Invisible Creature: Difference between revisions
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| Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}} | | Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}} | ||
| Special-Defenses-1| | | Special-Defenses-1| | ||
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| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}} | | Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}} | ||
| Special-Ability-1-Action-Required| | | Special-Ability-1-Action-Required| Automatic if Invisible | ||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | ||
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<!-- SPECIAL ABILITY 2 --> | <!-- SPECIAL ABILITY 2 --> | ||
| Special-Ability-2-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Name}}} | | Special-Ability-2-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Name}}} | ||
| Special-Ability-2-Name| | | Special-Ability-2-Name| Invisible Stealth | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Special-Ability-2-Type=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Type}}} | | Special-Ability-2-Type=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Type}}} | ||
| Special-Ability-2-Type| | | Special-Ability-2-Type| Su | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Special-Ability-2-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Action-Required}}} | | Special-Ability-2-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Action-Required}}} | ||
| Special-Ability-2-Action-Required| | | Special-Ability-2-Action-Required| Automatic and Swift 1/Enc | ||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | ||
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| Special-Ability-2-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Description}}} | | Special-Ability-2-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Description}}} | ||
| Special-Ability-2-Description| | | Special-Ability-2-Description| An Invisible Creature gains [[Invisibility, Greater (Sorcerer/Wizard Spell)|Greater Invisibility]]. This means they cannot be seen past 30 feet if they enter a [[Stealth]] Stance, plus many other advantages. | ||
They may begin any encounter [[Invisible]] if they wish. When their Invisibility is broken (such as when they attack), they may re-activate this ability as a swift action once per encounter. | |||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 16:21, 16 February 2021
Invisible Creature Pattern (+2 CR)
- Subtype: add Invisible to subtypes
Invisible Creature indicates a creature that can turn itself greater invisible, which means they are often undetected by all usual senses until they have made an attack (with the benefits of Invisible Attacks, see below). This Pattern can be used to model tribes of phase-shifted orcs, weird half-ghost hybrids, or just a pack of gnolls who got their hands on some alchemical goodies. It is also commonly used to signify a group of monsters who have some form of magical support, perhaps from a creature with the Mage pattern nearby, or some unpleasant alliance with an NPC Wizard with nefarious goals. This pattern can also represent worshippers of a God of Thievery, cultists of Air Elementals, or the soldiers of a powerful Lich.
Invisible Creature is a great Pattern to really keep adventuerers on their toes, and as a result is one of the most commonly used Patterns. There's nothing like a wandering pack of invisible alchemically-treated Skeletons or Zombies to really make things exciting, and an Invisible Dragon is just...scary.
It seems like this dangerous creature can turn itself invisible!
General
- Init: +2 CRs greater than base creature.
- Ambush Chance: -2 (better at ambushes)
- Senses:
- Movement Types:
Defense
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +2 CRs greater than base creature.
- Save DC's: +1 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills:
- creature adds +1 CRs to its Stealth skill.
- Languages: