Impaired: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 9: Line 9:


| Ended-By = If you have a source of fast healing (e.g. regeneration), instead of healing hit point damage, the healing is applied towards restoring the function of your damaged limb. Your fast healing stops healing your hit points, and instead accumulates in a separate pool.  
| Ended-By = If you have a source of fast healing (e.g. regeneration), instead of healing hit point damage, the healing is applied towards restoring the function of your damaged limb. Your fast healing stops healing your hit points, and instead accumulates in a separate pool.  
::* Once that pool reaches an amount greater than or equal to your character level, the pool is expended to immediately end the Impaired condition.  
::* Once that pool reaches an amount greater than or equal to the CR of the creature or effect which inflicted the condition, the pool is expended to immediately end the Impaired condition.  
::* Your fast healing provides no healing benefits to you until the round after the Impaired condition is ended.
::* Your fast healing provides no healing benefits to you until the round after the Impaired condition is ended.
:* You can make an [[Escape Artist]] roll against the Maneuver Defense of the creature who inflicted this status.  If you make this roll, you may ignore the condition for one round as a Move action. If there is no creature involved, the DC is the Maneuver Defense of a generic creature of the CR of the effect.
:* You can spend a swift action to attempt an [[Escape Artist]] check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a [[Skill DC|challenging DC]] based on the CR of the effect. If you succeed on this check, you do not suffer the -2 penalty on attack rolls until the start of your next turn. You may retry this as often as you like, as long as you have sufficient actions to do so.
:* If not cleared, the Impaired condition persists until healed.
:* If not cleared, the Impaired condition persists until healed.



Revision as of 17:50, 15 April 2017


Condition Severity: Weak


   One of your limbs has become severely damaged.

Effects

  • You suffer a -2 penalty to attack rolls.
  • If you have any source of fast healing (e.g. regeneration), it ceases to provide any benefit, except as described in the "Ended-By" section, below.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • If you have a source of fast healing (e.g. regeneration), instead of healing hit point damage, the healing is applied towards restoring the function of your damaged limb. Your fast healing stops healing your hit points, and instead accumulates in a separate pool.
  • Once that pool reaches an amount greater than or equal to the CR of the creature or effect which inflicted the condition, the pool is expended to immediately end the Impaired condition.
  • Your fast healing provides no healing benefits to you until the round after the Impaired condition is ended.
  • You can spend a swift action to attempt an Escape Artist check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a challenging DC based on the CR of the effect. If you succeed on this check, you do not suffer the -2 penalty on attack rolls until the start of your next turn. You may retry this as often as you like, as long as you have sufficient actions to do so.
  • If not cleared, the Impaired condition persists until healed.

Array

ImpairedCrippledMaimed