Head Slot Magic Items: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]][[Category:Magic Items]]
[[Category:Magic Items]]
These are sturdy or dainty, heavily decorated to spartan, items of clothing that are worn on the entire head, covering some or all of the skull from the crown to the ears or sometimes even to the nape of the neck.  They may or may not cover the face.  They may or may not have a brim, all the way around or partially, and a brim may be narrow to extremely wide.  They fit tightly, may or may not cover the hair, and are often attached with straps or other fastenings.  They are worn over eye slot and headband items.
 
{|  {{MagicItemTableHeader}}
{{Magic-Item-Table-Aid|Adventurers Crown of Swords +1}}
{{Magic-Item-Table-Aid|Rulers Crown of Swords +2}}
{{Magic-Item-Table-Aid|Eyebite Crown of Swords +3}}
{{Magic-Item-Table-Aid|Destroyers Crown of Swords +4}}
{{Magic-Item-Table-Aid|Imperial Crown of Swords +5}}
{{Magic-Item-Table-Aid|Cosmic Crown of Swords +6}}
 
{{Magic-Item-Table-Aid|Facade of Winsomeness +2}}
{{Magic-Item-Table-Aid|Facade of Winsomeness +4}}
{{Magic-Item-Table-Aid|Facade of Winsomeness +6}}
{{Magic-Item-Table-Aid|Facade of Winsomeness +8}}
{{Magic-Item-Table-Aid|Facade of Winsomeness +10}}
{{Magic-Item-Table-Aid|Facade of Winsomeness +12}}
{{Magic-Item-Table-Aid|Facade of Winsomeness +14}}
{{Magic-Item-Table-Aid|Facade of Winsomeness +16}}
{{Magic-Item-Table-Aid|Facade of Winsomeness +18}}


{{Magic-Item-Table-Aid|Facade of Facility +2}}
{{Magic-Item-Table-Aid|Facade of Facility +4}}
{{Magic-Item-Table-Aid|Facade of Facility +6}}
{{Magic-Item-Table-Aid|Facade of Facility +8}}
{{Magic-Item-Table-Aid|Facade of Facility +10}}
{{Magic-Item-Table-Aid|Facade of Facility +12}}
{{Magic-Item-Table-Aid|Facade of Facility +14}}
{{Magic-Item-Table-Aid|Facade of Facility +16}}
{{Magic-Item-Table-Aid|Facade of Facility +18}}


===Head Slot items===
{{Magic-Item-Table-Aid|Facade of Perspicacity +2}}
These are sturdy or dainty, heavily decorated to spartan, items of clothing that are worn on the entire head, covering some or all of the skull from the crown to the ears or sometimes even to the nape of the neck.  They may or may not cover the face.  They may or may not have a brim, all the way around or partially, and a brim may be narrow to extremely wide.  They fit tightly, may or may not cover the hair, and are often attached with straps or other fastenings.  They are worn over eye slot and headband items.
{{Magic-Item-Table-Aid|Facade of Perspicacity +4}}
{{Magic-Item-Table-Aid|Facade of Perspicacity +6}}
{{Magic-Item-Table-Aid|Facade of Perspicacity +8}}
{{Magic-Item-Table-Aid|Facade of Perspicacity +10}}
{{Magic-Item-Table-Aid|Facade of Perspicacity +12}}
{{Magic-Item-Table-Aid|Facade of Perspicacity +14}}
{{Magic-Item-Table-Aid|Facade of Perspicacity +16}}
{{Magic-Item-Table-Aid|Facade of Perspicacity +18}}


{{Magic-Item-Table-Aid|Facade of Wisdom +2}}
{{Magic-Item-Table-Aid|Facade of Wisdom +4}}
{{Magic-Item-Table-Aid|Facade of Wisdom +6}}
{{Magic-Item-Table-Aid|Facade of Wisdom +8}}
{{Magic-Item-Table-Aid|Facade of Wisdom +10}}
{{Magic-Item-Table-Aid|Facade of Wisdom +12}}
{{Magic-Item-Table-Aid|Facade of Wisdom +14}}
{{Magic-Item-Table-Aid|Facade of Wisdom +16}}
{{Magic-Item-Table-Aid|Facade of Wisdom +18}}


*mask/cap/hat/helm/jingasa/veil/halo/mitre/wig/domino/facade/visage/guise/shako/bonnet/hood/turban/caul/toque
{{Magic-Item-Table-Aid|Facade of Wits +2}}
{{Magic-Item-Table-Aid|Facade of Wits +4}}
{{Magic-Item-Table-Aid|Facade of Wits +6}}
{{Magic-Item-Table-Aid|Facade of Wits +8}}
{{Magic-Item-Table-Aid|Facade of Wits +10}}
{{Magic-Item-Table-Aid|Facade of Wits +12}}
{{Magic-Item-Table-Aid|Facade of Wits +14}}
{{Magic-Item-Table-Aid|Facade of Wits +16}}
{{Magic-Item-Table-Aid|Facade of Wits +18}}


{{Magic-Item-Table-Aid|Hat of Disguise +1}}
{{Magic-Item-Table-Aid|Hat of Disguise +2}}
{{Magic-Item-Table-Aid|Hat of Disguise +3}}
{{Magic-Item-Table-Aid|Hat of Disguise +4}}
{{Magic-Item-Table-Aid|Hat of Disguise +5}}
{{Magic-Item-Table-Aid|Hat of Disguise +6}}
{{Magic-Item-Table-Aid|Hat of Disguise +7}}
{{Magic-Item-Table-Aid|Hat of Disguise +8}}
{{Magic-Item-Table-Aid|Hat of Disguise +9}}


{{Magic-Item-Table-Aid|Helm of Protection +1}}
{{Magic-Item-Table-Aid|Helm of Protection +2}}
{{Magic-Item-Table-Aid|Helm of Protection +3}}
{{Magic-Item-Table-Aid|Helm of Protection +4}}
{{Magic-Item-Table-Aid|Helm of Protection +5}}
{{Magic-Item-Table-Aid|Helm of Protection +6}}
{{Magic-Item-Table-Aid|Helm of Protection +7}}
{{Magic-Item-Table-Aid|Helm of Protection +8}}
{{Magic-Item-Table-Aid|Helm of Protection +9}}
{{Magic-Item-Table-Aid|Helm of Protection +10}}
{{Magic-Item-Table-Aid|Helm of Protection +11}}


{{Magic-Item-Table-Aid|Honcho Helmet +1}}
{{Magic-Item-Table-Aid|Honcho Helmet +2}}
{{Magic-Item-Table-Aid|Honcho Helmet +3}}
{{Magic-Item-Table-Aid|Honcho Helmet +4}}
{{Magic-Item-Table-Aid|Honcho Helmet +5}}
{{Magic-Item-Table-Aid|Honcho Helmet +6}}
{{Magic-Item-Table-Aid|Honcho Helmet +7}}
{{Magic-Item-Table-Aid|Honcho Helmet +8}}
{{Magic-Item-Table-Aid|Honcho Helmet +9}}


* [[Magic Item Template|Magic Item Template (Blank)]]
{{Magic-Item-Table-Aid|Mask of a Thousand Tomes +1}}
{| class="ep-default sortable" style="text-align:left" width="95%"
{{Magic-Item-Table-Aid|Mask of a Thousand Tomes +2}}
|-
{{Magic-Item-Table-Aid|Mask of a Thousand Tomes +3}}
! width="20%" | Magic Item Name || width="10%" align="center" | Cost || width="12%" align="center" | Aura || Description
{{Magic-Item-Table-Aid|Mask of a Thousand Tomes +4}}
|-
{{Magic-Item-Table-Aid|Mask of a Thousand Tomes +5}}
| [[ (Magic Item)|{{: (Magic Item)|transcludesection=Variant-1-Name}}]] || align="right" | {{: (Magic Item)|transcludesection=Variant-1-Price}} || align="center" | {{: (Magic Item)|transcludesection=Aura}} || {{: (Magic Item)|transcludesection=ShortDesc}}
{{Magic-Item-Table-Aid|Mask of a Thousand Tomes +6}}
{{Magic-Item-Table-Aid|Mask of a Thousand Tomes +7}}
{{Magic-Item-Table-Aid|Mask of a Thousand Tomes +8}}
{{Magic-Item-Table-Aid|Mask of a Thousand Tomes +9}}
|}
|}

Latest revision as of 23:23, 26 December 2020

These are sturdy or dainty, heavily decorated to spartan, items of clothing that are worn on the entire head, covering some or all of the skull from the crown to the ears or sometimes even to the nape of the neck. They may or may not cover the face. They may or may not have a brim, all the way around or partially, and a brim may be narrow to extremely wide. They fit tightly, may or may not cover the hair, and are often attached with straps or other fastenings. They are worn over eye slot and headband items.

Magic Item Name Description Cost
Adventurers Crown of Swords +1 Make attacks of opportunity against foes who strike you. 8,000 gp
Rulers Crown of Swords +2 Make attacks of opportunity against foes who strike at you. 22,750 gp
Eyebite Crown of Swords +3 Make attacks of opportunity against foes who strike you, even from range. 90,000 gp
Destroyers Crown of Swords +4 Make attacks of opportunity against foes who strike at you, even from range. 377,500 gp
Imperial Crown of Swords +5 Make attacks of opportunity against any foes who strike you, even from range. 1,550,000 gp
Cosmic Crown of Swords +6 Make attacks of opportunity against any foes who strike at you, even from range. 6,250,000 gp
Facade of Winsomeness +2 Grants wearer a +2 enhancement bonus to their Charisma score. 6,000 gp
Facade of Winsomeness +4 Grants wearer a +4 enhancement bonus to their Charisma score. 15,000 gp
Facade of Winsomeness +6 Grants wearer a +6 enhancement bonus to their Charisma score. 27,300 gp
Facade of Winsomeness +8 Grants wearer a +8 enhancement bonus to their Charisma score. 78,000 gp
Facade of Winsomeness +10 Grants wearer a +10 enhancement bonus to their Charisma score. 192,000 gp
Facade of Winsomeness +12 Grants wearer a +12 enhancement bonus to their Charisma score. 600,000 gp
Facade of Winsomeness +14 Grants wearer a +14 enhancement bonus to their Charisma score. 1,860,000 gp
Facade of Winsomeness +16 Grants wearer a +16 enhancement bonus to their Charisma score. 5,670,000 gp
Facade of Winsomeness +18 Grants wearer a +18 enhancement bonus to their Charisma score. 13,230,000 gp
Facade of Facility +2 Grants wearer a +2 enhancement bonus to their Intelligence, Wisdom, and Charisma scores. 20,000 gp
Facade of Facility +4 Grants wearer a +4 enhancement bonus to their Intelligence, Wisdom, and Charisma scores. 50,000 gp
Facade of Facility +6 Grants wearer a +6 enhancement bonus to their Intelligence, Wisdom, and Charisma scores. 91,000 gp
Facade of Facility +8 Grants wearer a +8 enhancement bonus to their Intelligence, Wisdom, and Charisma scores. 260,000 gp
Facade of Facility +10 Grants wearer a +10 enhancement bonus to their Intelligence, Wisdom, and Charisma scores. 640,000 gp
Facade of Facility +12 Grants wearer a +12 enhancement bonus to their Intelligence, Wisdom, and Charisma scores. 2,000,000 gp
Facade of Facility +14 Grants wearer a +14 enhancement bonus to their Intelligence, Wisdom, and Charisma scores. 9,300,000 gp
Facade of Facility +16 Grants wearer a +16 enhancement bonus to their Intelligence, Wisdom, and Charisma scores. 37,800,000 gp
Facade of Facility +18 Grants wearer a +18 enhancement bonus to their Intelligence, Wisdom, and Charisma scores. 110,250,000 gp
Facade of Perspicacity +2 Grants wearer a +2 enhancement bonus to two mental ability scores (Intelligence, Wisdom, or Charisma). 13,200 gp
Facade of Perspicacity +4 Grants wearer a +4 enhancement bonus to two mental ability scores (Intelligence, Wisdom, or Charisma). 33,000 gp
Facade of Perspicacity +6 Grants wearer a +6 enhancement bonus to two mental ability scores (Intelligence, Wisdom, or Charisma). 60,060 gp
Facade of Perspicacity +8 Grants wearer a +8 enhancement bonus to two mental ability scores (Intelligence, Wisdom, or Charisma). 171,600 gp
Facade of Perspicacity +10 Grants wearer a +10 enhancement bonus to two mental ability scores (Intelligence, Wisdom, or Charisma). 422,400 gp
Facade of Perspicacity +12 Grants wearer a +12 enhancement bonus to two mental ability scores (Intelligence, Wisdom, or Charisma). 1,320,000 gp
Facade of Perspicacity +14 Grants wearer a +14 enhancement bonus to two mental ability scores (Intelligence, Wisdom, or Charisma). 6,200,000 gp
Facade of Perspicacity +16 Grants wearer a +16 enhancement bonus to two mental ability scores (Intelligence, Wisdom, or Charisma). 26,460,000 gp
Facade of Perspicacity +18 Grants wearer a +18 enhancement bonus to two mental ability scores (Intelligence, Wisdom, or Charisma). 77,175,000 gp
Facade of Wisdom +2 Grants wearer a +2 enhancement bonus to Wisdom. 6,000 gp
Facade of Wisdom +4 Grants wearer a +4 enhancement bonus to Wisdom. 15,000 gp
Facade of Wisdom +6 Grants wearer a +6 enhancement bonus to Wisdom. 27,300 gp
Facade of Wisdom +8 Grants wearer a +8 enhancement bonus to Wisdom. 78,000 gp
Facade of Wisdom +10 Grants wearer a +10 enhancement bonus to Wisdom. 192,000 gp
Facade of Wisdom +12 Grants wearer a +12 enhancement bonus to Wisdom. 600,000 gp
Facade of Wisdom +14 Grants wearer a +14 enhancement bonus to Wisdom. 1,860,000 gp
Facade of Wisdom +16 Grants wearer a +16 enhancement bonus to Wisdom. 5,670,000 gp
Facade of Wisdom +18 Grants wearer a +18 enhancement bonus to Wisdom. 13,230,000 gp
Facade of Wits +2 Grants wearer a +2 enhancement bonus to Intelligence. 6,000 gp
Facade of Wits +4 Grants wearer a +4 enhancement bonus to Intelligence. 15,000 gp
Facade of Wits +6 Grants wearer a +6 enhancement bonus to Intelligence. 27,300 gp
Facade of Wits +8 Grants wearer a +8 enhancement bonus to Intelligence. 78,000 gp
Facade of Wits +10 Grants wearer a +10 enhancement bonus to Intelligence. 192,000 gp
Facade of Wits +12 Grants wearer a +12 enhancement bonus to Intelligence. 600,000 gp
Facade of Wits +14 Grants wearer a +14 enhancement bonus to Intelligence. 1,860,000 gp
Facade of Wits +16 Grants wearer a +16 enhancement bonus to Intelligence. 5,670,000 gp
Facade of Wits +18 Grants wearer a +18 enhancement bonus to Intelligence. 13,230,000 gp
Hat of Disguise +1 Use Disguise as a standard action, negating up to -3 in penalities to the roll. 10,000 gp
Hat of Disguise +2 Use Disguise as a standard action, negating up to -6 in penalities to the roll. 18,750 gp
Hat of Disguise +3 Use Disguise as a swift action, negating up to -9 in penalities to the roll. 35,500 gp
Hat of Disguise +4 Use Disguise as a swift action, negating up to -12 in penalities to the roll. 90,000 gp
Hat of Disguise +5 Use Disguise as a swift action, negating up to -15 in penalities to the roll. 212,500 gp
Hat of Disguise +6 Use Disguise as a swift or as part of a move action, negating up to -18 in penalities to the roll. 500,000 gp
Hat of Disguise +7 Use Disguise as a swift or as part of a move action, negating up to -21 in penalities to the roll. 1,150,000 gp
Hat of Disguise +8 Use Disguise as a free or as part of a move action, negating up to -25 in penalities to the roll. 2,725,000 gp
Hat of Disguise +9 Use Disguise as a free or as part of a move action, negating up to -30 in penalities to the roll. 6,250,000 gp
Helm of Protection +1 Grants the wearer a +1 Shield Bonus to AC. 900 gp
Helm of Protection +2 Grants the wearer a +2 Shield Bonus to AC. 6,050 gp
Helm of Protection +3 Grants the wearer a +3 Shield Bonus to AC. 17,600 gp
Helm of Protection +4 Grants the wearer a +4 Shield Bonus to AC. 41,250 gp
Helm of Protection +5 Grants the wearer a +5 Shield Bonus to AC. 106,150 gp
Helm of Protection +6 Grants the wearer a +6 Shield Bonus to AC. 352,000 gp
Helm of Protection +7 Grants the wearer a +8 Shield Bonus to AC. 1,100,000 gp
Helm of Protection +8 Grants the wearer a +8 Shield Bonus to AC. 2,990,000 gp
Helm of Protection +9 Grants the wearer a +9 Shield Bonus to AC. 10,080,000 gp
Helm of Protection +10 Grants the wearer a +10 Shield Bonus to AC. 38,750,000 gp
Helm of Protection +11 Grants the wearer a +11 Shield Bonus to AC. 78,435,000 gp
Honcho Helmet +1 Up to three times per day, grant a bonus move action to one summoned monster, animal companion, or familiar you control. 1,875 gp
Honcho Helmet +2 Up to five times per day, grant a bonus move action to one summoned monster, animal companion, or familiar you control. 5,000 gp
Honcho Helmet +3 Up to seven times per day, grant a bonus move action to one summoned monster, animal companion, or familiar you control. 10,000 gp
Honcho Helmet +4 Up to nine times per day, grant a bonus move action to one summoned monster, animal companion, or familiar you control. 31,850 gp
Honcho Helmet +5 Once per round, grant a bonus move action to one summoned monster, animal companion, or familiar you control. 91,000 gp
Honcho Helmet +6 Grant bonus move actions to one or more of your summoned creatures, animal companions, or familiars. 297,500 gp
Honcho Helmet +7 Nine times per day, grant a bonus move action to one summoned monster, animal companion, or familiar you control. 1,575,000 gp
Honcho Helmet +8 Once per round, grant bonus move actions to each summoned monster, animal companion, or familiar you control. 4,905,000 gp
Honcho Helmet +9 Grant bonus move actions to summoned monsters, animal companions, or familiars you control. 14,895,000 gp
Mask of a Thousand Tomes +1 Acts as a magical Library, once per week, for a +4 circumstance bonus to a skill roll. 3,750 gp
Mask of a Thousand Tomes +2 Acts as a magical Library, once per week, for a +6 circumstance bonus to a skill roll. 10,000 gp
Mask of a Thousand Tomes +3 Acts as a magical Library, once per day, for a +5 circumstance bonus to a skill roll. 22,750 gp
Mask of a Thousand Tomes +4 Acts as a magical Library, three times per week, for a +6 circumstance bonus to a skill roll. 65,000 gp
Mask of a Thousand Tomes +5 Acts as a magical Library, two times per day, for a +7 circumstance bonus to a skill roll. 212,500 gp
Mask of a Thousand Tomes +6 Acts as a magical Library, three times per day, for a +8 circumstance bonus to a skill roll. 650,000 gp
Mask of a Thousand Tomes +7 Acts as a magical Library, four times per day, for a +9 circumstance bonus to a skill roll. 2,050,000 gp
Mask of a Thousand Tomes +8 Acts as a magical Library, five times per day, for a +10 circumstance bonus to a skill roll. 6,250,000 gp
Mask of a Thousand Tomes +9 Acts as a magical Library, six times per day, for a +11 circumstance bonus to a skill roll. 18,675,000 gp