Impaired: Difference between revisions
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| Severity = Weak | | Severity = Weak | ||
| Flavor = One of your | | Flavor = One of your limbs has become severely damaged. | ||
| Effects = You suffer a -2 penalty to attack rolls | | Effects = You suffer a -2 penalty to attack rolls | ||
:* If you have any source of fast healing (e.g. regeneration), it ceases to provide any benefit, except as described in the "Ended-By" section, below. | :* If you have any source of fast healing (e.g. regeneration), it ceases to provide any benefit, except as described in the "Ended-By" section, below. | ||
| Ended-By = If you have a source of fast healing (e.g. regeneration), instead of healing hit point damage, the healing is applied towards restoring the function of your damaged limb. Your fast healing stops healing your hit points, and instead accumulates in a separate pool. | | Ended-By = If you have a source of fast healing (e.g. regeneration), instead of healing hit point damage, the healing is applied towards restoring the function of your damaged limb. Your fast healing stops healing your hit points, and instead accumulates in a separate pool. |
Revision as of 19:56, 11 October 2016
Condition Severity: Weak
One of your limbs has become severely damaged.
Effects
- You suffer a -2 penalty to attack rolls
- If you have any source of fast healing (e.g. regeneration), it ceases to provide any benefit, except as described in the "Ended-By" section, below.
Ended By
If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:
- If you have a source of fast healing (e.g. regeneration), instead of healing hit point damage, the healing is applied towards restoring the function of your damaged limb. Your fast healing stops healing your hit points, and instead accumulates in a separate pool.
- Once that pool reaches an amount greater than or equal to twice your character level, the Impaired condition immediately ends.
- If not cleared, the Impaired condition persists until healed.