Wight: Difference between revisions
m (Text replacement - "\| NudgeBasicLoreValue = (.*) <!-- This field lets you alter the DC of the basic knowledge check for this monster --> <!-- Values: any positive or negative number, or leave blank\. Max recommended is \+\/-4 --> \| NudgeFullLo...) |
No edit summary |
||
Line 34: | Line 34: | ||
:In their hunts, the intelligence of the Wight serves it well. They are skillful monsters, fiends of cunning and ability. They will set lures, they will snatch bait and seek to draw the living into traps. Wights can attack in daylight, or from underwater, and are known to do both, although they seem to prefer the cover of darkness. Their gaze can draw you toward them, your body moving of its own accord, and their bites are truly terrible, eating away at both flesh...and the very essence of life. | :In their hunts, the intelligence of the Wight serves it well. They are skillful monsters, fiends of cunning and ability. They will set lures, they will snatch bait and seek to draw the living into traps. Wights can attack in daylight, or from underwater, and are known to do both, although they seem to prefer the cover of darkness. Their gaze can draw you toward them, your body moving of its own accord, and their bites are truly terrible, eating away at both flesh...and the very essence of life. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Line 150: | Line 148: | ||
<!-- Put any DR or ER values here --> | <!-- Put any DR or ER values here --> | ||
| StrongAgainst = '''''Hardened ( | | StrongAgainst = '''''Hardened (½ damage):''''' {{dmg|positive}} | ||
::* Healed by {{dmg|negative}} | |||
<!-- Put any 'immunity' or 'hardened' values here; | <!-- Put any 'immunity' or 'hardened' values here; | ||
immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added | immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added | ||
Line 175: | Line 175: | ||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for subtype (if any)) --> | <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for subtype (if any)) --> | ||
| WeakAgainst = | | WeakAgainst = | ||
<!-- Put any 'vulnerable' or 'defenseless' values here; | <!-- Put any 'vulnerable' or 'defenseless' values here; | ||
vulnerabilities based on type (e.g. Vermin) are automatically added | vulnerabilities based on type (e.g. Vermin) are automatically added | ||
Line 220: | Line 220: | ||
<!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") --> | <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") --> | ||
| Pri-Atk-Dmg-Type = | | Pri-Atk-Dmg-Type = crushing | ||
<!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) --> | <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) --> | ||
| PriAtkNotes = plus | | PriAtkNotes = '''plus:''' [[Essence Omission]] | ||
<!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") --> | <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") --> | ||
Line 260: | Line 260: | ||
<!-- SECONDARY ATTACK INFORMATION --> | <!-- SECONDARY ATTACK INFORMATION --> | ||
| SecAtkName = Wight Smite | | SecAtkName = Wight's Smite | ||
<!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none --> | <!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none --> | ||
| Sec-Atk-Dmg-Type = | | Sec-Atk-Dmg-Type = bludgeoning | ||
<!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) --> | <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) --> | ||
| SecAtkNotes = | | SecAtkNotes = | ||
<!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") --> | <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") --> | ||
Line 389: | Line 389: | ||
<!-- RANGED ATTACK INFORMATION --> | <!-- RANGED ATTACK INFORMATION --> | ||
| RangedAtkName = Wight Sight | | RangedAtkName = Wight's Sight | ||
<!-- Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack --> | <!-- Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack --> | ||
Line 401: | Line 401: | ||
<!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | ||
| Ranged-Atk-Dmg-Type = | | Ranged-Atk-Dmg-Type = negative | ||
<!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) --> | <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) --> | ||
| RangedAtkNotes = | | RangedAtkNotes = '''plus:''' [[Essence Omission]] | ||
<!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") --> | <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") --> | ||
Line 512: | Line 512: | ||
| NudgeSkill1 = | | NudgeSkill1 = | ||
| NudgeSkill2 = | | NudgeSkill2 = | ||
| NudgeSkill3 = | | NudgeSkill3 = +1 | ||
| NudgeSkill4 = | | NudgeSkill4 = | ||
| NudgeSkill5 = | | NudgeSkill5 = | ||
Line 560: | Line 560: | ||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | ||
| Ability-1-Description = Wights can inflict [[Essence Omission]], a terrible form of attack indeed. | | Ability-1-Description = Wights can inflict [[Essence Omission]], a terrible form of attack indeed. Wight's Bite, as well as their ranged Wight's Sight attack, can each drain the memories and life experiences from a struck victim. The target must make a Fort saving throw versus a DC of {{Save-DC}} or suffer 1 point of Essence Omission every time they are successfully bitten or struck by Wight's Sight. | ||
: Wight's Smite does not cause Essence Omission, regardless of whether it hits or misses. | |||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below --> | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below --> | ||
Line 638: | Line 640: | ||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| Ability-2-Description = Wights have a negative energy ranged attack with their eyes, but almost as frightening is their Eyes Like Lamps ability. Once per encounter | | Ability-2-Description = Wights have a {{dmg|negative}} energy damage ranged attack with their eyes, but almost as frightening is their Eyes Like Lamps ability. Once per encounter as a swift action, a Wight may lay a compulsion upon all nearby living creatures it can see. This ability affects a thirty-foot cone, dealing {{Special-Standard-Dmg}} points of {{dmg|negative}} damage to the living, healing undead in the area for the same amount, and all enemy creatures caught in the effect are [[pull]]ed three squares toward the wight. As all forced movement, this does not provoke attacks of opportunity, and victims may voluntarily elect to fall [[prone]] to stop their movement at any point. Eyes Like Lamps is a spell-like ability, so it may be resisted with spell resistance, but since it requires no somatic component, merely a look, no [[Caster Check]] to [[Concentration|concentrate]] is ever required. | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: |
Revision as of 19:11, 23 October 2018
Wight (CR 9)
Neutral Evil - Medium - Undead |
---|
Lore: | Know (Religion) | ||
17 | 31 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
26 | +16 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
178 | 89 | 14 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +4 |
Refl: | +6 |
Will: | +11 |
Strong Against:
- (Undead 1) Immune (no effect): diseases (infected, diseased, blighted), poisons (tainted, poisoned, blighted), ability damage (dilution, damage, drain), and essence damage (suppression, omission, destruction)
- (Undead 2) Immune (no effect): bleeds (bruised, bleed, ruptured), fatigued, exhausted
- (Undead 3) Immune (no effect): magical sleep (drowsy, sluggish, asleep), paralyzed, stunned
- (Undead 4) Immune (no effect): any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)
- Hardened (½ damage): positive (energy, uncommon)
- Healed by negative (energy, uncommon)
Offense
Standard Attack (Melee):
- 1x Wight's Bite +15 (2d10+12/x2)
as crushing (physical, common)
plus: Essence Omission
Full Attack (Melee):
- 1x Wight's Bite +15 (2d10+12/x2)
as crushing (physical, common)
plus: Essence Omission - 2x Wight's Smite +15 (2d6+5/x2)
as bludgeoning (physical, common)
Standard Attack (Ranged):
- 1x Wight's Sight +15 (2d10+12/x2)
as negative (energy, uncommon)
(Increment: 50 ft.; Max Range: 50 ft.)
plus: Essence Omission
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
20 |
STR |
14 |
DEX |
— |
CON |
14 |
INT |
14 |
WIS |
16 |
CHA |
Skills:
- Knowledge (Local): 14
- Perception: 16
- Stealth: 14
- Survival: 15
- All other skills: 9 (no ranks)
Languages: Common, Necril, One language they knew before death
Special Abilities
Essence Omission (Su) |
Wights can inflict Essence Omission, a terrible form of attack indeed. Wight's Bite, as well as their ranged Wight's Sight attack, can each drain the memories and life experiences from a struck victim. The target must make a Fort saving throw versus a DC of 19 or suffer 1 point of Essence Omission every time they are successfully bitten or struck by Wight's Sight.
|
Eyes Like Lamps (Sp) |
Wights have a negative (energy, uncommon) energy damage ranged attack with their eyes, but almost as frightening is their Eyes Like Lamps ability. Once per encounter as a swift action, a Wight may lay a compulsion upon all nearby living creatures it can see. This ability affects a thirty-foot cone, dealing 2d8+8 points of negative (energy, uncommon) damage to the living, healing undead in the area for the same amount, and all enemy creatures caught in the effect are pulled three squares toward the wight. As all forced movement, this does not provoke attacks of opportunity, and victims may voluntarily elect to fall prone to stop their movement at any point. Eyes Like Lamps is a spell-like ability, so it may be resisted with spell resistance, but since it requires no somatic component, merely a look, no Caster Check to concentrate is ever required. |
Wight
Wights are another type of undead that resemble zombies, but like Mohrgs, Wights have the burning light of intelligence in their eyesockets.
- Indeed, one way of identifying Wights is that dreadful spark of hatred that lights their sockets as they regard the living. However, being intelligent, wights can dim their baleful gaze to conceal their true nature.
- In many ways, Wights and Mohrgs are twisted opposites, each one dark and horrible. Where Mohrgs are Corrupting undead, and seek to lie low, build their strength, and issue forth in a terrible wave to convert the living, Wights are Eaters. They have The Hunger, as bad as any Zombie, Ghoul or Vampire. Wights cannot lurk and wait, Wights must hunt, because it is in their nature.
- In their hunts, the intelligence of the Wight serves it well. They are skillful monsters, fiends of cunning and ability. They will set lures, they will snatch bait and seek to draw the living into traps. Wights can attack in daylight, or from underwater, and are known to do both, although they seem to prefer the cover of darkness. Their gaze can draw you toward them, your body moving of its own accord, and their bites are truly terrible, eating away at both flesh...and the very essence of life.
Combat Tactics
Wights are smart. But Wights are also hungry. They tend to go out and prowl for victims, and while the stereotype is that they attack at night, they are not harmed by daylight. So they can come at any time. Wights don't breathe, so a favorite tactic is to attack from a lake or river. One of them will use Eyes Like Lamps to see if anybody is killed outright or merely falls in, and if they do, the feast begins.
- In all cases, Wights want to use their bite attacks or the ray attacks from their eyes to inflict essence omission to weaken their opponents quickly. But Wights want to get to the end of battles on their own terms, so they will seek flanks if they can get them, and if they can find a place to fortify, they will hide, use Eyes Like Lamps to pull their prey out of cover, and then Wight Sight them to tenderize them. Wights are more than smart enough to recognize the danger a healer or a high-powered range attacker represents, and they will aggressively target such foes with their Wight Sight if they are allowed to.
- Wights are also smart enough to realize that their Wight Sight and Eyes Like Lamps can be used to heal each other, but they are so driven by the hunger for life that they rarely do so. In a Wight's mind, it is better to attack and bite than it is to heal, but they will still heal themselves or an ally if there is nothing else for them to do.
Out of Combat
Wights are highly prized minions for more powerful undead, as a properly cowed Wight is essentially the horrible, dead, monster version of a cleric. As such, even quite powerful intelligent Undead such as Vampires, Liches, Mummies, and even greater and more terrible things, may have a few lowly Wights around, just for the utility. Of course, Wights suffer the the Hunger, so keeping them cowed can be difficult, but such horrendous fiends usually manage quite well.
- Wights are rarely found with weaker undead, seeing them as competitors for all that delicious life-force out there. Wights are, oddly enough, very capable at wrecking Skeletons, and will usually drive any such monsters in their territory away, or leave them as moldering wreckage.
- On their own, Wights are always, endlessly, eternally hungry and thus are always on the hunt for more victims. They are intelligent enough to know they should vary their hunting range, and as a result, it is not unusual to find bands of wights 'on the road', as they migrate to new territory, outrunning the mobs the living have raised to burn them out.
Rewards
XP: 6,400
Treasure: Sellable Goods worth 5,125 gp.
- Weight: 90 lbs. Volume: 3.6 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |