Horned Drake: Difference between revisions
No edit summary |
m (Text replacement - "NudgeCMD" to "Nudge-Resilience") |
||
Line 266: | Line 266: | ||
<!--Values: Text about specific bonuses to CMB (e.g. "+2 on Trips")--> | <!--Values: Text about specific bonuses to CMB (e.g. "+2 on Trips")--> | ||
| | | Nudge-Resilience = | ||
<!--CR 6 CMD = 20 --> | <!--CR 6 CMD = 20 --> | ||
| CMDNotes = | | CMDNotes = |
Revision as of 13:43, 13 March 2017
Drake, Horned (CR 6)
Neutral - Large - Magical Beast |
---|
Lore: | Know (Arcana) | ||
12 | 27 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
20 | +10 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
81 | 40 | 9 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +9 |
Refl: | +9 |
Will: | +4 |
Strong Against:
- ER 15/sonic
Offense
Standard Attack (Melee):
- 1x Bite +10 (1d10+9/x2)
as undefined damage typeExpression error: Unexpected < operator.
Full Attack (Melee):
- 1x Bite +10 (1d10+9/x2)
as undefined damage typeExpression error: Unexpected < operator.
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
18 |
STR |
17 |
DEX |
17 |
CON |
5 |
INT |
14 |
WIS |
14 |
CHA |
Special Abilities
Intimidating Presence (Su; Aura) |
The first time any horned drake ends its move adjacent to an enemy, that enemy must make a Will save, DC , or become Nervous. Creatures which fail this save may make a new save at the end of each of their turns to end it, at the same DC. Once a creature succeeds on this save, they may not be affected by this, or any other horned drake's Intimidating Presence ability for 24 hours. |
Reaping Leap (Su) |
Once per encounter as a full attack action, a Horned Drake may roll a Bluff Check as a feint action against any foe within 40 feet. The DC of the Drake's Bluff check is either 10 + the victim's Sense Motive bonus, or 10 + half victim's level + victim's Wis modifier, which ever is higher. If successful, they move adjacent to the victim's space without provoking attacks of opportunity from any creature and make a full attack (bite and 2x claws) against the victim.
|
Terrible Roar (Sp) |
As a standard action, the drake can make a roar attack, dealing sonic damage against targets inside a 10 foot radius within 100 feet, as a ranged touch attack (+ vs target's Touch AC). Any creature damaged by this roar must also make a Fortitude save, DC , or be Deafened for 1d6 hours. Note that once deafened, victims are immune to any further status effects inflicted by any Terrible Roar attacks (but not the damage). Because this is a spell-like ability, the drake must make a concentration check in order to cast it while in melee. Because this check is so hard, the drake will avoid using this ability while in melee if at all possible. |
Pack Ferocity (Ex) |
If a Horned Drake hits with a bite attack or Reaping Leap while it is within 2 squares of any other creature it considers an ally, its innate ferocity grants it +5 points of precision damage on all attacks. Pack Ferocity does not stack with itself, regardless of how many allies are within range, nor is it multiplied on a critical hit. |
Drake, Horned
Drakes are reptilian beasts that compete in the wild against wolves, bears, and other modest predators. They are omnivores when required (although they prefer meat) and their slow, efficient metabolisms mean an amazing number of them can live in a given area.
- Horned Drakes are large, substantial creatures, handsome and dangerous, who can become frighteningly abundant quickly. Horned drakes travel in packs, and hunt using simple but efficient pack tactics.
Combat Tactics
Horned Drakes are incredibly ferocious ambush predators. It is literally 'scream and leap' for these bloodthirsty things. Horned Drakes are not as clever as their smaller cousins, but with their natural abilities, they hardly need to be. They generally hide using their quite good Stealth skill within 40 feet of a well-traveled corridor or trail, or they will hide next to water holes, doorways, salt licks, and the like.
- When time comes to attack, they will reveal themselves with a volley of terrible roars, and only after the foes are 'softened up' and reeling from deafness will they surge to the attack with Reaping Leap.
- Horned Drakes know all about Pack Ferocity and will exploit it at every opportunity. They will also use flanks whenever they have a chance, especially if they have a Reaping Leap saved up. Oddly, horned drakes are unaware of their Intimidating Presence and will rarely maneuver to maximize it.
Out of Combat
Rewards
XP: 2,400
Treasure: Sellable Goods worth 2,125 gp.
- Weight: 60 lbs. Volume: 2.4 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |