Coursing Creature: Difference between revisions
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m (Text replacement - " <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> }}</onlyinclude> | Special-Ability-2-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Concentration}}} " to " <!-- Val...) |
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| STR-Adj| | | STR-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| DEX-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|DEX-Adj}}} | | DEX-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|DEX-Adj}}} | ||
| DEX-Adj| | | DEX-Adj| 4 | ||
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| Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}} | | Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}} | ||
| Initiative-Adj| | | Initiative-Adj| 3 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Ambush-Chance-Nudge=<onlyinclude>{{#ifeq:{{{transcludesection|Ambush-Chance-Nudge}}} | | Ambush-Chance-Nudge=<onlyinclude>{{#ifeq:{{{transcludesection|Ambush-Chance-Nudge}}} | ||
| Ambush-Chance-Nudge| | | Ambush-Chance-Nudge| -1 | ||
<!-- VALUES: a whole number, applied to their chance on a d20; negative numbers are better ambushers, | <!-- VALUES: a whole number, applied to their chance on a d20; negative numbers are better ambushers, | ||
positive numbers are worse ambushers. Value should usually be between -3 and 3. --> | positive numbers are worse ambushers. Value should usually be between -3 and 3. --> | ||
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| Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}} | | Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}} | ||
| Hit-Points-Adj| | | Hit-Points-Adj| 3 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}} | | To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}} | ||
| To-Hit-Adj| | | To-Hit-Adj| 3 | ||
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| Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}} | | Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}} | ||
| Increase-All-Existing-Skills| | | Increase-All-Existing-Skills| 3 | ||
<!-- This adjusts the value for all skills the monster already knows, without giving them new skills. | <!-- This adjusts the value for all skills the monster already knows, without giving them new skills. | ||
This value is NOT added to any specific skill CR modifier; it will always prefer a specific skill | This value is NOT added to any specific skill CR modifier; it will always prefer a specific skill | ||
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| Add-Skill-Knowledge-Dungeoneering=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Dungeoneering}}} | | Add-Skill-Knowledge-Dungeoneering=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Dungeoneering}}} | ||
| Add-Skill-Knowledge-Dungeoneering| | | Add-Skill-Knowledge-Dungeoneering| 3 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}} | | Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}} | ||
| Special-Ability-1-Action-Required| | | Special-Ability-1-Action-Required| Automatic | ||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | ||
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| Special-Ability-3-Type| Ex | | Special-Ability-3-Type| Ex | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | |||
| Special-Ability-3-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Action-Required}}} | |||
| Special-Ability-3-Action-Required| | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 18:40, 14 May 2022
Coursing Creature Pattern (+3 CR)
- Subtype: add Coursing to subtypes
Coursing Creature is a pattern that can be added to most creatures, to represent a far-ranging deadly hunter. Forest Elves, fleet-footed Treants, long-running Orcs, fluid oozes, bullet-fast Wasps, all can be modeled with the Coursing Creature pattern.
Coursing Creature is strong in battle, as the +3 CR (challenge rating) adjustment indicates, and makes for fast, wide-ranging, mobile combats.
This dangerous-feeling creature seems wiry, tough, and fast on its feet.
General
- Init: +3 CRs greater than base creature.
- Ambush Chance: -1 (better at ambushes)
- Senses:
- Perception: +2 CRs greater than base creature.
- Movement Types:
- Increase all move speeds by 20 ft.
Defense
- AC: +3 CRs greater than base creature.
- Maneuver Defense: +2 CRs greater than base creature.
- Hit Points: +3 CRs greater than base creature.
- Fort: +1 CRs greater than base creature.
- Refl: +1 CRs greater than base creature.
- Will: +1 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +3 CRs greater than base creature.
- Damage: +3 CRs greater than base creature.
- Maneuver Offense: +2 CRs greater than base creature.
- Save DC's: +3 CRs greater than base creature.
Statistics
- Str: 2 Dex: 4 Con: Int: Wis: Cha:
- Feats:
- Skills:
- creature adds +3 CRs to all of its existing skills.
- creature adds +3 CRs to its Knowledge (Dungeoneering) skill.
- creature adds +4 CRs to its Survival skill.
- Languages: