Downing Strike (Rage Power): Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Template:Rage Power | Name = Downing Strike | Type = Ex | Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}} | Mien|Urban }}</onlyinclude> | MinLvl=<onlyinclude>{{#i...") |
No edit summary |
||
Line 17: | Line 17: | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Benefit = Once per round as a free action, you may | | Benefit = Once per round as a free action, you may add a free [[Trip (Combat Maneuver)]] to your next attack of opportunity provoked by an enemy leaving one of your threatened squares, as long as that attack of opportunity occurs before the start of your next turn. If the attack of opportunity hits, make your combat maneuver check against the same foe. If your trip attempt is successful, you deal damage for the combat maneuver as normal and your foe is knocked [[Prone]] in the space it was attempting to leave. The [[Trip (Combat Maneuver)]] ignores abilities or feats which provide additional defenses against attacks of opportunity (e.g. [[Mobility (Feat)]]), but the [[Prone]] condition inflicted by the trip maneuver may be resisted as normal. | ||
: Note | : Note you activate Downing Strike during your turn, and if you are unable to make an attack of opportunity against a foe leaving one of your threatened squares before the start of your next turn, or if the attack of opportunity misses, the power does nothing. | ||
| | | Prog1 = When you activate Downing Strike, you may use it up to twice per round, as long as you have sufficient attacks of opportunity available. Both attacks of opportunity must occur before the start of your next turn. | ||
| | | Prog2 = When you activate Downing Strike, you immediately gain 3 bonus hit points to both your current and maximum hit points. All bonus hit points vanish at the end of combat. | ||
| | | Prog3 = When you activate Downing Strike, you may use it a number of times per round equal to your available attacks of opportunity, as long as you have sufficient provocation. All attacks of opportunity must occur before the start of your next turn. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Revision as of 01:01, 6 December 2016
Downing Strike (Ex)
- Requires: Barbarian 1, Urban Mien
- Benefit: Once per round as a free action, you may add a free Trip (Combat Maneuver) to your next attack of opportunity provoked by an enemy leaving one of your threatened squares, as long as that attack of opportunity occurs before the start of your next turn. If the attack of opportunity hits, make your combat maneuver check against the same foe. If your trip attempt is successful, you deal damage for the combat maneuver as normal and your foe is knocked Prone in the space it was attempting to leave. The Trip (Combat Maneuver) ignores abilities or feats which provide additional defenses against attacks of opportunity (e.g. Mobility (Feat)), but the Prone condition inflicted by the trip maneuver may be resisted as normal.
- Note you activate Downing Strike during your turn, and if you are unable to make an attack of opportunity against a foe leaving one of your threatened squares before the start of your next turn, or if the attack of opportunity misses, the power does nothing.
Progression:
- 11th Level: When you activate Downing Strike, you may use it up to twice per round, as long as you have sufficient attacks of opportunity available. Both attacks of opportunity must occur before the start of your next turn.
- 21st Level: When you activate Downing Strike, you immediately gain 3 bonus hit points to both your current and maximum hit points. All bonus hit points vanish at the end of combat.
- 31st Level: When you activate Downing Strike, you may use it a number of times per round equal to your available attacks of opportunity, as long as you have sufficient provocation. All attacks of opportunity must occur before the start of your next turn.