Pull

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Pull

A Pull is forced movement in which a creature is moved by an attacker in a path toward the attacker. Each square of this forced movement must be closer to the attacker's square(s) than the square being exited. If a pulled creature is already adjacent to your space, you can continue to pull them into any other square adjacent to your own space within the range of the pull. If any squares in the desired path are blocked or occupied by any creatures (friend or foe) the pull ends in the square prior to this obstruction.