Violet Fungus: Difference between revisions
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Revision as of 02:32, 15 February 2021
Violet Fungus (CR 8)
Pure Evil - Medium - Plant |
---|
Lore: | Know (Nature) | ||
16 | 31 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
22 | +12 |
Passive | Active |
Ambush: |
11+ |
on a d20 |
Senses:
- Blind to Vision
- Standard Hearing
- Standard Smell
- Keen Hearing 60 ft.
- Tremorsense 60 ft.
Movement Types:
- Walk 10 ft.
Defense
AC |
Man Def |
Monster Health | ||
146 | 73 | 13 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +10 |
Refl: | +5 |
Will: | +5 |
Strong Against:
Offense
Standard Attack (Melee):
- 1x Tendril Whip +13 (2d8+6/19-20 x2)
as slashing (physical, common)
plus Putrefaction Pollen
Full Attack (Melee):
- 3x Tendril Whip +13 (2d8+6/19-20 x2)
as slashing (physical, common)
plus Putrefaction Pollen
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
12 |
STR |
8 |
DEX |
16 |
CON |
6 |
INT |
11 |
WIS |
6 |
CHA |
Skills:
- Perception: 12
- All other skills: 8 (no ranks)
Languages: Cannot speak, but understands Slough and Vegepygmy
Special Abilities
Spore Cloud (Ex, Aura 30') |
Spore Cloud is an aura which automatically activates at the beginning of the second round of combat. Once each round, beginning with the second round, Spore Cloud may affect any creatures within 30 feet of the violet fungus, at the beginning of the fungi's turn.
|
Poison (Ex) |
A creature struck by a violet fungus's tentacle whip attack or targeted by its spore cloud may also be affected by a poison which quickly rots the flesh, liquefying both muscle and bone:
|
Violet Fungus
Of the many vegetable horrors that inhabit the wilds, ruins, and dungeons of the world, violet fungus is one of the most feared and hated.
- The reason is three-fold:
- First, violet fungi are incredibly poisonous. Their spores infest the area around them whenever they are disturbed, and the touch of their bilious flesh is anathema. Their heavy vine-tentacles are long, covered in needle-sharp thorns, and dripping with flesh-eating enzymes.
- Second, violet fungi are deadly simply to be nearby. They spread poison into the air, and the noxious clouds are more choking and terrible at a distance than they are close by.
- Third, violet fungi seem to be... sentient. It is a dim, slow, vegetable consciousness, but it is, indeed, an awareness. It is alien and calculating, and it holds deadly intentions for anything that is not plant. All other orders of life are enemy to the violet fungi, and the vile growths have the means to ensure that all their enemies perish.
Combat Tactics
Violet Fungi are quite stupid, but for a plant they are positive geniuses. They will seek to grow where there is plenty of carrion to nourish them, and as such can be found haunting water holes, paths to springs, salt licks, game trails, and the like. They prefer to melee their hated mobile enemies to death, and will move steadily to the attack, trusting to their spore cloud to drive plenty of foes within reach of their deadly tentacles. Once foes are killed, they feast.
- They do not have or use much in the way of tactics, but they will seek to move such that the deadly effects of their Spore Cloud affect as many foes as possible. Wise foes will chose a single 'tank' to stand apart from the battle and draw all the effects of the Spore Cloud to themselves, perhaps with a watchful healer close by. If this is happening, the Fungus will move, slow and deliberate, to break the unique targeting of the single most distant foe.
Out of Combat
Violet Fungi consider everything non-plant to be their mortal enemy, and act accordingly. To a Violet Fungus, everything that lives is fertilizer. It's just a matter of harvesting it.
- Despite this inimical view of the world, it is common for violet fungi to make deals with other monstrous creatures to serve as guards, in return for fertilizer, water, and spore beds. In such cases, violet fungi are often paired with shriekers.
- Shriekers and violet fungi make a deadly garden indeed, and if found together, approach with caution!
Rewards
XP: 4,800
Treasure: Sellable Goods worth 3,875 gp.
- Weight: 80 lbs. Volume: 3.2 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |