Invisible Creature
Invisible Creature Pattern (+2 CR)
- Subtype: add Invisible to subtypes
Invisible Creature indicates a creature that can turn itself greater invisible, which means they are often undetected by all usual senses until they have made an attack (with the benefits of Invisible Attacks, see below). This Pattern can be used to model tribes of phase-shifted orcs, weird half-ghost hybrids, or just a pack of gnolls who got their hands on some alchemical goodies. It is also commonly used to signify a group of monsters who have some form of magical support, perhaps from a creature with the Mage pattern nearby, or some unpleasant alliance with an NPC Wizard with nefarious goals. This pattern can also represent worshippers of a God of Thievery, cultists of Air Elementals, or the soldiers of a powerful Lich.
Invisible Creature is a great Pattern to really keep adventurers on their toes, and as a result is one of the most commonly used Patterns. There's nothing like a wandering pack of invisible alchemically-treated Skeletons or Zombies to really make things exciting, and an Invisible Dragon is just...scary.
It seems like this dangerous creature can turn itself invisible!
General
- Init: +2 CRs greater than base creature.
- Ambush Chance: -2 (better at ambushes)
- Senses:
- Perception: +2 CRs greater than base creature.
- Movement Types:
Defense
- AC: +1 CRs greater than base creature.
- Hit Points: +1 CRs greater than base creature.
- Refl: +2 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +2 CRs greater than base creature.
- Damage: +1 CRs greater than base creature.
- Maneuver Offense: +2 CRs greater than base creature.
- Save DC's: +1 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills:
- creature adds +2 CRs to all of its existing skills.
- creature adds +1 CRs to its Stealth skill.
- Languages: