Lethal Acrobatics (Talent): Difference between revisions

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{{Template:Rogue Talents}}
{{Template:Talent


| Flavor = You dance among your enemies, nimbly avoiding their attacks, while knocking them off-balance against your own strikes.


===Lethal Acrobatics (Su) ===
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
'''Prerequisites''': -
| Type|Ex
}}</onlyinclude>


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Rogue 1
}}</onlyinclude>


'''Benefit''': When a rogue with this talent successfully uses an [[Overrun]] combat maneuver to move through an opponent's square, that opponent is considered [[Flat-Footed]] to the rogue's next attack.  The rogue must make that attack before the opponent acts again to gain this bonus. Creatures with roles, such as Threats and Heavies, do not treat this talent as a condition, and are therefore susceptible to it.
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|When a rogue with this talent successfully uses an [[Overrun]] maneuver to move through an opponent's square, or performs a successful [[Acrobatics#Tumble|Tumble (Acrobatics)]] check to pass through a threatened square without provoking, each affected opponent is considered [[Flat-Footed]] to the next attack made against them by the rogue.  The rogue must make that attack before the start of the opponent's next turn in order to gain this bonus. Creatures with roles, such as Threats and Heavies, do not treat this talent as a condition, and are therefore susceptible to it.


'''Special:''' A rogue with the "Ruthless Rogue" path need only successfully use [[Acrobatics]] to move through a threatened square without provoking an attack of opportunity to make that opponent Flat-Footed against the rogue's next attack.
'''Note:''' It is possible to make multiple enemies Flat-Footed to the rogue with this talent, but the rogue will need to quickly attack each enemy they make flat-footed, since it wears off at the start of the enemy's next turn, and the flat-footed only applies to the ''rogue's'' next attack (not the next attack made by anyone).
}}</onlyinclude>


'''Note:''' It is possible to make multiple enemies Flat-Footed to the rogue with this talent, but the rogue will need to quickly attack each enemy they make flat-footed, since it wears off at the start of the enemy's next turn, and the flat-footed only applies to the rogue's next attack (not the next attack made by anyone).
| SneakAtk=<onlyinclude>{{#ifeq:{{{transcludesection|SneakAtk}}}
| SneakAtk|
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Make an opponent flat-footed against your next attack when you overrun them or tumble past them.
}}</onlyinclude>
 
}}

Revision as of 15:32, 22 April 2020

You dance among your enemies, nimbly avoiding their attacks, while knocking them off-balance against your own strikes.

Ability Type: Ex

Prerequisites: Rogue 1

Benefit: When a rogue with this talent successfully uses an Overrun maneuver to move through an opponent's square, or performs a successful Tumble (Acrobatics) check to pass through a threatened square without provoking, each affected opponent is considered Flat-Footed to the next attack made against them by the rogue. The rogue must make that attack before the start of the opponent's next turn in order to gain this bonus. Creatures with roles, such as Threats and Heavies, do not treat this talent as a condition, and are therefore susceptible to it.

Note: It is possible to make multiple enemies Flat-Footed to the rogue with this talent, but the rogue will need to quickly attack each enemy they make flat-footed, since it wears off at the start of the enemy's next turn, and the flat-footed only applies to the rogue's next attack (not the next attack made by anyone).