Crippled
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Condition Severity: Moderate
One of your limbs has been injured so badly that it hangs limp at your side, useless.
Effects
- You suffer a -4 penalty to attack rolls.
- Your maximum hit points are reduced by a number equal to the CR (challenge rating) of the creature or effect which inflicted the Crippled condition.
- If your current hit points exceed your new maximum hit point amount, your current hit points are immediately reduced to your maximum hit points amount.
- Your maximum hit points cannot be reduced more than once by the Crippled condition, no matter how many times you are afflicted with it. This is true even if you cure the Crippled condition but haven't yet restored your maximum hit points (see below).
- Note, however, that the max hit points loss from Crippled can be stacked with the max hit points loss from Maimed.
- If you have any source of fast healing (e.g. regeneration), it ceases to provide any benefit, except as described in the "Ended-By" section, below.
Ended By
If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:
- If you have a source of fast healing (e.g. regeneration), instead of healing hit point damage, the healing is applied towards restoring the function of your damaged limb. Your fast healing stops healing your hit points, and instead accumulates in a separate pool.
- Once that pool reaches an amount greater than or equal to the CR of the creature or effect that inflicted the condition, the pool is expended to immediately end the Crippled condition.
- Your fast healing provides no healing benefits to you until the round after the Crippled condition is ended.
- Your maximum hit points remain reduced even after the Crippled condition is ended. Your maximum hit points recover back to their normal amount at a rate equal to the amount you heal during a full-night's rest (typically this is equal to your character level per full night's rest).
- A Greater Restoration spell, Limited Wish spell, or Wish spell will immediately restore your hit point maximum to its normal amount. However, this must be a different spell than the one that was used to clear the Crippled condition (if applicable).
- Unlike most conditions, restoration spells and similar effects which broadly cure weak status conditions do not work on Crippled creatures, unless they explicitly state otherwise. Limited Wish spell, Wish, and similarly broad effects can still be used, however. Otherwise, only a form of persistent healing will remove the condition.
- Note that a full night's rest is considered a form of persistent healing, restoring a number of hit points equal to your character level each night. These restored hit points must be applied to the pool used to end the condition, as described above, until such time as the pool equals or exceeds the CR of the creature that inflicted the condition. This is done in lieu of restoring lost hit points.
- If not cleared, the Crippled condition persists until healed.