Primal Soul (Rage Power): Difference between revisions

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(Created page with "{{Template:Rage Power | Name = Primal Soul | Type = Ex | Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}} | Mien|Primal }}</onlyinclude> | MinLvl=<onlyinclude>{{#ife...")
 
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| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Fury|3
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| Benefit = Once per round as a free action, you can spend 3 points of fury to gain ER against all energy types (ER x/-) except Primal until the start of your next turn, equal to your WIS modifier (minimum 1).
| Benefit = Once per round as a free action, you can activate Primal Soul to gain ER equal to your WIS modifier (minimum 1) against all energy types (ER x/-) except Primal until the start of your next turn.


| Addtl-Fury = For each additional point of fury you spend, you add +1 to the amount of ER granted by Primal Soul.
| Prog1 = When you activate this rage power, you immediately add 3 bonus hit points to your current hit points. If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).


| Prog1 = -
| Prog2 = The ER x/- provided by Primal Soul is now equal to your barbarian class level. Primal Soul lasts until the start of your next turn.


| Prog2 = The cost to activate Primal Soul is reduced to 2 points of fury.
| Prog3 = When you activate this rage power, you immediately add 6 bonus hit points to your current hit points (instead of 3). If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).
 
| Prog3 = -


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Gain ER 3/-
| ShortDesc|Gain ER x/- equal to your WIS modifier
}}</onlyinclude>
}}</onlyinclude>


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Revision as of 17:16, 10 December 2016


Primal Soul (Ex)

Requires: Barbarian 1, Primal Mien
Benefit: Once per round as a free action, you can activate Primal Soul to gain ER equal to your WIS modifier (minimum 1) against all energy types (ER x/-) except Primal until the start of your next turn.

Progression:

  • 11th Level: When you activate this rage power, you immediately add 3 bonus hit points to your current hit points. If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).
  • 21st Level: The ER x/- provided by Primal Soul is now equal to your barbarian class level. Primal Soul lasts until the start of your next turn.
  • 31st Level: When you activate this rage power, you immediately add 6 bonus hit points to your current hit points (instead of 3). If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).