Invisible Creature: Difference between revisions

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m (Text replacement - " <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> }}</onlyinclude> | Special-Ability-2-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Concentration}}} " to " <!-- Val...)
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| Picture =  
| Picture = Invisible_Creature_1.png
| Picture-Text =  
| Picture-Text = Look out! It's right behind you! Probably.


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| '''''Invisible Creature''''' indicates a creature that can turn itself greater [[invisible]], which means they are often undetected by all usual senses until they have made an attack (with the benefits of Invisible Attacks, see below). This Pattern can be used to model tribes of phase-shifted orcs, weird half-ghost hybrids, or just a pack of gnolls who got their hands on some alchemical goodies. It is also commonly used to signify a group of monsters who have some form of magical support, perhaps from a creature with the Mage pattern nearby, or some unpleasant alliance with an NPC Wizard with nefarious goals. This pattern can also represent worshippers of a God of Thievery, cultists of Air Elementals, or the soldiers of a powerful Lich.  
| Description| '''''Invisible Creature''''' indicates a creature that can turn itself greater [[invisible]], which means they are often undetected by all usual senses until they have made an attack (with the benefits of Invisible Attacks, see below). This Pattern can be used to model tribes of phase-shifted orcs, weird half-ghost hybrids, or just a pack of gnolls who got their hands on some alchemical goodies. It is also commonly used to signify a group of monsters who have some form of magical support, perhaps from a creature with the Mage pattern nearby, or some unpleasant alliance with an [[NPC]] Wizard with nefarious goals. This pattern can also represent worshippers of a God of Thievery, cultists of Air Elementals, or the soldiers of a powerful Lich.  


Invisible Creature is a great Pattern to really keep adventuerers on their toes, and as a result is one of the most commonly used Patterns. There's nothing like a wandering pack of invisible alchemically-treated Skeletons or Zombies to really make things exciting, and an Invisible Dragon is just...scary.
Invisible Creature is a great Pattern to really keep adventurers on their toes, and as a result is one of the most commonly used Patterns. There's nothing like a wandering pack of invisible alchemically-treated Skeletons or Zombies to really make things exciting, and an Invisible Dragon is just...scary.
   
   
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| Skill-Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Skill-Perception-Adj}}}
| Skill-Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Skill-Perception-Adj}}}
| Skill-Perception-Adj|  
| Skill-Perception-Adj| 2
}}</onlyinclude>
}}</onlyinclude>


| Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}}
| Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}}
| Hit-Points-Adj|  
| Hit-Points-Adj| 1
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| Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}}
| Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}}
| Refl-Adj|  
| Refl-Adj| 2
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| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}}
| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}}
| Damage-Adj|  
| Damage-Adj| 1
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| AC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|AC-Adj}}}
| AC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|AC-Adj}}}
| AC-Adj|  
| AC-Adj| 1
}}</onlyinclude>
}}</onlyinclude>


| Maneuver-Offense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Offense-Adj}}}
| Maneuver-Offense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Offense-Adj}}}
| Maneuver-Offense-Adj|  
| Maneuver-Offense-Adj| 2
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| Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}}
| Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}}
| Increase-All-Existing-Skills|  
| Increase-All-Existing-Skills| 2
   <!-- This adjusts the value for all skills the monster already knows, without giving them new skills.
   <!-- This adjusts the value for all skills the monster already knows, without giving them new skills.
       This value is NOT added to any specific skill CR modifier; it will always prefer a specific skill
       This value is NOT added to any specific skill CR modifier; it will always prefer a specific skill
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| Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}}
| Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}}
| Special-Defenses-1| '''''Invisible Stealth''''': An Invisible Creature gains [[Invisibility, Greater (Sorcerer/Wizard Spell)|Greater Invisibility]]. This means they cannot be seen past 30 feet if they enter a [[Stealth]] Stance, plus many other advantages.
| Special-Defenses-1|  
 
They may begin any encounter [[Invisible]] if they wish. When their Invisibility is broken (such as when they attack), they may re-activate this ability as a swift action once per encounter.
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   <!-- SPECIAL ABILITY 1 -->
   <!-- SPECIAL ABILITY 1 -->
| Special-Ability-1-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Name}}}
| Special-Ability-1-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Name}}}
| Special-Ability-1-Name| '''''Invisible Attack'''''
| Special-Ability-1-Name| Invisible Attack
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| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}}
| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}}
| Special-Ability-1-Action-Required|  
| Special-Ability-1-Action-Required| Automatic if Invisible
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
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   <!-- SPECIAL ABILITY 2 -->
   <!-- SPECIAL ABILITY 2 -->
| Special-Ability-2-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Name}}}
| Special-Ability-2-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Name}}}
| Special-Ability-2-Name|  
| Special-Ability-2-Name| Invisible Stealth
}}</onlyinclude>
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| Special-Ability-2-Type=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Type}}}
| Special-Ability-2-Type=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Type}}}
| Special-Ability-2-Type|  
| Special-Ability-2-Type| Su
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
}}</onlyinclude>
}}</onlyinclude>


| Special-Ability-2-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Action-Required}}}
| Special-Ability-2-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Action-Required}}}
| Special-Ability-2-Action-Required|  
| Special-Ability-2-Action-Required| Automatic and Swift 1/Enc
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
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| Special-Ability-2-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Description}}}
| Special-Ability-2-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Description}}}
| Special-Ability-2-Description|  
| Special-Ability-2-Description| Any time an Invisible Creature enters a [[Stealth]] stance, they also gain [[Invisibility, Greater (Sorcerer/Wizard Spell)|Greater Invisibility]]. This means they cannot be perceived by any sense types if they are more than 30 feet from the observer, and any creature attempting to notice them within 30 feet must do so with a [[Spot]] (i.e. active perception) check (passive perception checks will never notice an invisible creature).  Invisibility offers several other advantages, so be sure to read the linked entry.
<p></p>
In addition, an Invisible Creature may begin any encounter both [[Stealth]]ed and [[Invisible]], if they wish. When their Invisibility is broken (such as when they attack), they can reinstate it by entering a Stealth stance (typically as [[part of a move action]]).  However, they can never enter a stealth stance in the same round in which their stealth stance was broken.  Invisible Creatures do not require cover to initiate Stealth (i.e. they can hide in plain sight).
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| Special-Ability-3-Type|  
| Special-Ability-3-Type|  
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
}}</onlyinclude>
| Special-Ability-3-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Action-Required}}}
| Special-Ability-3-Action-Required|
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
}}</onlyinclude>
}}</onlyinclude>



Latest revision as of 04:45, 17 May 2022

Look out! It's right behind you! Probably.

Invisible Creature Pattern (+2 CR)

Subtype: add Invisible to subtypes


Invisible Creature indicates a creature that can turn itself greater invisible, which means they are often undetected by all usual senses until they have made an attack (with the benefits of Invisible Attacks, see below). This Pattern can be used to model tribes of phase-shifted orcs, weird half-ghost hybrids, or just a pack of gnolls who got their hands on some alchemical goodies. It is also commonly used to signify a group of monsters who have some form of magical support, perhaps from a creature with the Mage pattern nearby, or some unpleasant alliance with an NPC Wizard with nefarious goals. This pattern can also represent worshippers of a God of Thievery, cultists of Air Elementals, or the soldiers of a powerful Lich.

Invisible Creature is a great Pattern to really keep adventurers on their toes, and as a result is one of the most commonly used Patterns. There's nothing like a wandering pack of invisible alchemically-treated Skeletons or Zombies to really make things exciting, and an Invisible Dragon is just...scary.

It seems like this dangerous creature can turn itself invisible!

General

Init: +2 CRs greater than base creature.
Ambush Chance: -2 (better at ambushes)
Senses:
Perception: +2 CRs greater than base creature.
Movement Types:

Defense

AC: +1 CRs greater than base creature.
Hit Points: +1 CRs greater than base creature.
Refl: +2 CRs greater than base creature.
Special Defenses:
Strong Against:
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +2 CRs greater than base creature.
Damage: +1 CRs greater than base creature.
Maneuver Offense: +2 CRs greater than base creature.
Save DC's: +1 CRs greater than base creature.

Statistics

Str:     Dex:     Con:     Int:     Wis:     Cha:
Feats:
Skills:
  • creature adds +2 CRs to all of its existing skills.
  • creature adds +1 CRs to its Stealth skill.
Languages:

Special Abilities

Invisible Attack (Su; Invisible Creature Pattern)

When an Invisible Creature attacks while Invisible, it gains the normal benefits from doing so, namely, attacks against enemies who can't see them are made with a +2 circumstance bonus to the attack roll, and the attack is made as if the target creature is flat-footed.

Invisible Stealth (Su; Invisible Creature Pattern)

Any time an Invisible Creature enters a Stealth stance, they also gain Greater Invisibility. This means they cannot be perceived by any sense types if they are more than 30 feet from the observer, and any creature attempting to notice them within 30 feet must do so with a Spot (i.e. active perception) check (passive perception checks will never notice an invisible creature). Invisibility offers several other advantages, so be sure to read the linked entry.

In addition, an Invisible Creature may begin any encounter both Stealthed and Invisible, if they wish. When their Invisibility is broken (such as when they attack), they can reinstate it by entering a Stealth stance (typically as part of a move action). However, they can never enter a stealth stance in the same round in which their stealth stance was broken. Invisible Creatures do not require cover to initiate Stealth (i.e. they can hide in plain sight).