight | Transmutation | Std | Polar cold immobilizes and deals damage. |
Regenerate | Conjuration | Ritual | Subject's severed limbs grow back, tiredness is removed, and they regrow hit points. |
Resist All Energy | Abjuration | Std | Ignores a scaling number of points of damage per attack from All energy types. |
Shapechange | Transmutation | Std | Assume form of a Small to Huge Monster of any sort, with strong Ranged abilities. |
Stone Fist | Transmutation | Std | Your unarmed strikes are lethal. |
Storm of Vengeance | Conjuration | Std | Storm rains down lightning bolts. |
Summon Monster IX | Universal | Std | Summons one Summoned Monster to fight for you. |
Tsunami | Conjuration | Std | Huge wave damages and sweeps up all in its path. |
Wild Shape IX | Transmutation | Std | Turns you into a random, sized-medium natural animal |
Winds of Vengeance | Evocation | Std | Gives you the ability to fly and attack with wind. |