Invisible Creature: Difference between revisions
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| Special-Ability-2-Description| Any time an Invisible Creature enters a [[Stealth]] stance, they also gain [[Invisibility, Greater (Sorcerer/Wizard Spell)|Greater Invisibility]]. This means they cannot be perceived by any sense types if they are more than 30 feet from the observer, and any creature attempting to notice them within 30 feet must do so with a [[Spot]] (i.e. active perception) check (passive perception checks will never notice an invisible creature). Invisibility offers several other advantages, so be sure to read the linked entry. | | Special-Ability-2-Description| Any time an Invisible Creature enters a [[Stealth]] stance, they also gain [[Invisibility, Greater (Sorcerer/Wizard Spell)|Greater Invisibility]]. This means they cannot be perceived by any sense types if they are more than 30 feet from the observer, and any creature attempting to notice them within 30 feet must do so with a [[Spot]] (i.e. active perception) check (passive perception checks will never notice an invisible creature). Invisibility offers several other advantages, so be sure to read the linked entry. | ||
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In addition, an Invisible Creature may begin any encounter both [[Stealth]]ed and [[Invisible]], if they wish. When their Invisibility is broken (such as when they attack), they can reinstate it by entering a Stealth stance (typically as [[part of a move action]]). However, they can never enter a stealth stance in the same round in which their stealth stance was broken. Invisible Creatures do not require cover to initiate Stealth (i.e. they can hide in plain sight). | In addition, an Invisible Creature may begin any encounter both [[Stealth]]ed and [[Invisible]], if they wish. When their Invisibility is broken (such as when they attack), they can reinstate it by entering a Stealth stance (typically as [[part of a move action]]). However, they can never enter a stealth stance in the same round in which their stealth stance was broken. Invisible Creatures do not require cover to initiate Stealth (i.e. they can hide in plain sight). | ||
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Revision as of 15:23, 11 June 2021
Invisible Creature Pattern (+2 CR)
- Subtype: add Invisible to subtypes
Invisible Creature indicates a creature that can turn itself greater invisible, which means they are often undetected by all usual senses until they have made an attack (with the benefits of Invisible Attacks, see below). This Pattern can be used to model tribes of phase-shifted orcs, weird half-ghost hybrids, or just a pack of gnolls who got their hands on some alchemical goodies. It is also commonly used to signify a group of monsters who have some form of magical support, perhaps from a creature with the Mage pattern nearby, or some unpleasant alliance with an NPC Wizard with nefarious goals. This pattern can also represent worshippers of a God of Thievery, cultists of Air Elementals, or the soldiers of a powerful Lich.
Invisible Creature is a great Pattern to really keep adventuerers on their toes, and as a result is one of the most commonly used Patterns. There's nothing like a wandering pack of invisible alchemically-treated Skeletons or Zombies to really make things exciting, and an Invisible Dragon is just...scary.
It seems like this dangerous creature can turn itself invisible!
General
- Init: +2 CRs greater than base creature.
- Ambush Chance: -2 (better at ambushes)
- Senses:
- Movement Types:
Defense
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +2 CRs greater than base creature.
- Save DC's: +1 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills:
- creature adds +1 CRs to its Stealth skill.
- Languages: